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New Class ideas; Good or Bad?
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Post by
xaratherus
I only want to comment on two of the above, really:
8) A real support class that doesn't involve healing.
There are a couple of difficulties with a support class:
They can be difficult to level.
In order to justify a raid spot for them, they have to provide buffs far more powerful than or unique from the ones offered by another class. In other words, their buffs have to be so powerful that they make up the DPS or healing lost by bringing the supporter rather than a DPS/healer with similar buffs. Generally, balancing these buffs so that they aren't "required" is incredibly difficult to do.
They can be rather boring unless you can come up with mechanics as active as doing DPS, tanking, or healing. In game terms, the buffs offered would have to be either reactive to combat or very short in duration - but even that isn't really "active", since all you're doing is watching cooldowns.
The idea could work - but it would require some very unique mechanics to make it fun to play, and some very serious attention to ensure that it's balanced.
9) Immune to knock back aura.
City of Heroes offered this. For instance, the Stone Tanker "class" had a Root ability which reduced their movement speed by 80% but made them immune to knock back. I would sacrifice all of my toons below level 40 to a dark god to have knock back resistance added, given the prevalence in new content of knock back effects.
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