Well, I cant say we were not expecting an Ashen nerf
Venth hpal still gonna be bis covenant for high end stuff I think.
still nothing good for mw/fw i really giving up on this spec :(
It was mentioned that MW is getting some, "numerical changes"... I'm hoping for the best, but we'll see.
3 conquest for a skirmish win is hilarious
Holy light build even less likely with this new, &*!@ Infusion. It should've been both h power and the healing buff...
Warbringer is back Pog
Those death knight pvp talent changes are seriously good. Unholy in particular gets a big self healing buff, it might finally be viable in double dps 2s. I'm excited!
I fully expect "Star Burst" to be completely broken. We are talking about druids after all.
well i suppose getting to rank 4 legendary in one week is doable now if that's what people wantoff course knowing the community, I imagine someone will complain that this is somehow mandatory
Another week without attention to MW.
Warlock wasn't nerfed? Weird.
Unbelievable how Druids and Locks nerf are being reverted till their actually a buff. Crying for weeks about Starfall made them revert pretty much everything, meanwhile on Council my 99 Rogue Parse is below our 33% Boomie parse. Way to go.
Well, the good news is that Inflorescence of the Sunwell legendary currently makes it such that Holy Light generates 31 holy power!
It's still a nerf to stellar drift lmao. On live the talent gives +15% damage and +2s duration with no downside beyond not getting twin moons/stellar flare. The current PTR iteration adds a cd which alongside the damage boost means you're doing 150% damage with 2/3s uptime relative to untalented, which means you don't actually do any more sustained damage, you just get the cast while moving, a small amount of astral power savings, and the damage gets burstier. Twin moons - which is always worse than live SD - still does more AoE on anything that lives longer than 8s. All this change does is make it so neo-stellar drift is actually playable in the situations that the new design is supposed to be good for: bursting down priority adds that die in <8s, and enabling cast while moving.