There are three absolutes in life: death, taxes, and Sanguine Depths being the hardest of the eight on any given week.
do halls and mist for the whole expac and you'll be fine nothing changes each affix.
They should really make these lists comparativeBecause seeing Sanguine Depths is a D every week, is no information at allI would like to see a list of, here is how hard this dungeon is compared to other weeks.For these affixes SD is a D but on Fort/Sanguine it is a B or something
The lists always say how easy Mists of Tirna and Halls of Atonement are, but I often have a lot of problems with them. HoA has a very strict timer. A single mistake can cost you the key. The timer on Mists is strict too, and you can lose a lot of it because of the mist maze and the second boss. I hope Blizzard increases the timers for these dungeons. Sanguine Depths needs more timer and/or tuning, because a lot of people dread getting SD keys.
The colours on the table are really confusing!Best to worst, easiest to hardest, but `red` to `green`?
I dont know why we keep getting SD as the hardest dungeon, its relatively easy now with all the nerfs, the bosses aren't too hard and the timer is fairly forgiving, personally speaking HoA bosses are harder
Not sure why Mists is easy on tyrannical always according to these charts. I seem to have way more trouble on it than SD+13. First Boss is a slug on tyrannical. It doesn not help on the second one either and Maze is a bit of an RNG, all of these coupled by its short timer and probably one of the harder end bosses (depends on your group).
The people attempting to force a convincing narrative that mists and hoa are more rough than SD....Lmao y'all on something
A nonsense tier list that doesn't mean anything. According to this author the dungeons have the exact same positions each week only the lettering or ranking changes depending on the affixes. Mists for example is incredibly deceptive on higher keys, and let's not forget that this list is subjective to begin with anyway and doesn't take into account; group composition, pug or a premade team, routes taken etc.Disregard.
I'll second that Tre'dova is incredibly underestimated, and with that Mists as a whole. Have done keys up to 16 in premades (I have a set group to get KSM done) and still failing on Tre'dova due to overlap of abilities. What metas don't seem to realize (and this is frustrating in itself; look at the other side of the coin for once) is that a lot of premade groups are not exactly meta groups, just guildies/friends that want to get 15s done. Tre'dova tl;dr: if burst is only slightly lower, it leads to abilities before 40%, slowing down, meaning more abilities and a snowball into a %^&* show. Even if you do drop her to 40% without mechanics but Consumption, the prolonged end of the encounter snowballs into complete horror in a matter of seconds. To put this in perspective, as good as any other final boss revolves around control, rather than a check. Devos, Nalthor, Mordretha, Muezala, Chamberlain and Kaal are all about avoiding stuff. Stradama is the only exception, rightfully placing Plaguefall in a higher category, mainly due to Rain being incredibly painful. Even so, the said group I mentioned above managed this just fine.And I mention final bosses specifically here, as there is an additional strain on doing a boss encounter (especially on Tyrannical) that will make or break the key. Mists is not a dungeon where you can wipe unless you've done the rest flawlessly, and even then you have no Pride and Hero/Warp/Lust making the flow of the encounter significantly different and a lot longer, making it more error prone.
These lists make no sense if the results are pretty much the same every given week. Just do one list of general difficulty and it'll work the same
What is harder and what is easier? Those colors are confusing. PLS explain