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Macros using combo points
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Is it possible to make them?
For example, use the same button to use the same skill until the target has X combo points, then use a finishing move?
Nope. Macros cannot check Combo points, hitpoints, or any other ingame info
However, you could use a /castsequence like this:
/castsequence reset=target <Attack that generates combo Point>,<Ditto>,<Ditto>,<Ditto>,<Ditto>,<Finishing Move>
Hmm, I see. Thanks a lot!
If you could do this, you could use a dipping birdie to keep hitting 1 key and PvE.
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