Blizzard does a great job designing zones. From as early as vanilla, zones have always felt diverse and authentic.
So cool! +_+ Level design is something I'm keenly interested in, as an aspiring, noobly game designer!
The level designs have been pretty great, I really like what they did with Val'sharah the most, the lively greens smashed with sick red. It's awesome.
I hope i win the murloc costume :)
Amazing stuff so cool 😎
"We like to give subtle notes as to where you should be going and looking through things like shadows."Please, not too subtle, some of us don't have our graphics settings turned all the way up :(
This is something that should have been on the live stream and maybe skip the QA panelsalso this is awesome.. I have the same name as the guy presenting :D
Sometimes I just wander around, looking at the small, off the beaten path places, and I just want to congrtulate the folks who put enough thought into their work to make it all work so well.
I really enjoy hearing how they come up with their plans for the zones, and how some things just never make it and how things they never expected to do get put in.
very interesting stuff . I like this sort of information
The pics remind me of the WC3 editor. I've heard WoW runs on an engine similar to what WC3 ran on, so that's not much of a surprise.What is interesting is Blizzard still uses the "doodad" terminology though.Also curious about triggers since it probably works somewhat like WC3 and there's clearly at least region-based ones.
the best part about The Barrens?The chat ofcourse, sorry Sanders.
I wonder how much work they put in to make Suramar City
I wish this was streamed :(
For anyone who is interested a bit more on how some zones and dungeons really look I highly suggest a youtube channel called Hayven Games, his videos are so well made, I recommend it to everyone that plays WoW.
I would so love it if Blizzard opened up mods or similar tools for players to play around with. One of the things I'd love to make, for instance, is a winter Azeroth!