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Prot "rotation"
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Post by
Fuin
Hi, I know there isn't real rotation for paladin because every spell has cooldown, but I saw somewhere "69696969 rotation" this mean i have to put macros on 6 and 9 keys and push only them? If yes how this macro should look like?
Post by
239153
This post was from a user who has deleted their account.
Post by
Dunsinane
The Stickies
They exist
to answer questions like these
Post by
Wikipedia
Hmm, I know one thing for sure: I wouldnt have you as a tank in my group. A tank who needs macros to function will never work out.
Why do you need spells without cooldowns to create a rotation? A rotation is just a cycle, which in this case involves cooldowns.
And dont ever, ever, play with macros. First of its such a fail as a paladin if you have to use macros for 6 buttons. And macros cant be trusted.
Sure they might work on a non-moving singletarget boss such as Patchwerk, but it basiclly ends there.
You heard about something called the "969" rotation, did you even bother searching the forums for it? Or perhaps even Google/Yahoo/Some-Other-Searchengine.
Read stickies. Like Dunsinane said, they are there for a reason.
Post by
Fuin
uhm I guess I made a little fool of me ;d. Anyway thx for responses, and I'm not using macros for tanking right now, and if you say they don't work i won't use them.
Post by
svirve
Hmm, I know one thing for sure: I wouldnt have you as a tank in my group. A tank who needs macros to function will never work out.
Why do you need spells without cooldowns to create a rotation? A rotation is just a cycle, which in this case involves cooldowns.
And dont ever, ever, play with macros. First of its such a fail as a paladin if you have to use macros for 6 buttons. And macros cant be trusted.
Sure they might work on a non-moving singletarget boss such as Patchwerk, but it basiclly ends there.
You heard about something called the "969" rotation, did you even bother searching the forums for it? Or perhaps even Google/Yahoo/Some-Other-Searchengine.
Read stickies. Like Dunsinane said, they are there for a reason.
You sir are the most incredibly dumb moron i've seen today.
Using macros shows that someone is good at what they're doing if anything.
Macros does the following:
Reduce delay (Taunt macro using a castsequence so if HoRec misses you'll do AD)
Increase mobility (by only alternating between 2 buttons for your rotation you can concentrate more on moving than on what skill is coming off CD next)
Increase reaction time (see above)
Increase TPS/survivability (by doing the rotation in a pre-set order you'll never have downtime on HS & JotJ (survivability) and you'll use all your CDs effectively for higher TPS)
Tank better than morons like you (see all of the above)
And if you're smart enough to use macros you're smart enough to figure out that you wont have only the two 969 macros on your bars and nothing else. Since you know there will be movement (you can still use the macros when moving) and you know there will be pauses between phases (reset=5) and you know that you cant predict everything that's going to happen (1 warlock gets TotT from 3 rogues just to mess with you(use above mentioned taunt macro))
So you sir, are indeed a big moron.
Post by
356533
This post was from a user who has deleted their account.
Post by
Hyperspacerebel
Oh lookie what I found!
Post by
Wikipedia
Lets be more face-roll then we already are, the 969 is overrated.
Its the most TPS-giving rotation, but by just hitting button you lose about 200tps (in my experience).
And I thought we played this game cause its fun, and I personally dont think 2-button mashing is fun. It takes away all "mind" in the game.
Post by
svirve
When you're progressing through UK hc, then yes the 969 is overrated. You can tank in a holy spec with RF up and healing yourself.
200 TPS could be the difference between a wipe and a succesfull kill. 200 TPS means each DPS has to do 200 DPS less. Which is like losing 1 DPS in a 25 man raid.
We play the game cause it's fun. There is no fun in not being able to raid 1/10 of current PvE content because you're a slacker and dont like improving yourself.
Post by
Hyperspacerebel
Its the most TPS-giving rotation, but by just hitting button you lose about 200tps (in my experience).
Actually not in my experience. I start spamming the next ability well before the next GCD is up, so whether I have it macro'd or not won't make a difference.
Post by
blademeld
200 TPS could be the difference between a wipe and a succesfull kill. 200 TPS means each DPS has to do 200 DPS less. Which is like losing 1 DPS in a 25 man raid.
Most DPS have reductions of 20-40%, so I'd say more like 280 DPS per person, which with 15+ DPS is 4-5k DPS
Post by
svirve
200 TPS could be the difference between a wipe and a succesfull kill. 200 TPS means each DPS has to do 200 DPS less. Which is like losing 1 DPS in a 25 man raid.
Most DPS have reductions of 20-40%, so I'd say more like 280 DPS per person, which with 15+ DPS is 4-5k DPS
I just realised that after posting but forgot to add it ;p
Post by
zoomie
200 TPS could be the difference between a wipe and a succesfull kill. 200 TPS means each DPS has to do 200 DPS less. Which is like losing 1 DPS in a 25 man raid.
Uhhh... really? If you honestly think that if a tank has 200 less tps the whole raid needs to do less dps, then you're doing it wrong. If your dps is riding your ass on threat that close that if you do less tps, they need to slow down, then you really need to look into playing a different class. I can understand maybe 1 or 2 people getting up on the tanks ass on threat but if you think that a tank doing slightly less threat means that the entire raid needs to do less dps, you need to learn a thing or two about threat mechanics.
If a tank doing 200 tps less is going to break the raid, then the tank failed long before he dropped 200 tps.
Post by
Hyperspacerebel
If your dps is riding your ass on threat that close that if you do less tps,
they need to slow down
Then by increasing your tps by 200 they can decrease their slowing down by 200 dps.
Post by
blademeld
Holy crap zoomie's back.
And what's wrong with letting your DPS override your threat and taunting?
:P
Post by
Quest
Lets be more face-roll then we already are, the 969 is overrated.
Its the most TPS-giving rotation, but by just hitting button you lose about 200tps (in my experience).
And I thought we played this game cause its fun, and I personally dont think 2-button mashing is fun. It takes away all "mind" in the game.
What the hell is this guy talking about.
Post by
svirve
Uhhh... really? If you honestly think that if a tank has 200 less tps the whole raid needs to do less dps, then you're doing it wrong. If your dps is riding your ass on threat that close that if you do less tps, they need to slow down, then you really need to look into playing a different class. I can understand maybe 1 or 2 people getting up on the tanks ass on threat but if you think that a tank doing slightly less threat means that the entire raid needs to do less dps, you need to learn a thing or two about threat mechanics.
If a tank doing 200 tps less is going to break the raid, then the tank failed long before he dropped 200 tps.
Wait, didn't you say.
After this thread I decided to leave. I went to main tankadin and looked up the threads that actually showed that agility was better than dodge, and posted it here and people are still arguing that I'm wrong. But while I was at main tankadin, I looked up the thread on algalon. I read what a lot of people posted about algalon and their kills and their attempts. Reading a thread that was made by people on my same level of skill and intelligence, it made me realize I am wasting my time on wowhead. It made me realize that I am in fact far better than anyone in this forum. On main tankadin I can talk with other people who have a very deep understanding of the game and the mechanics, and on wowhead I can sit here and talk with people who don't even know how to spell the word paladin. The simple fact that there is an agility vs dodge rating thread on main tankadin is a big red flag that they are both different, but nobody here understands that. I am sitting here saying 2 + 2 = 4, while everyone else here seems to think that 2 + 2 = 3. It makes a lot of sense though, it helps explain why everyone that goes to wowhead forums for help ends up dumber. I'm done banging my head against a wall.
For those of you who think this is me being defeated in the argument and leaving, this is me saying I'm done banging my head against a wall trying to describe common sense to a bunch of brainless idiots.
Well i guess you didnt actually leave then. Too bad was quite enjoyful visiting these forums without having a freaking pimple on my ass.
Apperantly you're not aware of the word theory.
In theory the roof of the amount of DPS a raid can do is regulated by the amount of TPS a tank can do.
If a tank can do 9000 TPS the DPS can average at around 11700 DPS (using an average of 30% threat decrease). Now this is not a scenario you see very often (maybe Yogg full keepers and a
very
good geared raid).
But the point is still the same the roof on the amount of DPS a person can achieve is linked to the amount of TPS the tank can generate.
I can agree that in practice not every dps in a 25 man raid is going to ride the tanks ass on threat (maybe a voa pug with a crappy tank and good DPS), but since we're not in that situation right now we can only discuss the theory of how losing 200 TPS is going to affect a raid. In theory it might as well be like removing one DPS in a 25 man raid.
On top of that theory is a general subject that is equal for us all. While practice differs from raid composition to raid composition, from player to player, from class to class.
Post by
blademeld
zoomie sometimes wants a realistic scenario, sometimes he wants a theory scenario.
Either way, you'll never please him.
Dodge is better than agi for min/maxing, but agi has been better for EH/Avoidance since tBC.
Post by
464860
This post was from a user who has deleted their account.
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