This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
[Resto] 14/0/57 or 11/0/60
Post Reply
Return to board index
Post by
219211
This post was from a user who has deleted their account.
Post by
skribs
Well, if you have enough mana regen without it, 3% crit of 20% is still an 0.6% increase in HPS. You would obviously be a Type B (if your read my earlier post) healer, which isn't bad from my perspective it's just different. I mainly run with PuGs, not with groups I'm used to, and healers I dont trust may require me to be able to pump out extra healing.
In your situation, Revitalize is obviously better, because you use those abilities more and it's politic (cant go with your guild without it). However, in my situation, its not very good, because most people wont notice my not having it (no politic value) and I'm probably going to end up using Nourish and/or Regrowth to cover for the other healers, making crit more important.
Think back to TBC. If your guild had 5 holy paladins, you probably want a shaman or a priest. But if your guild had 3 shamans and 2 priests, you probably want a paladin or a druid. Similiarly, here, if your raid needs the help with DPS (or just wants more DPS to get through faster), Revitalize is better. If your much larger concern is with keeping people alive because you dont trust the other healers, then crit is more useful to you.
Post by
defektunge
Well, if you have enough mana regen without it, 3% crit of 20% is still an 0.6% increase in HPS.
Think of it as you having a choice between two talents.
Revitalize
Nature's Nature
: Increases healing done by 0,2/0,4/0,6%
Picking which one is least sucky doesn't seem that hard to me.
Most of the people posting math about how bad Revitalize is are just looking at its effect on rejuv on one target, not taking into account that over six seconds of combat you're not going to have just one rejuv on one target for two ticks in total, but you're going to be rolling WG and rejuvs across the raid for a total of 42 ticks that can proc revitalize. Each Rejuvenation cast gets you six ticks, and each Wild Growth cast gets you seven ticks each on up to six targets. So take those numbers for a single target and multiply them by 10-20 and you're getting closer to the real benefit of Revitalize.
Post by
skribs
Like I said, someone posted numbers, and 2 druids totalled to 1/4 the effect of replenishment on one person. So that means 1/8 the effect of a spell that IS an AoE ability that hits 10 targets.
Post by
260787
This post was from a user who has deleted their account.
Post by
skribs
There is no "I" in "Team". This kind of thinking is what sets the little league apart from the big league. It's not about you, it's about the raid as a whole.
You're assuming of course that the rest of the raid is enlightened, top notch players. If your raid is full of people like the majority of those I play with, they dont notice in-combat buffs (they scream for pre-combat buffs though) unless its a proc which directly increases one of their stats so they can SS it, and all the judge a healer on is HPS and % Healing Done.
The majority of WoW players assume HPS alone means good healer - they don't realize that some healers may have 3x the HPS because they click fast but not have a clue who to prioritize - resulting in wipes because instead of a minor target dying they let the MT go down. The majority of PuGs aren't going to take a good look.
When I played a TBC resto druid, I stacked spirit for the tree aura (back when it increased healing recieved by party members by 25% of your spirit). So yes, I know about sacrificing my HPS for the good of the run. However, unless all you do is guild runs with a guild that pays attention, my guess is revitalize will go unnoticed.
While yes, there is no "I" in "Team", that doesn't mean that increasing your HPS is a bad thing. After all, if you heal better - and you are the most likely to be healing the right target - doesn't that help the team? In baseball, hitting a double with 2 on helps the team even if you don't score (revitalize) but hitting a solo home run also helps (crit).
Post by
260787
This post was from a user who has deleted their account.
Post by
350146
This post was from a user who has deleted their account.
Post by
219211
This post was from a user who has deleted their account.
Post by
176018
This post was from a user who has deleted their account.
Post by
QuestionC
Energy and Runic Power are the compelling part of revitalize, not the mana returns. Each point of revitalize works out to over 100 raid DPS for my guild, so it's crazy to not take that.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.