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Icewell Radiance = Influx of SP Stacking Healidins?
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Post by
Rouen
As everyone who has kept up with the blue trackers regarding patch 3.3, you already know that Blizzard plans to apply the "Chill of the Throne" which removes 20% dodge from all players within the instance.
Some have called it the ultimate nerf to Druid tanks.
Some have called it oversight for Blizzard making gear too powerful.
Some understand that it is an attempt to fix a larger problem.
Trial of the Crusader was something that was brainstormed and implemented after WotLK was launched. I don't know if this was a "content ploy" for time to prepare for Icecrown Citadel, but that question is moot at this rate. It implemented an extra set of gear tier levels at 232 and 245, and hard mode tiers at 258 iLevel. This introduced retarded critical strike percentages for some DPS classes, such as mages and feral druids, and tanks with very high avoidance. To compensate, Blizzard has been devoting most of these boss stats into pure health and damage. This has created boss encounters where the tank can be easily two shotted if the healer isn't on his game or encounters a minor lag spike. This is very poor game design, which Blizzard has openly acknowledged. Thus, Chill of the Throne will be implemented to help alleviate this problem in the short term.
What this means is that tanks won't be getting hit nearly as hard, but they will be getting hit more often. This is great news to healers because we won't have to worry about tanks getting nearly insta-gibbed if we slip up a bit. This change has the possibility to create more spell power stacking paladins. I reckon the mentality will be something like "well the tank isn't getting hit for 30 anymore so FoL spam should be viable."
What do you guys think about it? The damage over time being done to tanks won't decrease, I expect it to increase since these hard supposed to be more difficult bosses. I would hazard a guess that people would try it, but in the end it may not work.
Post by
Quest
I forsee healing paladins stacking int.
This has nothing to do with the tank, because when youre healing, youre not tanking.
What this means is that tanks won't be getting hit nearly as hard, but they will be getting hit more often.
Meaning SP and haste are even less important than they were before than pure int. Youre no longer racing the invisible boss swing, but the actual tank HP bar. You have more sight control, and you can reply less on other stats while having infinite mana
Post by
380728
This post was from a user who has deleted their account.
Post by
svirve
I forsee healing paladins stacking int.
This has nothing to do with the tank, because when youre healing, youre not tanking.
What this means is that tanks won't be getting hit nearly as hard, but they will be getting hit more often.
Meaning SP and haste are even less important than they were before than pure int. Youre no longer racing the invisible boss swing, but the actual tank HP bar. You have more sight control, and you can reply less on other stats while having infinite mana
Couldn't have said it better myself!
Post by
PureGold
Anyone who says its a druid nerf needs to look at how much dodge a druid actually has...
Post by
328121
This post was from a user who has deleted their account.
Post by
Overhaul
Doesn't the faster swings mean DR kicks in that much faster? Doesn't that make druids even more viable?
Post by
Quest
DR as in AC? Speed of inc hits has no effect on TTL.
Post by
frmorrison
Sure, there will be a few SP stacking Paladins, but int/HL spam will reign supreme.
Post by
svirve
DR as in AC? Speed of inc hits has no effect on TTL.
I think he means DR on avoidance.
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