Nice! It's a start and will definitely be helpful!
I want the ability to ignore quests to come back. Why did they get rid of that anyhow?
Now they just need to stop shoving lingering non-account wide quests down our throat. Removing account-wide quests has a very limited effect on the issue.Make a new character & you can easily fill up a quest log with significant character-specific not-rapidly-completable quests.Collect-4-items boss skip unlocks for three difficulties of multiple raids.Multi-part profession chain (they never send you to just one dungeon at a time...)Multi-part class campaign chainsKhadgar's endless laundry list (Suramar, Broken Shore, etc)At least 2 missions at a time for every zone, and often 4-5 (until you fully clear that zone)Balance of Power quest chainEt cetera...I actually like quest chains... but given the number of multi-forked long lasting chains that're ongoing by the end of the second tier of an expansion, this obsession with keeping the quest log limited to 25 is just looking increasingly inane. They need to do a much broader makeover than just offloading a few pet battle type quests.
I wondered about that. There are some quests I just don't want showing up, such as Jaga/Vim's 'find my balloons' quests in Orgrimmar and Stormwind, or the quests in the Violet Citadel in new Dalaran. Or the last quest (to chase the moose around Stormheim) for leatherworking. The ability to ignore quests was around just long enough for me to think I was misremembering being able to ignore them.
The quests that are for raids and for dungeons, which hang around for weeks are the annoying ones though. This change will help but it isn’t really enough.
It could be 25 quests per expansion. It's easy to organize in quest log, with each expansion title above quests.Maybe a more conservative measure would be 25 quests for current expansion and 25 quests for all old content. Both ways are easy to understand and use.But, in any scenario, not counting account-quests in the 25 limit is a very good and logic measure. Is a needed improvement.
That is a nice change, been wanting it since MoP.While the WQ feature have limited the need, I would also like to see repeatable quests taken out of the equation for normal quest count. By repeatable I mean mission table instance quests as an example.Many normal quest lines are lengthy details which would go totally forgotten if it can not be kept in the quest journal.Some of my characters have been sitting on shipyard upgrade quests (15-25 ship mission ones) for months or longer. Other are still working on some obscure retro quest line.
That's quite the catching title. I wonder if they managed to QOL the quest log b-
Please make the giant shiny glow above daily quest giver's heads toggle-able, please.
Look, I would love to get quests such as Thunderaan the Windseeker out of my Quest Log. So change the improbable drop rate of "The Left Half of Thunderaan's Eternal Prison" to a, I actually have a snowballs chance in hell drop rate and I won't keep quests in my log for years. By the way, "The Right Half of Thunderaan's Eternal Prison," has dropped for me twice. That is just evil.
Pet quests don't count towards the limit on live either. I had 25 + 5 pet quests the other day.
Sooo we’re gonna loot the low level quest from the quest givers lol
25 quests for -just- current content is fine, but on most of my alts i find myself constantly scrolling through and abandoning quests. For my main I have loremaster, so I have no problem working my way through all the quests as I go. But between weeklies, shortcut quests for raids (WoD had a few, too) and other miscellaneous quests even that character is sitting at about 10-15 quests at a given time. Old content is a whole 'nother beast; daily quests still go in your questlog, and some of my alts have had to delete the majority of their current content quests just to be able to pick up dailies for a certain rep in one go While I agree that its not impossible to work with, I'm not sure why the restriction is in place in the first place. Would it affect server performance if a questlog was 50 quests? Would it mess up the UI? is it a legacy code issue? With the tabs, its not that hard to sort through even a larger amount of quests now, so I'm not worried it will confuse people (not worse than having to drop quests and later figure out where you left off again). A fix that gives you 25 slots for current content, and another set of slots for old content quests would probably remove alot of the issues players are having, without changing too much about how the system works maybe.