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Please change rogues....
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79146
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215412
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229351
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Post by
karlusdavius
When it comes down to PvP every class takes skill. You're either good at your class or you're bad at your class.
or you come up against a counter. Or your stun locked. its not about being good or bad at your class. PvP is not based on 1v1.
Post by
304384
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Post by
Lightrain
I cant see why people are complaining about Pallies and rogues?
Is it only me who truly understand how to fight pallies and rogues?
You got to put alot of pressure, early in the fight so he wastes his CD's.
Ok, as aff lock.
You eat that friggin Cheap Shot, and trinket on Kidney, and instant Howl.
Fear him, dot him, fear him til he uses clos.
When he does, you run, as far as you reach, and when he's close, you portal, and repeat.
Im not the best lock, but im pretty good on feral.
You go bear form, let him get the opener, when you get out of stuns, the first thing you do is to Lacerate him, because the only thing that can prevent a rogue from vanish, is bleads.
For those classes who dont got bleads, too bad.
And the post-maker, get some !@#$ing HP? Tought about that?
I understood it like you were a pallie?
A rogue cant stunlock 20k+++ x3 before you've killed him?
LOL! You sir, are a noob.
Feral VS. Rogue.
Might as well be in bear, the chances of you opening on him is slim to none. He opens, you trinket KS and hope for a FFF before blind. This means he has to blow his cloak in order to restealth. If you just sit and wait for stuns to "wear off" you will be dead. There's not question about it. Then you BS the second opener because he will have bleeds up, hit him with FFF because he WILL pop evasion this time, and run around trying to get a lacerate up(you want to get poisons off so you can go SI/FR and heal up a bit, but he will probably just kite you and rage starve you so you don't get much from it). Remember, after the second KS, he has 20 seconds of CD, so you can try to go cat and get a better bleed on him, but it's risky. He will hit you with gouge, and get a couple good hits on you. So, CS, KS, trinket, blind, CS, KS, evasion, gouge, restealth if you were stupid, otherwise, he's waiting for his KS to be back up so he can bleed you, evasion again and kill you before you get 2 actual hits on him.
If you trinket>lacerate, it's literally a 50/50 chance you actually hit him with it, and a SKILLED rogue can still vanish>CS on you even with lacerate on him.
If you can pop him with a stun at any point in time, it will help a lot. He will trinket NG or a stun, so if you manage to get a stun you are in much, much better shape if he trinkets it, since at that point you can possibly get a cyclone off with NG and get some healing down.
I'm not joking. You have to PS and hope you can get a hit on him from latency/him being a noob, and him not avoiding your stuns can turn the fight in your favor if you are smart, but he will try to save his trinket for when you try to heal, so you were warned....
It's not like before when you could just sit in bear and win. They do much more damage now. Also, if you are spec'd with 3/3 PotP, you stand a MUCH better chance of winning. But in all honesty, how many rogues do you run into in arena? Okay, so it's a lot, but still....
The fact that this fight LITERALLY takes a minute of him blowing cooldowns before you can actually fight back is what's dumb about it. I didn't even mention all the sap>waiting he will be doing as well.
Post by
DeathBlood
This isn't a cry about OP or not.
This is a plea to please fix their survival(amount they get hit per hit, and reducing avoidance), adjust their retarded talents, and stop wasting a minute or 2 of my life with every rogue fight. I'm tired of it. Every time I get sapped, I go to the fridge for another beer, because it takes that long for him to stop being retarded and start dieing. Not to mention, if I try to do something, 90% of the time I'll be stuck in caster with the little kid beating on me.
A question for the original poster:
How would 'fixing their survival' make any difference in their burst/stunlock? Your plea, despite disorganization and whining, will do nothing to fix your example scenario if granted.
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79146
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Post by
Lightrain
This isn't a cry about OP or not.
This is a plea to please fix their survival(amount they get hit per hit, and reducing avoidance), adjust their retarded talents, and stop wasting a minute or 2 of my life with every rogue fight. I'm tired of it. Every time I get sapped, I go to the fridge for another beer, because it takes that long for him to stop being retarded and start dieing. Not to mention, if I try to do something, 90% of the time I'll be stuck in caster with the little kid beating on me.
A question for the original poster:
How would 'fixing their survival' make any difference in their burst/stunlock? Your plea, despite disorganization and whining, will do nothing to fix your example scenario if granted.
Fix their survival so they don't require as much CC to stay alive and remove prep. That would make me happy. =)
Why can't they have a damage intake modifier deep in each tree just for PvP purposes? That would make them more healable, while still killable if they decide to do something dumb like turn their back on an arms warrior.
Get it? It's amazing how many different ways people read a simple statement. It's not like it's going to happen anyways. If I thought blizz would actually read this, I woulda posted it on the WoW forums.
I guarantee you. Reguardless of who it is, if they get sapped in WSG, they cringe. Not because they will die, but because it will take too long to do so, and sitting on your hands or alt/tabbing to watch something more... interesting... shouldn't be an ability that one class has.
You QQ about how that's all you have. We QQ because it's F#@&ING ANNOYING.
It has nothing to do with whether we can win or not. It seems blizz punished you with the nerdy paper thin skin you have IRL because that's how you fight as a rogue. As long as your target doesn't hit back, you're fine. Once it does, your SOL and getting your face pounded.
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79146
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Post by
00bender00
I find fun dueling rogues. Its a 50/50 fight, if they're good, else its rather easy.
Even if im stunned most of the time, i always wonder how its gonna end.
The only thing that really annoys me, is when they manage to run away with 1% hp. That's as coward as bubble & heartstone, like the old stories tell. Before mass dispel, and before shattering throw.
And before you start the whole ZOMG PLATE BUBBLE AND HEALZ thing, i never bubble in duels. What's the point of winning a duel if you had to use a 5 minutes cooldown? I would rather lose the duel and die from Seal of Martyr recoil.
In battlegrounds, and arenas, is a whole different topic. I will do all i can to annoy you, i will use all the tricks from my pockets to win. Is it fair for a druid to prevent you from doing anything with an undispellable CC for 11 seconds? No. Should he do it? Yes. He should abuse all he can to win.
I'm gonna tell you a story from a 2v2 a played the other day. Arms + Ret, retardest comp ever. We fight frost + feral. Druid dies, my partner dies, i bubble and heal up. I'm left with 200 mana (tried to keep my friend up, with no result). Mage is OOM, and has about half HP. It was like the third game we played in the season, and i forgot to buy honor water. Mage polys me (op racial on cd), runs behing the pillar, bandage. Poly. Runs behind another pillar. Drink. He engages me. I judge, use crusader strike, and im OOM. He had ice shield up, and a bug (?) prevents me from getting mana by
http://www.wowhead.com/?spell=31878
if the judgement damage is absorbed. I go with
http://www.wowhead.com/?spell=54428
, Hand of Freedom, but he gets the spellsteal. I cleanse the freezing effects, but this time im smarter when i get in melee range: crusader strike, divine storm, THEN judgement! Oh... wait... cant! I'm OOM again. Nevermind, his shield is still up. Then i get kited to death.
Was all of the above fair? Maybe not. But works this way. And i got to take it.
A warlock above complained that he cant kill a paladin if he uses a 5 minute cooldown... Well that's what long cooldowns are about, abilities out of ordinary.
How comes you didnt complain about 7 seconds magic immunity from DKs, on a 45 sec cooldown?
Over 5 minutes, i will spend 12 seconds while being immune to your spells, while a DK will spend 42. In that time, he will not be dealing half damage. He will deal full damage. That's an average time a usual arena match "something + healer" vs "something + healer" can last, or even more, if you survive the initial tricks.
Im ok with being dotted for 20k damage from 40 yards away, i can try to dispel it hoping i dont dispel UA. Too bad it takes 3 cleanses to remove 1 dot. But your felhunter can aswell attempt to eat my hammer of justice, or my hand of freedom casted to counter your curse of exaustion that i cant dispel. So you run away, i cant catch you with 7% speed advantage, keep it up with dots, and im down sooner or later.
Fights arent balanced on 1v1. And they arent balanced on 5, or 20 minutes cooldowns.
Btw, a healer could have kept you up with a HoT to sustain bubbled damage.
But, if you run around like doing the lonely BG hero, and engage a melee class from melee range, and he has his 5 minute cooldown ready, you deserved to die. Sorry.
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