Post by mujiko
So I have a disipline priest.
and i have a resto druid.
I noticed that there spells were kinda similar.
Not because they are healers but because of the effects the talents give there heals.
Im in a pvp realm and i wanted a resto druid that doesnt just heals his enemies to sleep.
Sooo, I made this build and noticed that its kinda like a Disc Priest.
Tell me what you think because I havent tried it out yet.
Here is also a summary
Incase the link isnt workinghttp://www.wowhead.com/?talent#0VGfhbcoZZfVhuVzgbuhI0b:bkq0Mm
Level 80 Druid (24/0/47)
Balance (24 points)
Genesis - Rank 5/5
Increases the damage and healing done by your periodic damage and healing effects by 5%.
Moonglow - Rank 3/3
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 9%.
Nature's Majesty - Rank 2/2
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 4%.
Improved Moonfire - Rank 2/2
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Brambles - Rank 3/3
Damage from your Thorns and Entangling Roots increased by 75% and damage done by your Treants increased by 15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 15% chance to daze the target for 3 sec.
Nature's Grace - Rank 3/3
All spell criticals have a 100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
Nature's Reach - Rank 2/2
Increases the range of your Balance spells and Faerie Fire (Feral) ability by 20%, and reduces the threat generated by your Balance spells by 30%.
Lunar Guidance - Rank 3/3
Increases your spell power by 12% of your total Intellect.
Insect Swarm - Rank 1/1
The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 1290 Nature damage over 12 sec.
Feral Combat (0 points)
Restoration (47 points)
Improved Mark of the Wild - Rank 2/2
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%, and increases all of your total attributes by 2%.
Nature's Focus - Rank 3/3
Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 70%.
Naturalist - Rank 5/5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.
Subtlety - Rank 3/3
Reduces the threat generated by your restoration spells by 30% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 30%.
Intensity - Rank 3/3
Allows 50% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage.
Omen of Clarity - Rank 1/1
Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
Tranquil Spirit - Rank 5/5
Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 10%.
Nature's Swiftness - Rank 1/1
When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.
Gift of Nature - Rank 5/5
Increases the effect of all healing spells by 10%.
Improved Tranquility - Rank 2/2
Reduces threat caused by Tranquility by 100%, and reduces the cooldown by 60%.
Empowered Touch - Rank 2/2
Your Healing Touch spell gains an additional 40% of your bonus healing effects.
Living Spirit - Rank 3/3
Increases your total Spirit by 15%.
Swiftmend - Rank 1/1
Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Natural Perfection - Rank 3/3
Your critical strike chance with all spells is increased by 3% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 4%. Stacks up to 3 times. Lasts 8 sec.
Living Seed - Rank 3/3
When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 100% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
Revitalize - Rank 3/3
Your Rejuvenation and Wild Growth spells have a 15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
Improved Barkskin - Rank 2/2
Increases the damage reduction granted by your Barkskin spell by 10%, and increases resistance to Dispel mechanics by 60% while under the effect of Barkskin.
Glyph of Healing Touch (Major Glyph)
Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by 25%, and the amount healed by 50%.
Glyph of Swiftmend (Major Glyph)
Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target.
Glyph of Rejuvenation (Major Glyph)
While your Rejuvenation targets are below 50% health, you will heal them for an additional 50% health.
Glyph of Aquatic Form (Minor Glyph)
Increases your swim speed by 50% while in Aquatic Form.
Glyph of Thorns (Minor Glyph)
Increases the duration of your Thorns ability by 50 min when cast on yourself.
Glyph of the Wild (Minor Glyph)
Mana cost of your Mark of the Wild and Gift of the Wild spells reduced by 50