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[Expansion SIX] The Lucid State (Emerald Dream/Nightmare!)
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Post by
Claggi
The Lucid State
The Emerald Dream has been for a while been under great turbulence as the spirits of life struggle to fathom reality within Azeroth. Once a great defender of Nature, Cenarius and Ysera are both angry with the mortal races and must be calmed... or killed!
Cenarius has lost his son Zaetar forever, his spirit completely destroyed by the Lich King, his mother tainted by Xavius, a Nightmare opening just next door and many other inconveniences make him angry.
Ysera is simply being driven mad by nightmares that seep from the new MidNightmare. As most of the dragon aspects suffer, Nightmare corruption and panic drive her mad. It seems that a distress call has gone to the Cenarion Circle to save the Dream AND the Nightmare both from corruption. Venture into both, saving both aspect and KotG from destruction or themselves, or be forced to bring their destruction in order to save them both and us all.
Reach the either last or second to last level cap for a while and touch magical number level 120!
Those who truly dream of a new way to play with Rage, such as poultic healing, can enjoy being a brutish
Barbarian
.
Bring about with Claggi/Clayskeleton’s first race-free Xpac!
NO NEW RACES
Enjoy some alternative level choices from 105-120 within the Dream and Nightmare if Draenor just isn’t your cup of tea.
Discover new worlds and lands within a dream, don’t expect it to be like any dreamland you’ve ever heard of… well, almost any (I’m sure the pink fluffs you see WILL try to devour you in a single gulp.)
Learn more about the Green Flight than ever before. Aid Alexastria, leader of the most enduring of the Dragon Flights, as you partake in many quests in favor of the Red Flight, and join her crusade to reunite all dragon colors under one banner… good luck!
Discover new Aspect Favoring where you can learn the mysterious of the Dragonflights and mimic their ways to light degrees: Red, Blue, Green, Bronze, Black, Netherwing, White and Infinite. Ones who master they say can call upon the draconic powers of Dragon Breath, but each follows advantages common to that path.
Remember the World Bosses? Remember the four dragon raids? THEEEEEEEEEYYYYY’RRRRREEE BAAAACK! Get ready to see the return of world bosses… but not only that, you can fight 3 different variations too depending on your level! How will this work? Phasing will help, so be sure to get the battle before you out-level or out-event it!
There are rumors that Elune has recovered from her ailments, though the Xavian Satyrs still serve the legion strongly, their leader still cheating death! A few new areas on the moon, and a new Aspect of magic is being borne, shaped by moonrock and a fallen Naaru, it is the Aspect of Virtue, and its species will be known as the White Dragons, possessing both frost and holy powers. This aspect embodies holy energies, but the aspect itself isn’t fully formed yet. Upon the moon, you can interact with the White Flight though if you wish and even gain faction with them.
Their dreams are about to become their worst nightmare… OUR worst nightmares! Can you fight that which haunts your mind?
Within the dream, your character has, inventory-wise, a practically clean slate. This lets you find new items and start from scratch in a sense. There are dream PvP games to play, and actions within the dream can affect factions outside, and vice-versa, letting you get two sets worth of character growth while you dream or are awake.
Post by
Claggi
Aspect Favoring Talent Trees tend to be class neutral, but some clearly favor melee over casting or heak or range, and the many vice-versas. Let's get a general gist!
Red: Healing abilities are key, and boosting to heal spells and skills. Non healers will like the boosts to potions and free heal skillz that they normally cant use.
Green: Crowd based sleep induction puts everyone in a dream. This one also makes you less susceptible to sleep and disorients if you go deep enough.
Blue: Magic is the way! Mages will love it, but magic resistance may be wanted by non casters too. A few spell skills for non-wizards may give them the oomph for a pull or a burst of damage.
Bronze: Speed is the game! Most points spent increase cast, swing or skill speed even for proficiencies! This tree is a good secondary choice!
White: Survival! A minor mix of healing and holy skills mix with defensive tactics make tanks favor, but soloers might enjoy a bit of survival skills just in case things get ugly.
Infinite: Disruption! Where Bronze speeds you up, Infinite slows em down, this is utility debuffing that raids and PVP alike can utilize.
Black: Destruction! If you need to kill faster, Black doesn't care if you kill with magic, missiles, or even mending, you get the strength of the earth to go POW behind your might!
Netherwing: A hybrid tree, for those who want a bit of a lot of things, Netherwing has destruction, survival, and even some healing.
Deeper intricacies are tougher to explain... but all in due time!
Post by
Claggi
The Nightmare is a dangerous place filled with nightmare spawned demons, undead, and abominable nightmare elementals! There are also hominid races spawned, some not so vile.
You will find an area within the called Cenarius' Lament! In it, you can help Cenarius fight his memories from becoming maligned: its sorta like the Caverns of Time, but without the focus on time preservation and more like a skewed perspective that can whomp you good! Relive misinterpreted events of the first time he meets Saldius, and then meets Malfurion, the battle against the Highborne, and of course, his death at Grom's chaos enduced state. You can KILL GROM, but only in a dream!
Within this cerebral side of Cenarius, you can feel his psyche and see what he dreams of being: you can find Cenarius doing humorous things, like donning full plate and pretending to be a brave knight, or witness Cenarius' having a secret desire to tap into the arcane... could this just be nightmare insanity? Witness Cenarius wishing he could be a regular mortal, instead of being thrusted upon godly responsibilities.
It's like really bad fanfiction!
Post by
Claggi
Should only need 2 more
Post by
Claggi
Reservation!
Post by
Claggi
Last one! Feel free to tell me how horrible it is!
Post by
Interest
I like the "inventory purge"...but...expansion 6 = level 120?
I'm almost 75% sure the final cap will be 100, because there's a 5 level difference between Wrath and Cataclysm...they're purposely streching level caps.
Good idea overall. Would love to see the rest.
Post by
ArgentSun
Would be nice to see something more than fluffy talk...
Post by
Claggi
I like the "inventory purge"...but...expansion 6 = level 120?
Well not the GAME'S 6th, MY sixth.
This follows my chain:
Deep Abyss (lvl 90)
Dead Dream Dying (95)
Tears of a White Angel (100)
Clash with a Titan (105)
Mend of the Broken (115)
This would therefore be the 6th and thus we get 120.
Would be nice to see something more than fluffy talk...
I fail to see how I can add more than text, I don't think I'm doing happy talk if thats what you mean by fluffy.
If you mean quest dialogue and the like, then give it time, good ideas aren't made instantly.
Post by
Claggi
Hopefully less 'fluffy', (though I don't know what is meant), I added some information on an interesting hub for some character development and some instances: Cenarius' Psyche.
Post by
Claggi
What information of the like are people hoping to see? I'll add more but here's a chance for you all to lend me a hand... PLEASE dont hesitate to respond.
Post by
Claggi
Fixed a few gramatical errors, more feedback'd be nice.
Post by
Arathanar
I would rather see one extensively detailed expansion idea than six increasingly vague ones.
Post by
Claggi
I would rather see one extensively detailed expansion idea than six increasingly vague ones.
But if I crammed that much occurance into one expansion, we'd get less races and classes.
I think each grand event deserves its own expansion.
What details do you have in mind though? I'm not much for knowing the deeper mechanics of balanced raid bosses though or PvP so those aren't my strongpoint.
Before you point out your ideas, I don't see important expansion components like new races or classes, the sort of stuff that actually gets people excited BEFORE they care about the details.
Then again, this is how I work: the big features surpass the minor details like level zones, I'll sort those out later; you really wanna know why Gnolls or Troggs or Satyrs now play with your faction instead... let's face it, most people want that stuff!
Post by
Arathanar
I would rather see one extensively detailed expansion idea than six increasingly vague ones.
But if I crammed that much occurance into one expansion, we'd get less races and classes.
I think each grand event deserves its own expansion.
What details do you have in mind though? I'm not much for knowing the deeper mechanics of balanced raid bosses though or PvP so those aren't my strongpoint.
Before you point out your ideas, I don't see important expansion components like new races or classes, the sort of stuff that actually gets people excited BEFORE they care about the details.
Then again, this is how I work: the big features surpass the minor details like level zones, I'll sort those out later; you really wanna know why Gnolls or Troggs or Satyrs now play with your faction instead... let's face it, most people want that stuff!
Eh, I'm the kind of person who gets giddy reading through a new build of PTR notes.
In other words, a concise list of zones, instances, battlegrounds, and whatnot with a brief explanation for each, as opposed to announcing a broad concept and moving on to the next. Then again, this is my style, however, not yours. Take everything I say with a grain of salt.
Also, on the "one event per expansion" thing, I
greatly
disagree. More and more, I think you might be confusing expansions with content patches. Think of Wrath of the Lich King - it had many events of note:
The Battle of Light's Hope
The Zombie Plague/Scourge Invasion
The Battle of the Wrath Gate
The Nexus War
The Siege of Ulduar
The Argent Tournament
The Fall of the Lich King
Seven, total. With one for each major patch and several extraneous ideas, Wrath had a nice, flowing storyline, "KEEL OR B KEELED CHAMPYUNZ" excluded, of course.
Now that I've gotten my legitimate complaints out of the way, here's some formatting whining:
You don't need that many reserves. You could easily fit all three of your current posts in one.
On list thing, another reason for it: lists look good. Unformatted paragraphs do not.
Lastly, and most frivolously: flamboyant descriptions don't look professional. For example:
Black: Using the strength of earth, the Black Aspect does direct damage. Utilizing a variety of damage sources, players using the Black Aspect tree will fulfill a DPS role.
...looks a little more realistic than...
Black: Destruction! If you need to kill faster, Black doesn't care if you kill with magic, missiles, or even mending, you get the strength of the earth to go POW behind your might!
In other words, I would totally complete your first expansion before moving onto another. Fury of the Maelstrom, my own pet project, probably won't be done for
months
.
Post by
Claggi
To be fair though, Wrath of the Lich King revolved around, well... The Lich King, and to an extent, Northrend, the way TBC focused on Outland.
Each Xpac does have a major event focus:
Deep Abyss focuses on Azshara, Furbolgs, and the Great Sea itself. There's also a new island risen off the coast of the Eastern Kingdoms where aliens FROM the dimension Azeroth is on exploring the planet.
Exploring the Great Sea is worth a new expansion: Azshara alone is worth it!
The Deep Dream Rising is scrappable, but its all over the world with its plot: Centaurs, Zaetar, Lich King, Grim Totem Taurens, Northrend and corrupted nature. In the meanwhile, we get to learn more about Murlocs, Nerubians and Taunka!
A reshaping of Northrend like the reshaping of other lands is also worth it. Actually, its a NEW Northrend, the boat you travel on after your level is high enough is different to get to a now corrupt of nature place.
White Angel is THE MOON! To be fair, I haven't ever seen anyone even TRY to chart moon teritory. This is new stuff all together. To be fair, there's no one true main enemy. Sure, Xavius is attacking the moon, and thus we need to travel there. There's much to learn about Elunite fauna. We also get to travel to Pandaria... though it's being overrun by badguys!
Simply put, the moon! It's big and may be the first map that actually has where you can walk all the way around it as though it were a real sphere! Plus, PANDAS!
Clash With a Titan opens an underworld beneath the surface! We learn more about and even fight some titans. Then there's the Gnolls and Troggs that seem to somehow connect to the world.
Fighting titans is worth some expansion... they MADE the world! They deserve lots of buildup!
The Repaired Planet offers a new spherical Draenor that gets repaired. This is actually a whole new planet to explore, as its not altering the current Outland.
There seriously should be plenty to do, TI even gave this one 10 levels to prove that 5'd be gipped.
What's wrong with descriptions that have some flair. I thought the Cataclysm Trailer was cool! Sure you can't hear a dramatic voice reading my lines, but my idea is that if your adrenaline is pumped, it'll be easier to get one excited.
Not to say that any idea is abandoned entirely, mostly I gotta get them out there before I lose too much enthusiasm. I'm that kind of spur of the moment type though.
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