No questions about CRZ or Proving Grounds gating?I'm disappointed.
There are some decent questions provided, but will these be the only questions allowed and answered? Or, is this a template the devs will use to answer the questions most players seem to have? I will not be there, and I'm not advocating gotcha questions aimed at the devs and staff, but picking pre-made questions seems a bit one-sided and counter productive.
Ye here is an important question, how big are the Broken Isles.By the look of the map, it looks so tiny that there is hardly any content at all for 50+ quest for each zone for example.
"How are you going to prevent that multi-role classes like Tank/DD or Heal/DD will have significant disadvantages in upgrading Artifact weapons, like they have now with the Legendary ring?"Doesn't this question apply to every class and spec? It sounds like the artifact weapons are tied completely to a particular specialization to the point they can't be used across them, so a MM hunter going BM will have just as hard a time as a Holy priest going Shadow.
While I like the interest in things like the AQ gate opening events and things like that, I think people forget how terrible the strain was on servers and how often server crashes occurred during even the smaller events going on like the crashes caused by tons of people crowding Moonglade for the green shard or Silithus itself. These events, while great for pulling people together toward a common goal, were absolute chaos and also led to very exclusive rewards that were only available to raid players, which would cause problems among the PvP community today who want to be able to get equivalent gear and rewards for PvPing instead of doing PvE content, so I don't think we'll ever see a return to that model of doing things unfortunately. In this case, the vocal minority and risk to server stability will outweigh the wishes of people to return to a more personal, server based atmosphere. I could also see merged servers potentially complicating this as well.That being said, I'm surprised at the lack of questions about the active mitigation model for tanks. Having played a Blood DK since the Wrath beta and tanking the entire time, I've had no problems adjusting to this "new" way of tanking while I've seen a lot of other tanks crash and burn trying to use their active mitigation properly for certain boss mechanics (Mannoroth especially). I'd ask them how they think the active mitigation model worked out for tanks and if they plan on designing more encounters around this tanking model. If they plan on continuing the trend of active mitigation for tanks, are there any plans to make this information more widely available through adding this to things like the Proving Grounds to make sure tanks know what their active mitigation abilities are?
The only one that makes any sense and i am not a PvPer by a long shot, is #4. I want to know if they are, after years of begging, going to separate PvP and PvE for good? I mean where as PvP balancing is just that, PvP and has zero effect on PvE talents, spec, spells,abilities, that sort of thing. Because this change is sorely needed.As far as the other polls, none of the questions were of interest to even me being a PvE Dragonslayer. I am looking for a quality expansion that delivers on its hype. I do not care about classes, cross classes or any of that, i just want a game that's fun to play again, and has a separation of the two play styles.
@Shoran91I think in this case it's a bigger issue; a hunter switching from MM to BM may have to re-tool their artifact, but they're still a DPS class that shouldn't have much trouble farming and completing their secondary/tertiary artifacts.For tanks or healers who commonly level as DPS specs because of the efficiency and speed, they'll likely be starting their DPS artifacts first, which means they'll have to go back to earn their healing/tanking artifacts later, which can be very time consuming to do when your DPS is a fraction of another player's damage. It's either that or massively slow down your overall leveling experience by leveling as a tank or healer, and then go back for your DPS spec's artifact later, so you have to make the trade-off somewhere along the way no matter what, while pure DPS classes won't have this problem; no matter what spec a hunter, rogue, or mage chooses to level in, they'll always be able to have their strong DPS available to get their other artifacts.
@Cronovey"For tanks or healers who commonly level as DPS specs because of the efficiency and speed, they'll likely be starting their DPS artifacts first, which means they'll have to go back to earn their healing/tanking artifacts later, which can be very time consuming to do when your DPS is a fraction of another player's damage. "I would hope that the pieces farmed would change with spec. If players have to do anything more than (maybe) do the initial weapon quest for the Dps/Healing weapon would be ok, but anything other than that and blizz would have a player riot. I would hope they have thought of this. That would be a question i would like answered my self.
Very mixed feelings about this question format.On the one hand, it cuts out some of the fluff questions & the "I just don't have an answer" questions.On the other, it stops the live Q&A being an actual live Q&A instead turning it into "And here are some statements we prepared earlier"Those statements better be of a damn sight higher quality than past years if it's to be worth it.
SCENARIOS. GIVE THEM BACK.
Please don't ask any joke questions. Blizzard is already going to give joke answers to some of the questions. Nobody is really concerned about the status of Murlocs on the Sunken Islands.
the CSS of this article seems odd. The background, the purple text highlight, the section headers all seem off. Doesn't seem like wowhead.
Wonder if they'll learn from their mistakes this time. Also, a big reason why the subscriptions haven't dropped even further is the WoW tokens. A lot of people probably wouldn't be willing to pay real money for more game time right now.
This post was from a user who has deleted their account.
Most of the questions are useless
CRZ questions please. Like, when is it going away, or when will two high traffic realms stop colliding in the worst ways (wyrmrest and moon guard for example). CRZ is great for friends and SHOULD be useful for low pop servers, but if the point is largely to populate realms... Why pug two high pop realms together? They are hugely overcrowded. Why not merge low and high specifically? Open world CRZ has caused me so many issues. CRZ should be on an invite only basis most times, I feel. Friend invites to group, you join their realm, or they join yours. The only thing I see in CRZ is increased resource competition and lag. I only rarely lagged in this game, all 10+ years, until CRZ was a thing. I mean, except of course for big crowded events; lag lives there of course. I havent made any friends with CRZ though, have not been aided by someone cross realm, none of the people I come across are friendly or talkative somehow. And I do try...CRZ has been nothing but bad, I just about quit the game altogether because of it. I persist, but my ignore list grows desperately every time I play now... :(
Nothing about Professions change, previous sistem was better (mu opinion)