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Gemming a Feral Druid
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Post by
DM7000
So I was trying to look around to find a guide or something to tell me how to gem a Feral DPS for raiding and I couldn't really find anything. My assumption is that I want 20+ Agility everywhere but what Blue and Yellow gems should I use to activate the Relentless Earthsiege Diamond?
Also I tried looking for a place to help me with enchants but alas I couldn't find any, can anyone provide some insight? The Cat DPS guide is out of date so I couldnt find anything else.
Post by
144872
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228978
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144872
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136091
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Post by
hashmel
in descending order
hit > all till cap
exp > all till dodge cap
agil > all (till it's time to gem ArP, by the time you get to this point you'll know it's time to regem)
if you have to match colors be it for a good bonus or the meta
red = agil
blue = agil/stam or nightmare tear
yellow = hit/agil or crit/agil
once again assuming when you reach the point where ArP is better you'll know
meta = 21 agil/3% crit damage
Post by
Heckler
in descending order
hit > all till cap
exp > all till dodge cap
agil > all (till it's time to gem ArP, by the time you get to this point you'll know it's time to regem)
Math-wise, this isn't true. Pre-ArP-Breakpoint, Agi or Str is always the best stat. Hit and Exp caps just aren't that vital to us. If you wanna argue about "ease of play" and this-and-that then maybe, but strictly in terms of "DPS increase per point," Hit and Exp are never above Agility.
Edit:
Old skool thread about this
Post by
blaqueknight
i'd go full +20 agi with the exception of one +10 stats gem, i would never gem hit/crit again, i tried it and lost dps. please do not worry about bonuses, agi will always get u more dps until u get to a certain level of passive armor pen, possibly 400+. as far as enchants i'd use all agi, 10 stats on chest, berserking on weapon, and attack power and/or crit where u can't put agi.
Post by
80642
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Post by
MegaVolt
Unless the socket bonus is greater than the stat gained from an epic gem (which it never is), ALWAYS use red gems, + 1
prismatic
to cover your meta requirements.
Is that really true?
Sure, the +20 agility one is awesome and should be used in every single red socket.
But the Nightmare Tear has +10 agility and +10 strength (and stamina which isn't really important for dps but also doesn't hurt). Now we know that agility is only slightly superior to strength for us, making the tear almost as good as the pure agil gem, right?
So even if the socket bonus is bad, as long as it is in any way a useful stat for us using the prismatic gem should be worth it, right?
The tear should also win against an orange agil/crit gem, right?
Post by
Heckler
agi will always get u more dps
A Yellow socket with an Agi bonus (ie.
Marrowstrike
) is usually best served with a
Deadly Ametrine
.
until u get to a certain level of passive armor pen, possibly 400+.
It's closer to 1000.
I think our main problem is that the feral guides need to be redone a la
Tree Guide
.
I miss parrazell =(
So even if the socket bonus is bad, as long as it is in any way a useful stat for us using the prismatic gem should be worth it, right?
The tear should also win against an orange agil/crit gem, right?
Generally, I use a Nightmare tear to match a
useful
Blue socket, and Deadly Ametrines to match
useful
Yellows, but generally, +20 Agi everywhere else. (
Useful
meaning like ... 4 Agi or more).
Post by
MegaVolt
Generally, I use a Nightmare tear to match a
useful
Blue socket, and Deadly Ametrines to match
useful
Yellows, but generally, +20 Agi everywhere else. (
Useful
meaning like ... 4 Agi or more).
Why?
The stats weights linked in the sticky here say:
Stat Points DPS Value
Agility 25.0 1.49
Strengh 23.8 1.41
Crit 20.1 1.19
So 10 str / 10 agil should be clearly superior to 10 crit / 10 agil, right?
And on top of it you get 10 sta for free. Why use the Ametrines and not the Nightmare Tear?
If those values are solid the difference between +20 agil and +10 agil / +10 str is just one effecive agil point. Meaning the Nightmare Tear is effectively worth 19 agility. So no matter how bad the socket bonus is, as long as it is in any way a stat that we use it should be best to gem the tear, right?
Post by
Cenan
Why use the Ametrines and not the Nightmare Tear?
You can only have one Nightmare Tear in your gear.
Post by
80642
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Post by
350146
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Post by
MegaVolt
You can only have one Nightmare Tear in your gear.
Thanks! I never tried to gem more then one of those so I totally missed that they are unique equipped ... sorry about that.
Post by
144872
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