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10.2.5
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10.2.6
On the subject of Guild Law...
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132319
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Post by
ArgentSun
I can't give a generic answer, as the situations vary, but for your example - if I know the officers are going to show up anyway (anytime before the actual raid time), e.g. if I've talked/texted to them, I'd close my eyes. Usually the 30-minute timer is there to make sure everybody gets online, that we have enough people, etc. So it's fine if people show up a bit late, as long as they are on time in the long run.
Of course, late officers, or ones that don't show up, get punished more than normal guildmembers...
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142329
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Post by
Celdhyrean
If a rule is set, it should be followed by everyone.
Circumstances apply, eg we have an officer who's consistently there right on time for the pulls but late by the rules, because of his work and new-born baby. Since we know he's generally there on time in the end, we make a special case (would be the same if he wasn't an officer).
Though if the rule is somewhat too inconvenient, it would be good to discuss it to get it changed. I don't exactly know your circumstances, but in the example you take, 15min for a 5-man and 30 min for a raid seems somewhat big to me and would probably result in annoyance which in the long term can lead to the rule not being respected anymore. I'd rather do 5 and 15 min, nobody likes to wait after all.
Post by
Shamanic
There is no point in having rules if people don't follow them. Whatever rules you set, people should follow, or be penalised. Having some sort of "points" system, (whether it be DKP or any other of the numerous easily adjustable reward systems) helps to keep people adequately motivated if they're not hardcore players. Telling someone they cant roll on loot if their late (or they get a negative points meaning they are less likely to be able to buy loot) is either likely to motivate them, or make them leave the guild - and if people can't obey basic rules like being on time, or turning up at all, then they shouldn't be getting loot over other more committed guild members anyway.
Just finding some way to reward those who are good and penalise those who don't put any effort in helps morale and keeps control.
Obviously you need to be flexible too and unless it's a hardcore guild you will need to decide how flexible you're going to be, there's a fine line that you cross when members stop having fun and will start to leave, make your rules and your rewards/penalties appropriate for the level of guild you are.
With your rules, I would never sign up for an instance run, and I don't know many people who schedule heroics, I mean most heroics take between 20 - 40 mins tops and can be easily pugged or just grab whoever's online in the guild at the time, and if you're intending to be a raiding guild, most members should quickly move on from needing heroics at all. I think 30 mins is a bit excessive for a raid and if people get impatient, they get tetchy and restless and are more likely to be annoyed when they start, resulting in higher stress and lower tolerance levels, so you want to keep your guild members waiting as little as absolutely possible before a raid starts.
But bottom line, if people choose to be in a guild with rules they should be expected to follow those rules. If they don't like the rules, they can leave - they shouldn't stay & ignore them. But the harder you enforce rules, you can expect a few leavers, most likely the people who never kept the rules in the first place.
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