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Lvl 32: Solo AoE Lvling.. Advice needed
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Post by
Magnerz
Hehe, well sounds like you're learning it as you go and having fun too - definately the real aim here =)
Just a couple of things to chuck in here;
- if you see them running away towards more enemies which you don't want to pull use excorcism to try and get a killing blowon them
- Alternatively stun it (HoJ)
- Level up first aid, HL uses up a large amount of mana which you can use to Consecrate/throw out more judegments/excorcisms. Healing up with a bandage is a great way to save mana.
- Your gear looks cool for your level, but a little note for your mana usage too, BoS should return lots of mana, definately enough if you pull 5 mobs at once
- the thing you said about JoW confused me a bit, the idea with judging a target means each time you hit them, you get a beneficial effect which refreshes itself when you hit them. Grinding in this way as you are you aim to have all mobs die at the same time so you shouldn't be doing extra judgements unless you need to change the judgement on the target (between JoL and JoW) or your current target is about to die/has already died.
- one more thing, consider using
http://www.wowhead.com/?spell=498
, not sure if you are utilizing this already...
- one last thing there shouldn't be need to run away unless things look really bad, keep a supply of health pots on you, you have HoP + bandage, the 50% bubble, HoFreedom and your stun ofc.
Sounds like your having a blast - keep at it!
Post by
svirve
You should always be running with ret. aura up. Even though you take less damage with devo aura in the long run the extra damage from ret. aura will make you take less damage overall since the mobs die faster.
If you're running out of mana pull a few more mobs (maybe 1-3 more) and you'll see that you get alot more mana.
You do drink alot up until about level 40 when you get HS and get like 30% more "avoidance" (i say avoidance since at this level your block value will most likely be higher than the mobs damage but block is actually mitigation).
You should be trying to use consecration everytime it's available. It is your main source of damage.
Im not sure if you're doing it like this but anyways.. Pick a target at the beginning that will be your judge target. You judge that target and hit it until you can use judgement again. Then you pick a new target (the mob with the highest HP) and use them as your judge target. This way you have as much uptime as possible on judgement. And use JoL like you are ;p
Do not use exorcism.
Unless there's only 1-2 mobs left and you're gonna have to take a break after the fight.
It uses alot of mana and killing mobs in an odd pattern will make your uptime on judgements/reckoning/redoubt go down and this will bring down your overall avoidance.
JoW will always give you 2% base mana back, and it will always cost 5% base mana (base mana increases as you level).
The thing about JoW is that it's more of a raid buff.
You can use it but you will never (theoritically) gain mana from using it, just slow down the rate at which you lose it.
But you dont want it when AoE grinding since the healing from JoL/SoL is irreplacable.
When they run away that's because they flee in fear (of your awesomeness ;p ).
There's not much you can do about this, later on you will find this as a very pleasent feature of the mobs since this'll save you some running :).
Yea murlocks are usually a real pain since they tend to either be ranged or casters.
If you find a spot where there are ranged mobs/casters try to avoid them unless you have a quest for them.
Hand of Freedom will remove all movement restricting effects. Like nets/roots/slows.
If you find yourself in a situation where you have to flee. Bubble is your best choice. Lay on Hands is nice too.
Your gear looks good so far. Try to get more stamina though and a bit less strength.
You want your block value to be ~50 higher than the mobs you are fightings damage.
You wont get a relic until like 60+
I apologize for the wall of text but it was alot to reply to ^^ I did my best with the paragraphs :)
Post by
Lynlee
Good Day Alphabet! ;)
Thank you for taking the time to respond.. Yes I had found Every Man for Himself.. Way long Cool down. Hand of Freedom DOES work for 10 sec.. At which time It can be cast again. Which is good, but moving speed for escaping is so slow (normal speed) that she became snared/stunned again, because they are still chasing her at that speed. Generally in that 2nd stun/snare Is when she dies. I know there must be a way others escape, without having Pursuit of Justice, which I cant get until lvl 80, unless I want to jump out of the Protection tree for 12 lvls.. OR maybe they dont! haha I was hoping! ;)
Again my thanks for your response.. I was hoping there was some tactic I was not aware of.. ;)
Peace.. Lynlee
Post by
129299
This post was from a user who has deleted their account.
Post by
Lynlee
Good Day Svirve, Magnerz and All!
3rd page of posts! I totally missed your responses, until my last was posted.. WOW! OMG hahah You guys have REALLY helped me sort my 'baby' issues out! I read and reread your articles, adjusted the skills on my bars (better grouping to easily find them). Yes I had missed a couple, which has been remedied.
I was Confused about JoW. Actually I was careless with all of them. They Last *20sec*, but cooldown is 10sec. I was casting them again, after I saw CD was over, Wasting mana. It is HARD to know WHEN they are ready to be cast again during all the chaos. There doesnt seem to be a visual queue. Like, Consecration effects goes away BEFORE the 20sec is over. JoW doesnt give me 22mana ONCE, it gives it to me every time I attack during that 20sec. I can see how that would add up! I have a very fast weapon now, 1.5sec.
You guys have been wonderful in helping me sort this out. I know my questions have been very basic. I have printed your every word to refer to as need. I need all that detail you have so graciously supplied, so svirve, do not apologize for your thoroughness. Many times, small details are left out, that will break comprehension by the reader.. I know. ;) ::snicker::
Yes, I have had GREAT fun with my baby Pally, even with the issues I posted. I have more tactical information to help me with her survivability.. So Off I go!
Peace.. Lynlee
Post by
svirve
I'm not sure if I'm understanding what you've said correctly, but it sounds as though you're saying a seal effect (such as a stack of SoV) would cause a mob to be under the effects of Heart of the Crusader and/or Judgments of the Just.
It was my understanding that the only way to put those effects on a mob was to judge them, which HotR does not do -- it procs seal effects.
What i meant was that HotC and JotP can also proc Seal effects.
Just like every hit from HotR will proc Seal effects.
JotJ and HotC will not be proced from every hit of HotR.
I can understand the misunderstanding since i replied to both questions as if they were taken from two different sources.
Post by
Lynlee
Good Day Snarvelbug!
Not at all! This thread is open to all, who add substance! I need to learn ALL there is to learn about Pallys! Its great when Pros share there expertise with noobs! I wish more, with young Pallys, would jump in and ask their questions too! ;)
Peace.. Lynlee
Post by
svirve
I was Confused about JoW. Actually I was careless with all of them. They Last *20sec*, but cooldown is 10sec. I was casting them again, after I saw CD was over, Wasting mana. It is HARD to know WHEN they are ready to be cast again during all the chaos. There doesnt seem to be a visual queue. Like, Consecration effects goes away BEFORE the 20sec is over. JoW doesnt give me 22mana ONCE, it gives it to me every time I attack during that 20sec. I can see how that would add up! I have a very fast weapon now, 1.5sec.
You should be judging every 10 sec nonetheless :)
Judge one target, then when the CD is over on judgement you switch target (to one with more HP) and judge that one instead. This way you'll get as much judgement uptime as possible.
Actually JoW doesnt give you 22 mana each time you strike it has a CHANCE of giving you 22 mana each time you strike. Which comes down to an average of 14 times per minute (aka 14 PPM). But PPM is a whole other story.
All the talk about JoW got me wondering. You're using JoL right? Gives you alot more survivability.
And with BoSanc there is no reason to use JoW
You could always consider getting an addon like CooldownCount from curse.com to help you see when your abilities comes of CD.
Post by
129299
This post was from a user who has deleted their account.
Post by
Lynlee
Good Day!
haha Gawds I feel so ignorant! Ok on the Weap and what you mean by PPM.. Yes I know what that means, however I didnt read the skill right.. Wishful thinking got in the way.. ;) 'Chance' is clearly there.. I changed my weap because it was time, but since I misread the skill, I thought faster was better in this case. Yes the % chance to Proc is less for faster weaps, but that is only because they swing so much more frequently. It appears WoW has it set up to Not proc more than a certain number of times in a given time period. I dont see then, why the speed of the weap is a variable, unless its because a swing has a better chance to interrupt a proc? (all supposition!) Which has a greater chance of happening with a fast weap. There is something pleasing about hitting back more often, vs slower weap where your standing there taking a beating, then FINALLY you get to whack em back. I DO understand if you are in a rotation and you dont want it blown because of your weapons auto swing. In WoW tho, it seems slower is better in most instances compared to my personal preference..
JoW, no I dont use it constantly, but since Ive been running out of energy even with BoSanc up, I was trying it more than I thought I should to see if it would help. You did say to spam Consecration, JoL and HS, which I dont have yet and is probably why Im having mana problems.
Thank you both for pointing me to the CD timers.. I did install Cooldown Count, since it was more up to date. I dont understand how they work yet.. IE: Does it JUST notify you when the actual CoolDown is over and you can cast again, OR when the EFFECT of the skill has ended? Example, CD for JoL is 10sec and the Icon shows you when actual CD is over, but I do not know when the Judgment time is over, which happens at the end of 20sec from casting. Anyway, Im off to see how it works.. ;)
There is no way to fully express my appreciation for all of the help I've gotten here from you folks.. You have been wonderful!
Ta Ta! Off to give her a run!
Peace.. Lynlee
Post by
svirve
It appears WoW has it set up to Not proc more than a certain number of times in a given time period. I dont see then, why the speed of the weap is a variable, unless its because a swing has a better chance to interrupt a proc? (all supposition!) Which has a greater chance of happening with a fast weap
It can and will proc more than the PPM amount. For instance JoW PPM is 14, with reckoning up you'll have a PPM of 28. Twice as many swings with the same proc chance.
Swings will cause spell pushback but only on players. (1 second total. .5sec for the 1st swing and .5sec for the 2nd swing)
I do agree with you on it being more pleasing having fast weapons :)
Love being a rogue with 2-3 swings/sec + abilites :)
Rotations dont get screwed up by weapon swings luckily :)
Indeed slower is in 9/10 cases better (especially after 3.1).
Try pulling a few more mobs instead of switching JoL for JoW. You'll get more exp and you'll see that you'll have less of a mana problem :)
CooldownCount will display a digit on the spell itself counting down the CD.
It will also show a timer on the debuffs of your target.
Post by
Lynlee
Greetings!
She made lvl 35 and got Divine Shield.. I went to an area where the mobs were close enough together to get more than 5. Yes, The mana is not as critical! She did have to 'bubble' and had to run, since I didnt know tolerance yet for health. It is a balancing act, I will have to sort out. I cant WAIT to get to lvl 40! haha
Its sounds like I want to fill up Reckoning, while Im quickly reaching down for Holy Shield. I have 2 in reckoning now, and decided to go with 1H Weap Spec. (1 now) and Sacred Duty, to reach HS. While reading Reckoning, it *LOOKS* like a faster weap is a good thing.. Quote: Gives you a X% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack. UNQuote.. OR Im having 'Chance' issues in interpretation yet again. The next 4 weaps swings withing 8 sec. is what I think give me the edge with faster weap. Being able to fit them in, in that time period. Whereas, a weap that swings every 2.5 sec. has no possibility of doing 4 in 8 sec. It would take 10 sec to swing 4 times. Am I showing my ignorance yet again? ::snicker::
Svirve: Rotations dont get screwed up by weapon swings luckily :)
Indeed slower is in 9/10 cases better (especially after 3.1).
UGH! haha Then WHY is a slower weap more desirable? As I read and understood, faster swinging weaps, would interrupt the timed rotations. This game is so complicated! :) You dont have to answer every lil question that pops into my mind.. It seems, the more I learn, the more questions I have.. Poor Svirve! haha
I have Cooldown Counter in, and it DOES make it easier to see when Cooldown has expired. The little Icons under the Foes nameplate, also have numbers and I believe they represent when the skill effect expires.. Yes it is Helpful!
I had a strange thing happen with me last night. I dont understand which is best! Harder hitting weap, more damage per sec OR more Attack Power? The axe hit for 87.3 dps, (the sword: 70 dps +40str, +11 agi, +15 sta) but I had a drop in Attack power of 20.6 when I equipped the axe. Down from 1195 to 1175 with the GREAT Blue Axe (+30 Str, +27 Sta, +30 Int *useless DK, with +17 Crit Strike Rate and +17 Hit Rate. Which should I equip? One to hit for more dmg or one with more Attack power? Loosing 10 in Str, Im sure is what made the diff with Attack Power.
Today I have to farm Borean Leather, instead of playing my lil Pally :I Oh well.. haha Wish I had MORE play time!
Once again, Thank you for your GREAT help and in presenting things in a way this noob can grasp the concepts!
Peace ... Lynlee
Post by
svirve
She made lvl 35 and got Divine Shield.. I went to an area where the mobs were close enough together to get more than 5. Yes, The mana is not as critical! She did have to 'bubble' and had to run, since I didnt know tolerance yet for health. It is a balancing act, I will have to sort out. I cant WAIT to get to lvl 40! haha
It indeed is a balancing act but the higher you get the thicker your "balancing rope" (oO) gets. It isn't long before you can pull 10 or 15 mobs without any noticable difference except the exp gain :)
Its sounds like I want to fill up Reckoning, while Im quickly reaching down for Holy Shield. I have 2 in reckoning now, and decided to go with 1H Weap Spec. (1 now) and Sacred Duty, to reach HS. While reading Reckoning, it *LOOKS* like a faster weap is a good thing.. Quote: Gives you a X% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack. UNQuote.. OR Im having 'Chance' issues in interpretation yet again. The next 4 weaps swings withing 8 sec. is what I think give me the edge with faster weap. Being able to fit them in, in that time period. Whereas, a weap that swings every 2.5 sec. has no possibility of doing 4 in 8 sec. It would take 10 sec to swing 4 times. Am I showing my ignorance yet again? ::snicker::
Since you're taking so many hits you're actually better off with a slow weapon for reckoning since most of the time you wont be able to spend all the charges before it refreshes.
Reckoning will give you a chance after taking damage or blocking an attack to give you a buff that will make you swing twice on your next 4 swings. Lasts for 8 seconds.
Priority for talents goes HS > 3/5 reckoning > sacred duty > 1h wep spec.
UGH! haha Then WHY is a slower weap more desirable? As I read and understood, faster swinging weaps, would interrupt the timed rotations. This game is so complicated! :) You dont have to answer every lil question that pops into my mind.. It seems, the more I learn, the more questions I have.. Poor Svirve! haha
Because a slower weapon will generally hit for more.
Poor me? oO i dont have anything better to do ^^ I could just walk out of here if i wanted to :)
I have Cooldown Counter in, and it DOES make it easier to see when Cooldown has expired. The little Icons under the Foes nameplate, also have numbers and I believe they represent when the skill effect expires.. Yes it is Helpful!
Indeed it will show how long is left on the effect under the mob targets.
Edit:
Dont get this the wrong way but this is great for my guide as well. Getting a beginners PoV on levelling a pally prot. I did it as a fairly experienced pally and already had extensive knowledge about the class so didnt have much questions except as to where to grind when i did the guide :)
Post by
129299
This post was from a user who has deleted their account.
Post by
Lynlee
Greetings!
Had to take a day off from Wow.. /sob
Snarvelbug! Thank you so much for writing up that article. I guess I will have to chew on it a bit! Hitting 30 ps, is hitting 30 per sec, no matter whether it is 100% or 50%. JoW will proc off that 30 times a min where it is 50% or 100% of weapons swings. Im sorry I am not able to wrap my mind around the logic of your article. You went to such great lengths to help me do so.. ::blush::
Svirve! OH! Im SO glad to hear my balancing rope gets bigger! haha (what a great analogy!)
OK on the weap speed tho you guys! My next upgrade will be slower! I usually just go by DPS of the weap and not worry to much about speed, as you may have guessed, with my total ignorance about such things. It appears I am mentally deficient in my ability to grasp the weap speeds concept. I will keep chewing on it however, and take your expert advice until the concept FINALLY sinks in!
Thanks for laying out the priority of the talents Svirve.. I will place one more in Reckoning and move on to the others.
I asked another weap question, dps vs power. It wasnt related directly to a Paladin, but all melee classes. I posted an article in Theorycraft (? I think that was the name of the forum). I got a one word response.. 'Sword'. hahah I will post a new thread under DK forum and see if someone can enlighten me.. Or perhaps it is an 'grey' topic where there is not a clear precise answer. I would think if the fellow said 'sword' tho, that he has his reasons. Another mystery to be solved.. ::snicker::
I feel much more capable in getting the best from this little Pally. Thanks again everyone for you wonderful help.
Peace.. Lynlee
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