We've never had such a big leap in item levels, though. I fundamentally think Ion is wrong here. Sure, skill can partially compensate for item level but if we take PvP as an example it's decided for the most part by gear. That's why so many people have found it hard to climb out of 1600.
If I am not mistaken, it happened in Cataclysm and it was the same exact way. If you got Cata Greens and stayed at Lv 80, you would completely dominate that bracket. Because there was like a 50 to 100 item level difference.
He specifically talks about raiding and PvE content
I think Blizzard like having a bit of a power creep as players enjoy getting more powerful and being able to easily kill what they struggled with before.He also rationalised that it means Blizzard don’t need to nerf encounters as player power will gradually make them easier anyway and do most of the heavy lifting there.I’m not quite sure I agree that the difference beteeen 200-210 and 210-220 is the same however. I agree with Preach that the higher your ilevel you get, the more exponentially powerful your character becomes. That might be different from saying a 220 chest piece is 20% better than a 200.But would people push themselves so hard if S1 gear capped at 213, and you squeezed in all the difficulties into a smaller range?
Yes on paper this is how it works.However, there is a snowball effect. The more stats you have, the more dps they give, because haste increases the amount of crit/mn just as much as crit does, and you get the point. It has never been more apparent than in shadowlands where a player in LFR gear does half the damage of the same player in Mythic raid gear.And we are going deeper and deeper each patch when they add even more borrowed power, as usual.This really proves how out of touch he is imo
Came here to see numbers, tests... but just got a transcription from that interview. Lame
And Ion isn't wrong. It has always been a thing. If you are a lower item level person and you are playing with a person of a higher item level such has Normal to Mythic, there is going to be a visual difference it has ALWAYS been like that. It is because there is more abilities why it has become noticeable. If you miss a single ability or you do something slightly different, you are gonna lose. Because we cannot play how we want because elitists do all they can to get the highest percent. And because Simcraft is such a big thing, people blindly follow guides or the go to when sometimes it may not be the best thing for you. I've went against guides and perform better than I did following a guide. And then some classes are just far more OP than others.
Let's just say maybe it's 1% per 1 ilvl, the problem is also there's soublinds, conduits, stat optimization and having the right legendaries. Someone normally 226 ilvl got all of those over someone that started and is 200 ilvl.So it's more about a 50% dps upgrade from 200 to 226.That's why borrowed power systems are problematic.
i mean this isnt cs or something. most ppl, me included want to get stronger with better gear thats what makes it fun. the question is should stuff out of mythic raids be so much worse, im talking especially about m+ (non-weekly) drops? yes it should be weaker but not as bad as it is now. i think it was good as it was in 8.3
Ion isn't wrong here if he's talking specifically about PvE content, this is a classic case of 'git gud'. People with 200-210 ilvl beat 220 ilvl players all the time, try pugging and you'll see there's tons of players who just don't know their class well enough.Either way, is it really that bad to have players who bother putting in time and effort to get good gear pull better numbers than LFR casuals? LFR casuals shouldn't even be in the discussion, if they're casual players then why care about numbers or parses?
Does Ion really think 26% more stats on gear, means 26% more damage?26% more primary stats, sure. So far you do get 26% more damage. But then you also get more secondary stats. Especially in PvP with the set bonus, if you can get from 15% versatility to 33%, this is like another 20% damage from versatility alone, and another bit from whatever haste/mastery/crit you got.Not to mention in an environment like m+, you get exponentially more damage the faster an encounter dies. It's easy to hit over 10k dps on a boss when it dies during bloodlust. Now try that on a 3 minutes fight with 200 ilvl.I don't get why Ion wants to pretend 26% isn't a big deal, when they will literally give classes a 3% aura buff and call them fixed.
His 1 ilvl = +1% damage premise is probably wrong.I was hoping this article would investigate this further, instead of only repeating what was said in the interview.I don't have any numbers myself, but it just feels wrong. The difference between someone in ilvl 200 vs ilvl 226 isn't just 26% in damage, it probably more realistically will be a +100% difference.
? We had 15 ilvl increases in bfa and legion. Now we have 13 per difficulty. Last I checked 13 was less then 15.