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Please change rogues....
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Post by
148710
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Post by
325980
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Post by
karlusdavius
Because Lightrain cant handle it, ill never stealth or stun, or use any of my cooldowns again. Then ill be a warior with less survivability.
Stop $%^&*ing a grow a pair. Just because you suck against us doesnt mean we need to be nerfed. If you take any one of our CD's then we will be worthless, just like Open said. How do you think i feel every time I see a pally, knowing that even if i can survive for a couple of seconds, he's just going to buble-heal and ill have to do it all over again. But i havnt come on here crying about it, i just play the game and try harder every time i see one.
Yhe your struggle against a paladin, however most classes struggle against you. SO atm, its good to be you.
Post by
Wanderingfox
This isn't a cry about OP or not.
This is a plea to please fix their survival(amount they get hit per hit, and reducing avoidance), adjust their retarded talents, and stop wasting a minute or 2 of my life with every rogue fight. I'm tired of it.
Every time I get sapped, I go to the fridge for another beer
, because it takes that long for him to stop being retarded and start dieing. Not to mention, if I try to do something, 90% of the time I'll be stuck in caster with the little kid beating on me.
Jeez... You must be wasted after, what, 3 warsongs? :P
Post by
301325
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Post by
karlusdavius
Because Lightrain cant handle it, ill never stealth or stun, or use any of my cooldowns again. Then ill be a warior with less survivability.
Stop $%^&*ing a grow a pair. Just because you suck against us doesnt mean we need to be nerfed. If you take any one of our CD's then we will be worthless, just like Open said. How do you think i feel every time I see a pally, knowing that even if i can survive for a couple of seconds, he's just going to buble-heal and ill have to do it all over again. But i havnt come on here crying about it, i just play the game and try harder every time i see one.
Yhe your struggle against a paladin, however most classes struggle against you. SO atm, its good to be you.
Yeah, because nobody has been QQing about how OP pallys are, so abviously nobody strugles against them.
Your point is invalid.
Point was to a rogue, not a paladin. My point stands.
People struggle against a paladin, infact ill agree and say that most classes do. Its good to be either atm.
3.1.2 saw changes, we will see how it pans out. i doubt rogue and paladin burst will change tho
Post by
79146
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213263
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Post by
karlusdavius
id personally love to see a bubble be dispellable, however it has a high dispel protection, much like
Pain Suppression
. But thats another topic. Or turn a paladins bubble into a kind of
Dispersion
. We can hit you. However your immune to interrupts but cannot attack. Having a bubble with allows them to heal up to max then still attack (even at 50% damage) is crazy.
Post by
243465
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Post by
dslyecix
Rogues can't survive worth a crap. The ONLY thing that keeps them alive is evasion and cloak of shadows.
Try actually playing an 80 rogue and you'll see how frustrating it really is.
You're a ret pally, you SHOULD be eating rogues. If you're not....
Post by
Hurono
Wait, this is coming from a
Ret
Pally? Are you kidding me?
You complain about their survivability yet you can proc instant FoL's, are wearing Plate and can
Bubble
so we essentially have to kill you twice? Seriously?
Not to mention you can freedom out of Kidney and thus save your trinket (oh wait, op racial) for Blind.
Some people are so bad.
This. If you're taking a Holy Paladin it's worse, since when glyphed LoH can be used in arena, which means not 1 long life, not 2 long lives, but
3
.
Paladins are surely balanced.
Post by
Raleandris
I can remember a WSG map early into WotLK which I was running with a DK friend on my disc priest (at which stage even with 800 resi and pain suppression up I couldn't survive a rogue wailing on me 1v1).
So we'd run across the map to get the flag; my friend would get sapped; rogue starts wailing into me with kidney shot and the like. Three possiblities now:
1) If both our trinkets weren't up, I would die and the rogue would run away in the duration of the sap (given he obviously couldn't take the DK).
2) My trinket was up, DK not: I would trinket the first stun, get immediately stunned again and burst down in a couple of GCDs.
3) My trinket down, DKs up; after he sapped the DK, start wailing into me. DK trinkets and tries to peel him off me (DG + chains etc), gets blinded. Rogue stuns me again and kills me in a couple of GCDs before running away again.
4) Both trinkets up; rogue saps DK, stuns and starts wailing into me. Both trinket; rogue vanishes. Then waits until we're preoccupied with something else and gibs me again.
Now parts 1-3 are bloody annoying. But the truly infuriating part is that even when we both had our trinkets up and used them properly... the rogue would just vanish and run away. I think that's why people really hate rogues, the ease at which they can escape revenge when they screw up.
Fortunately now damage and survivability have been balanced to the point at which I can survive the onslaught, turn the tables and start wailing into him... but two buttons later he's gone.
Just a bit of philosophy, hopefully not too much QQ.
You don't trinket out of Cheap Shot... trinket out of Kidney Shot. Nicely done.
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303278
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