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*From Blizzard* Class Q&A Warrior Part 1 *Update Part 2* *A Must Read*
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Post by
Haxzor
<<Warrior damage should look like that of Feral druids, Enhancement shamans, Retribution paladins, and death knights. If their damage isn’t at that level, then it’s possible our numbers need some tweaking.>>
LMFAO! When I can crank out 100% crit 8-10K lavabursts or do 10-20K burst damage within 6 seconds (pallys) or rape/stun in kitty cat form, I'll believe that statement.
You're a terrible Enh Shammy if you use Lava Burst
Post by
389922
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Post by
Haxzor
I can't understand one thing.
Retri palas have
-Powerfull auras
-Mindblowing buffs
-Heals
-Goddamn lay of goddamn hands
-Boubbles
-Hands of X
-They are never oom
- They are way easier to level
And they are supposed to be equal to warriors in damage? So what is the sense of playing a warrior then?
We have only our melee abilities + some shouts. Where is the balance here?
Commanding Shout, Charge, Charge #2, Better TPS, Hamstring, Bladestorm, Better Ranged capabilities, Spell Reflect, Never-ending resource, More races can be warriors, Healing Debuff.
There are many reasons to roll a warrior
Post by
389922
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Post by
Haxzor
Sure there are. I just tried to point that palas and many other classes have loads of advantages over a warrior. Self heals just to kick of with something. We have very limited healing compared to retri palas or ench shamans or even death knights. Still we don't get any reward in damage. Maybe because warriors are marked as hybrid class which is ridiculous. If we are hybrids then what druids are? They can melee dps, range dps, tank and heal. We can only take two of those roles. So in my opinion warrior damage should be superior to this of real hybrid. Simply to have a good balance between damage/survivability/raid usefulness
You'd be gimping only Druids then. Good Warriors do good dps, good Warriors are hard to kill in PvP.
Your suggestion will just lead to Vanilla like exclusion of specs.
"Why take a Warrior to dps when rogues do more damage"
p.s. It's
E
nh
Shammy
Post by
389922
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Post by
Haxzor
Your suggestion will just lead to Vanilla like exclusion of specs.
"Why take a Warrior to dps when rogues do more damage"
But now it's "why to take warrior when you can take pala"? Imo raid utility * damage should be a constant amount. This will lead ofc to existence of "support classes" which main purpose will be helping others in doing their job but is this that bad? It would certainly make game play more interesting.
And remove the need for 2/3 specs for most of the healers.
Post by
306782
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355836
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355887
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Post by
Yutrippin
I can't understand one thing.
Retri palas have
-Powerfull auras
-Mindblowing buffs
-Heals
-Goddamn lay of goddamn hands
-Boubbles
-Hands of X
-They are never oom
- They are way easier to level
And they are supposed to be equal to warriors in damage? So what is the sense of playing a warrior then?
We have only our melee abilities + some shouts. Where is the balance here?
Commanding Shout, Charge, Charge #2, Better TPS, Hamstring, Bladestorm, Better Ranged capabilities, Spell Reflect, Never-ending resource, More races can be warriors, Healing Debuff.
There are many reasons to roll a warrior
Most of what you're saying in regards to warrior are for different specs. However, with pallies, they get more power per spec.
Post by
389922
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Post by
Vylea
"We just don't want to see Arms Warriors in PVP in Defensive stance all the time. We have seen DK's stick with Frost Presence in PVP despite losing 15% damage, so I don't think you can argue. "Oh, no warrior would ever do that".....
And this quote right here is pretty much a microcosm of why so many warrior players wish they could reach through cyberspace and throttle GC by the neck.......
Seriously, I never though I would find a quote more ignorant than Tseric's "Pop Enrage" quote,. but we have a winner....Pure !@#$ing facepalm....
No $%^&ing Arms Warrior is going to give up.....
-10% armor pen
-Charge
-Overpower
-Shattering Throw...
Just for 10% less damage taken......if the Arms warrior wants more than 10% less, he's going to have to sling a shield......which cripples his dmg output by a hell of a lot more than "15%"
DK's stay in Frost Presence in PVP because-
-60% armor boost
-10% total health
-5% dmg reduction
And get all of that while
-Still using a 2-hander
-Having ALL of their abilites still available to them....
-Paying the cost of only one frost rune to change (compared to up to 75-90% of your rage as a warrior)
15% less damage is a SMALL price to pay for the level of survivability that Frost Presence brings......for a warrior to gain that level of survivability with that level of damage output, Titan's Grip would have to be moved to the Protection tree and have it's nerf removed.
I swear no other class inspires the utter depths of GC's ignorance like warriors do......Un-!@#$ing-believable.
Win.
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226700
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378468
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318373
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226700
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