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How do you think the tree's should be built?
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Post by
Dralas
Well, I was browsing through the internet, and found this website. I messed with it a bit and thought that this fury tree would be better. Would provide fury as more of a useful person to raiding.
Here's a link:
clicky
Changes:
Commanding presence: Increased effectiveness so it would no longer be over-ridded by paladin blessings.
Bloodlash: Thought this would encourage to bring feral druids, rogues, other arms warriors, etc.. for higher dps.
Rampage: Also increases strength by 10%
Switched 2handed wepeaon specilization and weapon mastery.
Execute: Also increases damage done by the ability by X percent.
Titan's Grip: No longer has a penalty.
What do you think of this? I was just messing around and thought it would be cool. Link your own so we can see what you think!
Post by
kladde
Commanding presence: Increased effectiveness so it would no longer be over-ridded by paladin blessings.
Can't really see the point of this. Buffs were consolidated into groups with identical effects to allow for more flexibility in raid composition and making raid stacking obsolete. I don't see how having a paladin bring a 30minute buff so you can provide commanding shout instead is a bad thing.
Bloodlash: Thought this would encourage to bring feral druids, rogues, other arms warriors, etc.. for higher dps.
While I do think fury needs a new type of attack to make it more interesting to play, what you suggested mostly sounds like a beefed up Bloodthirst. And 45% more bleed damage on top of all others already availible debuffs doesn't sound very balanced.
Titan's Grip: No longer has a penalty.
The penalty was simply reinstated because Blizzard felt fury was doing too much damage, rightly so in my opinon. However they are apparently looking into buffing warrior pve dps slightly, but the penalty is not going anywhere.
Rampage: Also increases strength by 10%
Switched 2handed wepeaon specilization and weapon mastery.
Execute: Also increases damage done by the ability by X percent.
Well, more damage is nice, and as previously mentioned something Blizzard is planning. Although I can't say if this is the best way to do it, or if it is at all viable. It also brings up the problem again of updating the similar buffs provided by other classes.
As for the 2h weapon spec. and weapon mastery switch I don't really understand the reasoning for. In the current implementation, fury has +hit, while arms has +expertise to lower the caps respectively, having everything in fury does not make a lot of sense to me.
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