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UBA Glyph - A basic understanding of why it's not a tanking glyph.
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Post by
Eleazer
UBA Glyph
While the UBA glyph is a decent glyph it is by no means a great tanking glyph. UBA while a hugely beneficial on mass AoE pulls does almost nothing on single or dual tanking times. The basics is that the more people attacking you the better the talent/glyph works. However the fewer people attacking you the less effective the talent/glyph is. The major benefit of the talent is the huge increase in strength for the time it's procced which is a major dps/threat bump. It should be used regularly just like IBF. However, the glyph is largely situational and as of such should be relegated to pvp.
Now let's look at the glyph itself the glyph itself is a 20 percent reduction in the total amount of damage absorbed. So in essence it's like buffing a Disc Priest shield except it doesn't remove the amount of damage from you completely simply lessens it. Lets do some basic Math here:
While the talent is active I can get a maximum of 2k from each swing absorbed. Glyphed this means I can get 2.4k per swing absorbed for the entire duration of the effect in mob pulls this talent shines as if you get hit 10 - 15 times per every 2-3 seconds
Unglyphed UBA: 10 x 2k = 20000 damage absorbed every 2-3 seconds
Glyphed UBA: 10x2k x .20 =24000 damage absorbed every 2-3 seconds.
On single target where you may get even less swings the damage benefit decreases thereby causing the glyph to be nigh on useless on boss fights where you get a swing per 3 seconds.
This is the reason why I don't glyph for it, as I feel glyphing for a pull I probably don't need to make is something that makes a decent glyph unnecessary.
Where alot of the glyphing of UBA comes from is that previously it also gave you a real high parry effect and before 3.1 it was a flat 15 percent armor buff however it has been drastically nerfed for tanking.
Better Alternative Glyphs
Glyph of DnD
- While not necessary is a really good glyph for slightly undergeared tanks who are having trouble with initial threat generation
Glyph of FS
- Should be used after that as it is a beautiful increase to your dps though it does have it's issues since the higher you get on avoidance the less you will use FS
Glyph of RS
- Lynri is a beloved disciple of this glyph, and I figure once I get to where RS takes over in tanking over FS than I will head over to this glyph as well. a crit increase may be marginal but buffing an already great threat producer is pretty nice. Though a 10 percent crit increase may not be enough for me to say, let's do it.
Post by
292580
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Post by
tomgc
UA is more of a trash tanking move than a boss tanking one.
The skill and glyph are going to be (severely) nerfed in 3.2 with the lowering of DK armour and gutting of inspiration (+25% armour).
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345326
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Post by
Eleazer
UA's damage absorbed is a gimmick block and is really only useful on trash and I don't know about you but I don't glyph for trash.
Nope you sure don't, you Glyph to DPS. I glyph to TANK......wether it be trash or otherwise...i'll take damage reduction over DPS anytime. Tanks only DPS to hold aggro, if you are not having that issue, you should be focusing on damage reduction/avoidance and stamina. If you are having that issue then you need to look at your rotaion and gear, or you are in a group that WAY outgears you...which means you probably are trying to tank something you shouldn't be.
If you need 200 damage reduciton per swing on a boss to keep yourself alive than something is seriously wrong both with your tanking/your healers/ and your dps. 200 dps reduction is next to nothing and should not count. If it absorbs 2000 damage in a swing it means you aren't tanking right and are taking too much damage in one swing. If your healers can't heal 2000 damage than they aren't very good healers. If you are worried about 200 dps extra on your tank than you are tanking out of your league and your healers are as well.
Let's take it one step further since you have decided to be aggressive and attack those who disagree with you. On one boss the hardest I have ever been hit is 11k. On that boss I have 2 healers assigned to me. lets say I glyph UBA and use it on perfect timing just before that swing. That means I saved myself a total damage of 2.2k which seems like alot except it's not, there isn't much of a difference between 11k and 13k at heroic raids and level. now let's say for you there is that it's life or death for you. If you are sitting at 13k health on a boss and don't get a heal before his swing resets than your healers are bad or you are LoS or the boss has enraged which means your dps is bad.
Let's make it even simpler. The more damage done to a boss the faster he goes down. The faster he goes down the less taxing it is on your healer. If you can generate faster and more threat so your dps can unload quicker than your doing your job as a tank. If you can add say 2.8k dps which I can do on Naxx 10 and 25 than that makes it even easier on your healers and drops bosses faster.
I am not sayign that UBA is wrong just that it's a glyph for certain situations and not a "tanking" glyph. With DK's the bonus of our tanking is we don't glyph for tanking. In fact even our specs outside of a few important talents are almost identical to our dps ones. Why? Because we are dps tanks. Get used to it.
Finally, if you want to disagree, than do it politely and not with hackles raised. Do it with facts and not flaming. If you do this we will respect your opinion, but flaming over facts usually results in being ignored or simply blasted for your ignorance.
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Post by
Aris
As an OT (add tank) i find UBA quite useful. I am tanking multiple mobs that hit for small amounts almost all the time. I don't think you can definitively write this glyph off for all tanking. It depends on your role in the group and how you want to play your toon in that role.
On that same point, i find the FS and RS glyphs nearly useless as an OT who is usually tanking mass amounts of mobs at once. D&D is clearly superior to both FS and RS glyphs in this situation.
That leaves 1 more glyph. I take HB so i can quickly get frost fever up on all mobs instead of having to put up diseases then spread it with pestilence. Makes grabbing snap aggro on a group of mobs much faster. The faster i can grab the aggro the less time my dps has to wait on me.
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345326
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288980
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Post by
Eleazer
Baralin you are correct except on bosses it's not even 400 ever second it's 400 ever 2-3 seconds making it a 200 dps saver. That's it 200-400 dps.
Some of you have mistaken my post as don't use UBA that's not the case at all. I am a big fan of UBA. Huge I use it every time it procs. I like UBA, but we are talking about a very small 20 percent damage reduction. Not a 20 percent increase in the UBA benefit. That means it gives you 20 percent damage reduction during the time it's up. If your healers need that extra 200-400 dps to save you than you are seriously undergeared.
Also, this is not a comparison issue between tanks. I am a dk tank, and have seen way too many pali's and dk's take more damage than me. It has nothing to do with the class and everything to do with knowing when to use your cooldowns. I ran with a dk tank once who never used AMS on anything. His claim that it was a dps/pvp skill and not useful was humorous at best.
Glyping Rune Strike is glyphing for "tank". Glyphing UBA is glyphing for "PVP". It's not a matter of preference it's a matter of using what's best available.
Glyph of HB/IT and Glyph of Oblit are mandatory on all Frost Tank/DPS.
Gumbi, I love how you say you aren't being flaming and yet you immediately attack all the ability of dk's to tank period. Perhaps it's just you. I will say this if I told my healers that I was going to save them 200-400 dps by glyphing UBA, however it would cost me a big time threat glyph. They would call me a flaming idiot for thinking they needed help with 200 dps when they are healing at 2.4k hps. Now it's possible this is because both Lynri and I are raiding Ulduar, and you well are probably struggling with Naxx, but good healers would be upset with the notion that they need more help. Now if I were to not use my cooldowns than that would be my fault, but a 20 percent decrease in damage is about 200 dps, and in some cases even less. If you need that then check your avoidance and health.
Now having said this let me talk with all the OT's whose job is it to tank multiple trash mobs like say on xt or Ignis. If that is your job and you glyph UBA, I have no problem with that. I see the value in that. It makes sense in that regard, but again that's situational tanking, and not main tanking. If you are main tanking and glyph UBA than you have made a mistake, because the effect of UBA has now diminished and the effect of the glyph is almost nil.
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345326
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Post by
hashmel
Don't get why you spend the whole post discussing mitigation and a mitigation glyphs then shoot off talking about why dps glyphs are better for threat which is a non-issue nowadays and to the subject of the glyphs mitigation.
You have 3 glyph slots, frost mitigation glyphs are icebound fortitude and unbreakable armor leaving 1 more for howling blast.
The main frost dps glyphs are frost strike, obliterate, rune strike.
Talking about mitigation benefit with mitigation glyphs then talking about dps benefit with dps glyphs has no effect on the other.
And yes tanks glyph to tank be it trash or bosses. unless there were a i'd make use of a trash tanking glyph here and there.
yeah ibf is of no concern for tanking but it's under the catagory of mitigation glyphs which is why i named it
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226700
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