alliance's rio cutoff is much lower than horde's and lower keys are easy to streamroll through compared to 10/10mso it makes sensebesides the amount of players that'd get the title is the same
I mean, it is unlucky for alliance guys to see their cutoff suddenly increase now, but with it being a PvE type of content in the first place, it always seemed odd to ask a lower performance from alliance. I know the issues they have with queues and all, but still, their cutoff was 100 point lower, which practically means that while Horde players have to push 27-28 keys, ally can just go 26 and be fine. Being well within the horde cutoff margin myself, i can guarantee you that the difference between a 26 and a 27, or a 27 and a 28, it's abyssal compared to anything else. The way it worked so far, they basically got the same title while playing far easier content.
I think it'd work best if it was "Top 0.1% of each faction (Must have run X amount of M+ over 25 on your current faction).I had a few Horde Guildies that swapped to Alliance right at the end of the season to get the title, and I feel so awful for all the Alliance players that went through the effort of becoming eligible, getting pushed out by faction transfers.
This is such a disadvantage for Alliance players now. There are literally nearly no Highkeys in the Tool. Even if you wanna push, you can't que up anywhere. And most of the time you que up with your own key and if its not premade, most Alliance players are unexperienced to play these type of keys. You wait hours and hours in the tool praying to find the right players. Blizzard rly doesn't care at all for the Alliance.
Not at all, 9.2.5 will open cross faction grouping (same time the change to the achievement is made). That means horde and alliance will be using the SAME group finder for premade groups. Now when an alliance character lists a key there will be tons of horde signing up to run it. It will be much easier for Alliance to run keys than now and pretty much the same for Horde overall. I personally will look to invite mostly alliance to my keys simply because I think it's cool that we will finally be able to do group content together.I m takling about the current season. They havent implemented crossfaction yet, but $%^&ing up Alliance in S3. So why you cant see the disadvantage or am I missing something?
Fun fact: if the numbers for the season 3 cutoffs from raider.io are correct, there are at most 1.7 Million players globally, potentially less as this statistic might include alts.
Is this determined by how many runs, how many boss kills, how much dmg/heal/cc/etc.? How do you tell if someone is in the .01% - seems fishy to me.
Should just award it to anyone who clear all dungs at M+25, leave this competition nonsense to dedicated tourny servers.