Post by lunamoonraker
It's handy when trying to keep comments concise and aid readability to be able to toggle larger blocks of text/ content.
Guides have toggle code which helps this as it provides a way to title the toggle. But for comment posts there is only;
<hidden text goes here!>
This is perfect for, well spoilers!, but for non spoilers when you are simply trying to tidy and condense long text it tends to confuse readers. They will often comment as to why the text was marked as a spoiler for example.
Would it be possible to add functionality of bb code which allows to add a title to the spoiler tag to make make clear what the hidden content is to avoid this confusion (people tend to steer clear of actual spoilers etc.)?
For example like this taken from
this other forum post;
This is the content that will be hidden
So in this example the tag would read not
Spoiler but
Other considerations which is more descriptive and explains what is actually hidden.
This is the content that will be hidden
I did try looking to see if there was another way to do this but failed so if there is please let me know.
Post by lunamoonraker
Thanks for the suggestion.
I did try it with the toggle code but from some reason it doesn't seem to work for me.
Here is an example of what I was trying to do from
this comment, so maybe it's just the way I have implemented it.
Other considerations
Team placement is pretty straight forward given you simple stack all slots with Ardenweald Trappers then it is just Dreamweaver. Personally I recommend to place her at the Rear row on the Left. This is because she will heal the left side Front row trapper and the way the mini-game plays, the opposition always tend to take the left side as a priority (depending on melee or ranged and position). So she will be healing trooper receiving the most incoming damage.
Level is always a factor and this mission seems always to be offered several levels higher than the highest companion. Also, you really need the troops to be within a few levels of the companions for sufficient health. It seems that troop health is set by the average of your companion levels, so getting them all up is important but having one quite a bit lower is not too bad if you have five+ companions.
Why this fight is frustrating initially is that the players natural inclination is to use the legendary quality companions in a team over the rare quality troops. But often the troops abilities can be better than these companions, especially until they are more highly levelled. And it looks like companion choice is more strategic for the type of opponent faced, rather than just going for the higher quality. You could add Guardian Kota to the team as he has the highest health and decent melee damage to the front left. However, you will lose 20% incoming damage reduction from a trooper in that slot which for this fight seems more useful; as an example.
Other combinations will surely work and a lot can come down to team level etc. If you don't have Dreamweaver yet, try Niya. But this seems to be the best strategy currently for this tough fight. Once used it is a high chance for success. That may change is the trooper ability is fixed though it probably will still succeed.