At this point, why are azerite traits even in PvP? Just go off ilvl like legion.
I'm confused as to why a stat increasing trait is nerfed here. Doesn't the damage already scale anyways when it comes to pvp anyways? So stat increase stuff wouldn't really be a issue since you're gonna end up seeing fake numbers anyways when you hit people
They don't need any, both classes are fine.
I don't mind if they nerf this degenerate build (FtD + Gluttony), but I would straight up unsubscribe if they nerf VDH as a whole spec since we are already far from the best.
They're more than fine. Removed
So, I decided to look at raider io scores, since that appears to be what MrPerryTP is referencing when he says that Blood DKs need a buff and Vengeance DH need a nerf. If you look at the scores, DH Tank maxes out at 4575. By rank 10, its down to 4035. For Blood DK, the max is 4204. By rank 10, they are down to 3706. Now, let's compare that to some of the other tanks that are fine, according to MrTerryTp, as is.Prot Warrior maxes out for their score at 5074. By rank 10, they are still at 4546. In fact, they don't even dip below 4000 until rank 65, which took 12 ranks for VDH.Bear druid maxes out at 4736, but it appears this is mostly an outlier - the next closest is 4198, and by rank 10, it's down to 3669. Brewmaster monk maxes out at a whopping 5083. Again, a sort of outlier. The next closest is 4507, but at rank 10 it's still at 4088.Finally, for prot paladin, their max is 4489. At rank 10, it's down to 3668. There are only two people here with scores above 4000.Obviously there is going to be a discrepancy for what people are playing (I'm sure a lot more people are playing prot warrior at this level of key because of their survivability + high aoe dps). But, MrTerryTP was comparing IO scores to show what needed a nerf or buff. So, really, when comparing these, VDH doesn't need a nerf. Prot warrior appears to need a nerf, as well as BM monk. If we take the 10 score average of the 2 classes that fall the lowest in 10 ranks (which, actually, Guardian druids fall slightly lower but a lot faster in 10 ranks than Blood DK), then Prot Paladin has an average of 3711, Guardian Druid has an average of 3925 (remember that outlier I mentioned?). Taking the average of Blood DK puts it at 3629, which is the lowest average.Honestly, by the looks of the scores, it appears most of the classes are in an okay spot, given that I don't play anywhere near this level of key. At that level of key, I would expect it to be more a matter of skill than the class itself, but, again, I don't play at that level so I don't know. If anything, I would say -- according to this -- Prot warrior and monk need a slight nerf to bring them more in line with the other classes. But, referring back to what MrTerryTP is arguing: It does not appear that there is nearly as large a discrepancy between VDH and BDK as he wants to make it appear. What he has against VDH specifically when there are so many other classes that do outperform BDK (and outperform VDH) as well, I'm not sure.
pointless nerf. just like nerfing death strike. it barely did anything in pvp to begin with, and now it does even less. its not even worth using. just get get rid of azerite traits in pvp all together.