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Glyph of Consecration... redesign, please?
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Post by
ArgentSun
That's why I didn't want it to last full 8 seconds like Chains of Ice. 2-3 seconds in which the mobs are "forced" to be in my melee range would be more than sufficient for me to build enough threat, even if the AoE/Healers are going nuts back there.
Post by
358147
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Post by
Quest
I have a bit of question for you ArgentSun, would you be able to compare the ulduar trash/adds with the HoS tribunal of ages fight with you being slightly under geared and 3 hotheaded (but 3k) ranged dps?
Because personally, I've never had a problem with consecration working the way it does, it forces me to be more alert and use all my abilities when the dps demands attention. Also, the impact of this change on PVP would be tremendous, giving paladins an AoE snare with a 6 second cooldown is a bit... dangerous I guess (not to say that it isn't an
excellent
idea).
We have quite enough ranged pulls and AoE tools to keep the other tanks well and jealous, I don't think we would need any more to be a good tank.
Indeed thats why it should be no more than a 30% snare or so. As it is now its a joke in PvP. Most people just stand in it unless you have some wickid procs going and its ticking for 800.
Post by
299926
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Post by
286251
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Post by
Quest
I am pretty sold on the Snare idea, as Ive stated. Ive been imagining how pulls would go with it. I think it would be the most useful addition for us currently out of any spec, even if they dont do a 'flavor consecration' for each spec, snare would be the best bet here. Toss teh shield, lay down a consecrate and it would basically be a huge target for your group to AoE ontop of knowing they (if melee) can run the hell out if they get aggro and have a good chance of not dieing/losing aggro.
Mobs run into it... but they dont run out.
...Again not to mention the PvP crowd would love this and they have been needed it for ages...
New tooltip could be something like; THE POWER OF THE LIGHT COMPELS YOU!
Post by
xaratherus
I would love a change to the glyph to double the number of ticks (each tick doing 50% so it doesn't increase the damage); my biggest problem with Cons are fast-moving AoE mobs who are able to get completely past the Cons area before it ticks to do any damage (snakes in Gun'drak for instance).
What if they changed Cons so that it works more like a Hunter's trap? For example, you drop Consecrate; the Consecrate has no effect
until
a mob enters the area, at which point it starts ticking for that mob only.
This sounds a bit confusing, but they could handle it using debuff mechanics: Entering the Cons zone places a debuff on the target that does X Holy damage every 2 seconds; exiting the Cons zone wipes the debuff.
I think the problem with the snare is that either the damage would have to be heavily nerfed or the cooldown increased in order to counter the snare. I wouldn't mind a reduction in damage - as long as the threat generated stayed the same.
Post by
Quest
AoE dot ftw imho.
^ Is that a real sentence!
Post by
xaratherus
AoE dot ftw imho.
^ Is that a real sentence!
I don't know what's scarier - the fact that you typed it or the fact that I understood it. ;)
But that's basically what Consecrate is already - it's a DoT that you lay on the ground that only affects the enemies within that area. This would simply make it so that the first DoT tick occurs immediately upon the target entering that area, rather than having them enter at .02 and having 1.98 seconds before they take any damage.
Post by
Quest
AoE dot ftw imho.
^ Is that a real sentence!
I don't know what's scarier - the fact that you typed it or the fact that I understood it. ;)
But that's basically what Consecrate is already - it's a DoT that you lay on the ground that only affects the enemies within that area. This would simply make it so that the first DoT tick occurs immediately upon the target entering that area, rather than having them enter at .02 and having 1.98 seconds before they take any damage.
Well it would tick 0.98 sec later but I see. What Im saying is that anything that enters, gets a dot placed on them for the remaining duration of the consecrate wither they leave it or not.
Post by
Samuriel
concecration is fine..
and your Consecration now deals damage every 0.5 sec but reduces the damage caused per tick by 50%.
but I like this idea
Post by
runtodarkness
The reason I thought about all this was because Warriors and Druids have instant AoE threat generators (Thunder Clap and Swipe), while we are left with our old poor Consecration. I guess Death Knights will need some instant AoE as well, but this thread is about paladins.
We have it... It's called hammer of the righteous! Lol ok so not so much, but when using the 969 rotation you just drop cons THEN HotR... yea insta aggro.
Am I out of the loop or do people use consecrate for frontload aggro?
Post by
runtodarkness
What if they changed Cons so that it works more like a Hunter's trap? For example, you drop Consecrate; the Consecrate has no effect
until
a mob enters the area, at which point it starts ticking for that mob only.
OK... so I'm not usually one to complain, but honestly that kinda sounds a little stupid... Cons on an 8 sec CD that affects something once it's in the area? Plus cons is our main form of AoE aggro...
IDK personally I'm a fan of the idea where the cons moves with you, kinda like an unholy blight... But that technically isn't consecrating the ground beneath you.
Maybe a good glyph idea is just to make cons waay bigger? Like DnD is stupid huge, and they can even aim that, but cons is tiny. Bump it to 15 yds, that'd be sweet!
Post by
pezz
Am I out of the loop or do people use consecrate for frontload aggro?
The problem is continous pulls, such as surprise patrols or bosses with a huge amount of trash in the fight. If you could see all of the mobs beforehand all the time and always have a shield and hammer proc on them, it wouldn't be an issue, but WoW isn't quite that easy.
Post by
238445
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Post by
xaratherus
OK... so I'm not usually one to complain, but honestly that kinda sounds a little stupid... Cons on an 8 sec CD that affects something once it's in the area? Plus cons is our main form of AoE aggro...
Well, right now Cons only affects things that are within the area. However, right now Cons pulses once every second, starting at 0.0. If a mob enters the area at 0.1, they have .9 seconds to move through the area before Consecrate has any effect on them.
This doesn't sound like a lot, but a number of fast-moving trash mobs - for instance, the spider adds on Maexxna - can blow through the area so fast that Consecrate either never hits them, or only hits them once without causing enough damage to overcome background aggro from healers.
Basically Cons would exist for 8 seconds, but the damage wouldn't tick once per second starting at 0 seconds - it would tick once per second starting the moment the target entered the area, for as long as it was in the area. Or in other words, any target entering that area would immediately take damage, rather than having to wait for the next tick on the second.
:P That's more confusing that I meant it to be.
Am I out of the loop or do people use consecrate for frontload aggro?
I always drop Cons just before I pull - even on single-target pulls - just in case a DPS opens up too early or a healer gets HoT-happy.
Well it would tick 0.98 sec later but I see. What Im saying is that anything that enters, gets a dot placed on them for the remaining duration of the consecrate wither they leave it or not.
This would be sick. I wholeheartedly approve. Unfortunately I doubt we'd ever see it.
Post by
ArgentSun
all those changes would be QQed by pvp players, 1st one by rogues 2nd one by range clases 3rd one by all except palladins 4th one same as 3rd one.
Such changes will be possible when blizz will seprate PVP and PVE so tears of pvpers wont flush PVE buffs down the drain.
Easily fixable with a deep Protection talent :) Prot PvP is still inferior (like the other tanking specs). It's getting better, but is still far from being viable. Especially with no specific gear (I've been thinking about stat/talent that allows you to use a portion of your dodge/block/parry against spells as well...).
Like DnD is stupid huge, and they can even aim that, but cons is tiny. Bump it to 15 yds, that'd be sweet!
Actually Consecration has the same radius as Consecration. Of course, D&D has its own "produces a high amount of threat" - but it has longer cooldown, so you can't keep up down all the time. But then, you don't need to - you need D&D to grab initial aggro.
Post by
Quest
How to contradict yourself in less than 10 words while not even spelling the subject matter correctly
Lesson 1:
concecration is fine..
and your Consecration now deals damage every 0.5 sec but reduces the damage caused per tick by 50%.
but I like this idea
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