Good. Raider IO has allowed for us to get appropriately skilled players for the level of content difficulty that we want to do.
It's fine so lets move on lol
I think I have to disagree with the conclusion that it will make them improve the Tyrannical/Fortified issue, because they're just making separate scores for each. They're very clearly acknowledging there is a huge issue, but instead of fixing it, they're exploiting it to pad time played metrics by making two scores to grind out to get to the same place. I hope they don't go through with it and try to replace raider.io with a significantly worse system.
They should put reward it would be cool but for higher keys like 15 ksm 20 portal 25 cosmetics set player 27 max level weapon and tinket don't forget a ksm can be bought and has no value in game it just a stepping stone to start pushing
Of course it's good - burn rio and scatter the ashes into the four winds. No more external rankings and their exploitation.
This all just !@#$ show honestly. As person who like run keys and pugs them I see no problem with it as long as it done right also "Another qualifying metric on top of item level & class for players to not get invited over." just so funny. Just do your own key if your having that problem or maybe just get better or do it with your guild.
Bad in that they seem to be really doubling down on high end instanced content being the only end game.But ultimately...Irrelevant because we were already using R.io so... not much changes.
The problem with this, and the problem with Raider.io-esque score systems to begin with, is the fact that it's ultimately a paradox.- To get score, you have to be invited to Mythic+- To get invited to Mythic+, you have to get scoreThis is akin to the Job Experience paradox but worse.Worse because WoW is supposed to be a game, not a job.Ultimately a score won't fully depict someone's competence within a dungeon.Why? Because some people won't even get to the dungeon. Because they're a 'low' spec, or covenant, etc.
People with no score will never going to find a party, and will never going to get a score.This will make a game friendly only to users who plays from the season start.
"This is not without criticism though, as one of the main criticisms of M+ score is the fact that some players feel excluded due to their lack of score or elitism within the dungeon community. While this is partially true, this is typically aN LFG issue, where players are trying to make the most informed decisions whether or not to invite players to their group. This creates a dynamic of why would they invite a player of a worse spec, class, or lower M+ score, when there are seas of people who are more qualified and playing better specs."what i love about this statement is that in my groups, most often the individuals within a 100 score of myself outperform better than those who i invite with 1.2-2k scores. and by that i mean, the high IO players will butt-pull and blame others and rage quit mid dungeon, or will tunnel the boss and not touch adds at all during 2nd boss of halls on a tyrannical week (3x!) or they just downright have the worst attitudes of the community. obviously i should add that this is my personal experience and your mileage may vary. but these instances are why i personally don't have a lot of faith in the m+ scoring system, as most of these folks "appear" to be solid and competent players but turn out to be the worst additions to my groups. and that's not even taking into account those who buy their m+ scores/runs for io / loot / rewards that you may get grouped with.i've revisited this thought multiple times over the past few years, but haven't really figured out the best way to describe it yet. my suggestion is a system that allows users to provide feedback on players in a way. how did they play with the group? did they cooperate, listen and pay attention to mechanics? were they a sore sport and have a poop attitude or were they pleasant to work with? things like that. OpenRaid had a sort of system like this, where you could leave comments on players, and could rate them based on attending the event they signed up for. i don't remember all of the specifics of OpenRaid, unfortunately. i just feel like a concept of like, a star rating system or something akin to OpenRaid, would be super beneficial to the community in weeding out the ones they don't want to play with, and might help solve the toxic outliers that stand out and well, create this "elitism" in the dungeon community. sure, raider io is a decent enough measure of a person's ability to master their class and contribute to the group. but it doesn't really solve the elitism complications.
Maybe address the ease with which people can leave and burn a key before wasting time on a system we already have.Raider.io should evolve itself into a player rating resource to keep it relevant, so have a different score based on friendliness, skill and attendance (not leaving)
I....don't like it. It's arbitrary and can easily be faked with paid runs. It's literally gear score all over again, which was worthless and a nightmare.
I know what to do
This devs are doing nothing but tearing the player base apart. Low cost productions with timegate and very bad scoring system. Time to resub in 5 months..? Or better wait for 9.2