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Backstab Rogue Spec Gurus welcome
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Post by
Mittens
Part of the reason why BS is so horrible for PvE (and it is) is the fights themselves:
BS recovers horribly from constant target shifting and can't even keep SnD up on many phases of many fights. Not to mention that there's STILL a lot of fights where being forced to stand behind a boss will result in a lot lower DPS due to lack of buffs such as haste/damage circles. And on some bosses you can't even get behind them without causing some problem.
All in all; even if the static DPS of BS was good, you'll never get to translate that into a real fight.
@Boottspurr, I don't appreciate your sarcasm...
-Point 3... oh my god, you're right! you have to Backstab from the BACK! This ruins the build entirely! Oh no, wait. it doesn't. I forgot there are these little square buttons on the keyboard that make the character move.
Funny thing... It actually does.
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Post by
Mittens
I agree that it takes skill to use BS well. But no amount of skill will make bosses like Kologarm or Yogg a good or even a decent fight for you. You will be bottom dps with BS.
So look at it this way; At best, you'll be pulling the same DPS as the other specs. At worst, you'll be lowest.
Imo Backstab is not what blizzard is caring about right now, it limits encounters too much.
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307081
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Post by
AlphaQ
So you're saying, when you're in a raid where your only job is to DPS (for the most part), it is okay to spec to something less than optimal?
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Post by
AlphaQ
No I didn't get around to it because I already know what the results will be...
In order to fix Backstab, you need to fix combo point generation. Also the cost of Backstab needs to be reduced to compensate for its other weaknesses.
I fail to see how this is an "easier rotation" when you will be energy and combo point starved. Sure you can simplify it and say all you have to do is BS, SnD, and Rupture but it isn't easy to do that without CPs and energy. Combat actually has the same exact rotation with better CP generation and energy return. You can cycle in an Eviscerate as well.
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Post by
AlphaQ
Sinister Strike costs 45 energy (40 talented) whereas Backstab costs 60.
Without taking into account energy regeneration (which standard combat builds have the advantage), we get 3 SS = 2BS. You're getting a 50% increase in combo point generation. Add in Glyph of SS (with about 50% raid buffed crit rate) and you're getting 75% increased combo point generation.
More combo points means more SnD uptime, more Rupture uptime, and more opportunities for Eviscerate. More finishers means even more energy regeneration and combo point generation with Relentless Strikes and Ruthlessness.
This should not even be in discussion, it will not be close. Until they modify the damage modifier of Backstab and lower the cost or increase the combo point generation there is no contest.
How can you possibly fathom that a 60 energy, 1 CP Backstab will be close to even a 55 energy, 2 CP Mutilate as well
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