That can't be right, you need to kill KT to craft Atiesh.
They might have had their person go with a guild that killed KT regularly for a week to finish one.
They were first on the server
Clickbait title.... I don't see any strategy differences...
No, WCL seems to track the fight length for Phase 2 of KT only.Just watch the replay of the fight, they kill Soul Weaver #12 & #13 right after they have engaged KT.https://classic.warcraftlogs.com/reports/NkCDpqMw3jGym1az#fight=3&view=replay
You also have to keep in mind back then you weren't just fighting bosses, you were also fighting your CPU with FPS drops and 56k internet was what most people were on. Some were on T1 speeds, but even that was so slow compared to today.Also blizzard is putting everyone into patches that were beyond the raid release time-frame so most bugs aren't even present and stats already adjusted. It's the same level as fighting Uldir in the BOD patch with abilities and better gear, and then saying Uldir is easy.
Well, most of us underestimated the power of buffs, did not want optimize raid composition according to meta, wear items that were lower level or other armor class that looked like they are not intended for your character.All good things for one reason: you played the game as the character you chose and the fantasy you felt it represented.Now some play wow as a switchable hero class and spec, optimizing kill and runtime even as the preparation outside of it might feel like a long slog of activities.Reading this article is the clearest anti classic post for me personally. Summarizing all why I feel disconnected to wow classic more than current WoW. I understand the reasoning but I do not have to like the result
You can't craft Ateish without having killed Kel'Thuzad first....and no they could not of run with another guild to have gotten it because this was server first. So maybe they xfered and had already killed KT but I highly doubt that.
I think what they meant was that progression took so long that their player completing Atiesh was already on the last step of that quest chain, which was to kill Kel'Thuzad, by the time they actually killed him. This is in contrast to the previous legendaries (Sulfuras and Thunderfury) which were only completed well after the race was over and most of the progression guilds already had the raid on farm.
It was 2006 and not 1999... Most people had ISDN/ADSL/Cable. But you are right about the computer.
not sure what your point is when in naxx patch doing naxx, there was a small point for it in mc even thou it whouild not have made a difference.
All the bugs that where patched out is what made many fights impossible or nearly impossible. For example - C'Thun and the ceiling slam tentacles+lethal fall dmg, Ouro's insane dmg on Quake, then you got TBC bosses with bugs that would be fixed if TBC classic became a thing like Kael'Thas and the healer threat not dropping causing healers to die when he engages, and M'uru being overtuned and nearly impossible until 20% hp nerfs to all adds+boss where added. Add those factors in as well as people know the fights from private servers and know how to optimize perfectly and all of these fights become extremely simplified compared to raids of todays difficulty.