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[Hero Class] Barbarian
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Post by
Claggi
The Barbarian Hero class:
Loners, and survivalistic endurers, the Barbarian is a self sufficient slaughterhouse! He is fueled by rage! He cuts with rage, slices with rage, buffs with rage, he can even HEAL with rage. In a party, many of his buffs can be used on his team as can the healing. Of course, he’s no party healer: he can’t revive, and he needs to beat things up to gain the power to heal, but he can certainly take some weight off your main healer.
The Barbarian isn’t that masterful a tank, though he can use shields, make no mistake, he can only use Leather, and needs a heavy tier 7 talent investment in order to use Mail armor. He cannot dual wield, though he can use 2 handed weapons to rip things to shreds!
Strangely enough, the Barbarian isn’t about brute strength: he’s about endurance and agility. Strength is tertiary by compare. To a Barbarian, endurance IS his Attack Power, literally, he gains 2 Attack Power per Stamina, and 1 per agility. He gains 1.5 per strength, granted, but Agility will boost crit as well.
Races:
Orc, Jungle Troll, Tauren, Undead, Goblin, Tuskarr
Dwarf, Gnome, Draenei, Worgen, Furbolg, Ice Troll
All races not obviously battle frenzied ragers or feral loners (Orc, Trolls, Tauren, Murloc, Dwarf, Furbolg, Worgen, Tuskarr) have reasons relating to outside sources driving their madness!
Gnomes are often the victims of semi-irradiation, but are sane enough to remain conscious.
Draenei are also failed Eradar converts, resisting demonic embrace, they turn it into rage! This inner struggle will likely pop up in RP servers, but not elsewhere.
Goblins are often victims of their own new potion, they hoisted their petard into madness!
The Forsaken are akin to a frenzied Ghoul, driven mad by undeath and the Lich King’s changes, they prefer to live on the land like Pariahs. This change lets them have some difference from humans.
Bar: Rage
Weapons:
1h/2h Swords, 1h/2h Axe, Polearm, Throwing Weapons, Fist Weapon, Daggers
Armor:
Cloth, Leather, Mail (Tier 7 Endurance talent,) Shields
Other:
Barbarians have an auto-throw command instead of a regular one.
Skill Trees:
Savagery (power attacks, heavy DPS)
Endurance (survival and most tank oriented damage mitigation)
Adaptation (Buffing, and some DPS)
This is a hero class, you awaken dazed, lost, but seeking something in a tattered landscape wearing tattered rags: you’re level 35. You need a Level 35 of any class or race before you can make one, though PvP server rules still apply. You have no talent points and only have a maximum of 50 rage. By the end, you’ll have full talent access, and will have a maximum of 110 rage, and you may find further quests to boost that number further.
Skills for the Barbarian are certainly vast, but none are magical. Silence can affect a few, but mostly he’s a bulk machine.
Savagery:
Skin Ripper
: Tears enemy skin dealing damage and making them take an armor vulnerabilizing bleed effect: in other words, strikers against the target will more likely breach armor penetration.
Hemoglobin Beverage
: Allows you to capture blood from a bleeding enemy and heal with it. You can also redirect the effect to an ally to heal them. The target takes an initial heal, then they continue to regenerate as they savor the clean blood. Blood types need not apply.
Weapon Heave
: Throws your melee weapon AND equipped throwing weapon at a distant foe, costs minor rage and can even GENERATE rage.
Tooth Gore
: Bites a foe, inflicting a bleeding effect that deals damage, and may also add a disease as well. The disease is nature based DoT with no other effects. These DoTs work on different ticks, meaning that there will be damage every second since they are on an every 2 second tick, but at opposite time of starting.
Soul Razor
: Slices an enemy’s soul, dealing mega damage, this skill has a 3 minute cooldown and costs 70 rage!
Enemy Toss
: Takes a nearby foe and throws them at another enemy. No fall damage can ever be suffered by this skill. This skill uses up one of your throwing weapons.
Endurance:
Battlehardened Skin
: Though it needs 10 Rage, this skill raises your defense by 60% (at first, it grows rather fast) for 30 minutes and deals a small percentage of your total armor to enemies that hit you. Glyphs can let you cast it on others for 1/3 the benefit and duration with no damage to strikers. This is a direct tanking skill!
Shield Rage
: Strikes with your shield dealing damage based on its defense value. This skill is easily spammable with only a global cooldown and only uses 15 rage. It doesn’t have any other benefits, but it has high threat.
Battle Cry
: Battle cry is interesting. It’s clearly a buff, but it is limited in that you must return to the Barbarian starting area in order to choose a different one. The change never has a price, but you can only have 1 Battle Cry at a time. It effects your entire party. There are not many, let’s go over their effects:
Blazing Fury
: Damage of those effected will add a small percentage of the damage as fire.
Ear Ringer
: Increases resistance to deafening or silencing effects and reduces cast times by x%.
Metabolic Jolt
: Take less damage and for less duration from disease, poison, bleed and roots.
Stunning Sound
: Any nearby enemies who hear this will be stunned temporarily. (Non buff)
Miserable Dirge
: Reduces enemy attack Speed and adds generates hefty threat. (Non buff)
Note: A trainer will gladly switch your Cries… not all are available right away however, some need late game training.
Vengeful Dodge
: You will dodge the next attack and deal a fair amount of the damage back at the enemy. On big raid bosses, this can be a lot of damage, but be aware you might not be easy to lose agro if you succeed. Against Warriors, Arms specced especially, you will be devoured by Overpower as it breaches your light armor!
Breakout
: Removes any debilitations of action and rushes the targeted enemy. They will be dazed and bleed lightly. Has a 5 minute cooldown.
Sensibility
: Sensibly taxes the user’s rage bar for some healing to itself or an ally. Has a 5 second cooldown, and a 1 second cast time, so don’t think it can be combat abused.
Adaptation:
Bold Maneuver
: When you successfully miss, this skill activates and strikes with two un-missable attacks. They can still be dodged, parried or blocked.
Pent Up Rage
: Generates minor rage and pauses your rage depletion while out of combat for the next 3 minutes. Strangely, you can easily nullify your combatless emptying all together, just be aware your health regen stops too, AND you take 15% of your base HP as damage, all for 10 rage! If the storage buff ends while not in combat, all remaining rage disappears with it.
Healing Swipe
: Strikes an ally with your weapon in a way akin to acupuncture. Restores based on weapon damage. This skill is spammable, but there’s always a chance to fail, which will cause full damage (more than you’d have healed in one success.) Allies slain, on the bright side, don’t suffer durability. It’s self usable, but more prone to failure when done.
Blood Fountain:
Sprays AoE Blood on all enemies. If you’re bleeding (Hemoglobin Beverage also works) the damage is highly boosted. This skill has decent radius around the Barbarian, but will deal very minor damage to him. Blood Fountain can be used to break some crowd controls.
Barrier Breach
: Your next strike eats through a magical damage absorbing barrier, instantly removing half its total health and still dealing full damage to the target within it. This includes PW:S, Pally Bubble among others. It will eat 1 charges of Lightning or 3 of Water Shield and prevent the next one from triggering properly.
Headstrike
: User strikes with their offhand fist and will daze the enemy, slowing casting and reducing physical accuracy. Has a 10 second cooldown.
Boomerang
: Attempts to throw your ranged weapon in a way that it will return to you. Doesn’t always work, and if it does, it still cost 20 rage to attempt it. You can set this to autocast on throws, but be aware you’ll need to generate rage.
Poultice
: Heals yourself or nearby ally rather heavily for 60 rage. No cooldown, but that's a lot of rage!
Racial Boons:
Dwarf
: Mace Spec can help bash, while Stoneform will be VERY helpful due to your lack of poison/disease/bleed removers. Ice is nice.
Gnome
: Int bonus might help a few heals, but not enough to care, Escape Art is beyond awesome, and Arcane resistance prevents you from going Baa! Targetting issues from foes. On top of that, your skin is slightly greened to indicate an unlucky break from Gnomer. See if machinery helps you at all.
Ice Troll
: Axe and throwing weapons are nice, and frenzy is also fun.
Draenei: A rageless heal topped with a hit bonus and shadow resistance means you can slaughter priests nicely. You also have darkened skin to show you resisted the Legion!
Furbolg
: Gaining extra Stamina from Strength means you can raise both for even more power. You may or may not appear a tad corrupted.
Worgen
: Extra curse resist is fun, and added damage can always be welcomed. Give off the feral werewolf within! Skinning might be a worthy endeavor for your leathery needs.
Goblin
: Rocket Jump looks VERY similar in action to Lunge, trick your foes! The alchemy bonus boosts NONE of your heals but healing potions will still serve well.
Orc
: Fist or axe, your frenzy’s healing debuff will affect your skills, but stun resist! Yay!
Jungle Troll
: Voodoo shuffle, Beast Slaying and Throw bonus. Regen allows you still heal during pent up rage! Tazdingo!
Undead
: You look a bit ghoulish, but fear immunity and shadow resist. You can really savor the insanity with cannibalize as well!
Tauren
: Warstomp needs no introduction. Endurance boosts hit points, NOT stamina, so the bonus is less than it could be, but it’s still worthy. Added Herbalism lets you make more potions and better Nature resists tick off druids!
Tuskarr
: Jutting Tusk allows minor crowd control, and Blubber laughs at melee damage. The fishing bonus lets you eat good!
Post by
Claggi
Starting off, you arrive in the Lost Oasis, a desert that those who know their way will never find! This place isnt even on the world map.
You arrive wearing tattered leather rags of white quality, and wield a green dagger.
Your skills are as such:
150 Dagger
150 Polearm
180 First Aid
170 Throwing Weapons
You will find several linear quests to complete to understand why you felt the call of rage!
Your first quest has you going to the longhouse, your 'inn' and headquarters where you can feel at home. There you will given a shield and a 1h Weapon of your choice between mace, sword or axe. When you choose one, you get 160 skill in that weapon and the 2h variant so choose carefully!
From here, you are sent to fight a couple of captured arena beasts. Beating them gets you 4 talent points and access to Shield Rage. Until now, your only skills are:
Skin Ripper
Shield Rage
You have a ways to go.
Your next quest is an item delivery quest, you are supposed to 'bear the burden' of a heavy load, by which the game means 4 MacGuffins that do nothing but exist to be handed to the next quest giver. You get 3 more talent points.
Post by
Claggi
This post is a reserve post as well!
Post by
Adamsm
So... warrior with a fancy name?
Well, yes! In the sense that Death Knights are warriors with fancy names... and magic. The same can be said of Barbarians, light armored, nutjobs who aren't quite warriors, but may be something more at the same time. They can heal, and they tank a fair cry differently with no direct taunts. They're sorta like 'warriors' in that they are DPS based with off-tanking and off-healing and support.
So yes, mostly because its common knowledge that Warriors have party healing...
Im sorry but.... wha?
Orginal Barbarian class in the Warcraft universe.
Yes Death Knight's are warriors with magic... but that's part of what they are after all. If your going to have Acupuncture, wouldn't that make more sense on a ninja/monk type then a hack and slasher like a barbarian..... seeing as most common barbarians are about as thick as two planks nailed together, can't really see them being all too good at aptly using pressure points and the like.
I'll delete my first post sorry Claggi, should have waited for you to get the reserves in there.
Post by
Zenanor
You took the fury tree and splitted it into three?
Post by
Queggy
Diablo is that way. --->
:P
The Barbarian is actually one of my favorite classes in Diablo . . .
Post by
Claggi
Ya know what, I don't know why I bother.
The Barbarian has healing of a non-magical nature. Acupuncture is pretty much just a clumsy move.
If I didn't give healing, how would this class be different than just a gimp warrior?
Post by
104395
This post was from a user who has deleted their account.
Post by
Claggi
The moderators need to put a stop to hero class threads. They serve no purpose and aren't worth discussing.
Don't even think about that! These hero classes are vital for my expansion idea threads, sometimes a class thread is an aspect to someone's expansion
Unless you offer they should make a suggestion board, otherwise I have nowhere to post this stuff.
Post by
325248
This post was from a user who has deleted their account.
Post by
138638
This post was from a user who has deleted their account.
Post by
Claggi
You all seem to think very simplistically, I need time to formulate arguements, rather than just say NO NO NO, give reasons why! Otherwise you make a class idea, these are not easy to do! BAH!
You're all forgetting the Stamina Attack power mechanic that is in play.
Post by
440334
This post was from a user who has deleted their account.
Post by
Claggi
The whole Diablo thing is silly. You don't see Warrior ideas get told to go play other MMOs (try figuring how many games DONT have warriors... I'm still lookin.)
As for why healing, the picture of the Barbarian with his limb missing got me thinking that HE had to fix his arm, and only HE could fill the hole.
Also, if a Wildhammer Barbarian can return home unscratched, then surely he cheated with potions or more likely Poultice, which he probably taught himself how to do because he's a loner. All healing moves are self taught survival ideas, though as a Hero, senior barbarians DO help out a bit.
Next time you see a warrior say he'll be even off-healer, you'll understand how Barbarians play differently.
The lack of dual wielding and heavy armor make them an odd yet not gimped combo. Their shield can be as much a weapon as their sword.
As for Daggers... Daggers are one of their starting weapons. In fact, their ONLY starting weapon proficiency (aside from Polearms)
Your first quest will let you get a 1h/2h weapon skill at 160 between the main three for free. Fists are there... sorta like how Shamans used to be unable to be dual wielders and still had fists, or why Warriors have staves and dagger: they aren't used, but they're there just in case you wanna be a completionist.
The seven that all plate classes use (the 1h/2h mace/sword/axe and polearms) will still likely be the focus of their weaponry, but daggers may be a viable option if you want quick needling rage. Since Barbs don't use strength much, or at all really, a Stam/Agi dagger can be quite strong. For a Barb, White damage is the rage maker, not the power source.
Actually, all Barbarians need to be in the fray, healers too, for their medical skills tend to require rage. After all, reflecting spells with a shield requires rage, why not a natural remedy?
You may compare them to paladins then, but Paladins can Main Heal better, rez if needed as well and can deal with magic better. Barbarians have no silences or casting interupts without talents
Post by
Claggi
I added a bit more details.
Post by
440334
This post was from a user who has deleted their account.
Post by
Claggi
Above all else, the dagger represents your rather rundown and rugged start, its more of a knife, but it uses the dagger skill.
Anyways, I updated the quest line with new info!
Post by
Orranis
Reminds me of a Fury Warrior with leather or a Blood Death Knight without any magic or anything to do with blood. So a guy who gets really *!@#ed off. Give some of the cool moves to Warriors and Death Knights and be done with it. Also any hero class will have to have some serious lore behind it, other than just "$%^&ed off dude who wakes up in a desert."
Post by
Claggi
You people certainly aren't all that bright...
tell me how many warriors can heal OTHERS with medical powers fueled by their own rage. Next time you find one, you can tell me how it's a fury warrior. Otherwise, I'll tell you what you can bite if you can't come up with a reasonable arguement.
Although... warriors and barbarians are both core classes in the WoW RPG, which I've never played. How are they different in that?
Post by
440334
This post was from a user who has deleted their account.
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