Over the next few weeks, we’ll be jumping into 7.2’s new PvP Brawls on the Public Test Realm, and you’re invited to join us!
Several members of the World of Warcraft development, quality assurance, and community teams will be queuing for PvP Brawls between 3 PM and 5 PM Pacific (6 PM and 8 PM Eastern) every Friday, starting on February 3rd and continuing through February 17th. If you’d like to join, simply log into the PTR and queue for a Brawl during that time.
Blizzard employees will be identified in game by their guild (either <Blizzard Alliance> or <Blizzard Horde>). We’re looking forward to having you fighting alongside us -- or sending us to the graveyard -- in the Brawls!
My pet always seemed to be out of range after gravity lapses. Was hard to keep track of where it was putting him, but it seemed inconsistent. I couldn't Kill Command for the first 5 sec or so after landing.
This is a topic we've been discussing a lot recently. We agree that damage feels rather high in World PvP situations and we're considering some changes. First, we removed base resilience coming into Legion because we adjusted the rate at which health pools scale with respect to damage. In the past, player damage tended to outpace a character's health pool making damage feel stronger as an expansion went on. We made some adjustments to that system but we've found through playtesting with the templates that we've had to decrease damage and increase health to get damage pacing to a good spot.
In a future patch, we're considering adding in some base resilience to bring damage and health ratios closer to where they are with our pvp templates (and the adjusting those templates to compensate). It should make for better damage pacing in the outside world. We don't plan on activating templates in the outside world though. We think it's important that the game have a place where we don't make such drastic adjustments so you can feel your character's full power when fighting another player. Meanwhile, battlegrounds and arenas provide a much more structured environment for PvP gameplay.
I just wanted to make sure that you know that the suggestions in this thread were indeed seen and discussed. As far as I know, there isn't any plan to resurrect old sets like this.
We'll let you know if we put such a thing into development.