Do you want to eat surimis too? =)
Just what gnome hunters needed a hungry crab with a knife... We are having gnome tonight boys
Mythic-only dungeons? What garbage is this? So if I want to experience either of those, I have to use the group-finder to find a group that will probably ask for things the average player doesn't have. And with those dungeons not being available in LFG, the pool of DPS trying to find groups will be massive. The group finder tool will be 20 pages deep for just those dungeons.Or, the other possibility, no one will do them at all.Good thinking, Blizzard.
So wait, are they staying Mythic only for the entire course of Legion? If so, thats just bull&*!@.
Yes, just what you want to do.. say you are putting more emphasis on the dungeons in this expansion, and then block two of them off in the very beginning. While solo players do have the ability to use the "Custom" looking for group function, it doesn't change the fact that groups will only end up accepting you if you're already over geared. It's lazy tuning and I usually don't say things like that. They should just take the extra time (I already hear your eyes rolling) to smooth out the progression so that the FULL amount of dungeons are available on every level. We already have a schism between LFR and other raiding, we don't need one for dungeons.
The chest is the coolest toy I have seen in WoW so far; They could even make it a pet, mby name it Chester
Watcher's answer makes no sense to me. Since I'm not in beta I might be missing something. But my take on this was it's a dungeon you don't have to do but we put it there because hey we need more dungeons for mythic. And I am thinking is this blizzards new answer to balancing. They created a whole expansion which was basically a filler (WOD) to keep players occupied while they worked on their "Masterpiece" Legion. But adding what they describe as content only useful at mythic is just lazy. I do currently raid and do mythic dungeons. But 90 percent of the time it's a guild group. Hopefully watcher and blizzard realize their mistake, And fix it.
I don't like the idea of Court of Stars and The Arcway being Mythic only. These two should be apart of all modes like the rest, but still have the additional rewards for Mythic dungeons and I'm fine with them having attunements as well. Regardless of this change, it wont effect me as much, personally. I mean I can always go and do them on Mythic if I wanted to, but I think this change is a bad idea for the long run. There's plenty of rewards that exist in Mythic dungeons already, especially if they were to revert the change to CoS and TA, they could still keep the additional layer for the Mythic versions.
Yeah,we had the same with Naxx. You know when only 1% of people did it. And would you look at that,people loved naxx the most. Deal with it.
My main beef with the changes made to the lore in the movie are not the changes itself, after all, its an adaptation, changes were expected and inevitable.The reason these changes upset me.......... is because almost everything bad that happened to the alliance in the first war (Stormwind getting destroyed, Varian watching his dad die, Khadgar aging prematurely, the humans having to flee north, etc) was removed, while at the same time, almost everything good that happened to the horde in the first war (Their victory over the alliance, Orgrim's complex friendship with Durotan which was special and unique given their different backgrounds, Orgrim defeating blackhand in a Mak'gora, the shadow council being executed, Gul'dan ending in a coma, etc) was removed too.As a result, for me, this feels more like an alliance movie, than a horde movie. Everything bad that happens to the allies was taken away, and everything good that happened to the horde was taken away. Not cool, this movie does few favors to horde fans.I'm hoping the sequel will include more fanservice to horde fans, because this first movie was all alliance, all the way.
I like this 2 dungeons being only Mythic as since you out level Heroic Dungeons so fast having 2 dungeons that are "new" feeling once you start doing Mythics will be nice. Hope they fix the problems with the loot il that was mentioned.
What about the Class/Artifact quest lines that have you venture into The Arcway and Court of Stars, are we gonna have to wait with doing them until we reach high enough Ilevel to enter on Mythic?
I'm confused as to why everyone is upset about these two dungeons only being available on Mythic. ...have you done a Mythic dungeon in Warlords? It's pretty much what a heroic was to us back when we were 650 ilvl. There aren't many gates Blizzard can use for content anymore, given the current state and especially playerbase of the game. I think that even this small barrier is a good step from Warlords.
Man, it's people like this that have really stained the Warcraft community. It's really too bad that good players can't get rewarded for being good without casuals screaming what's fair and what's not. You play and work hard = you reap the benefits. I say you should keep certain instances mythic difficulty. Let the better players have their fun. It's what made naxarammas so mysterious in the old days.
I hope blizzard just ignores the whiners and stays course with this. Mythic only dungeons are a great idea, truly promoting multiplayer activity