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Live
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10.2.7
PTR
10.2.6
Beta
7/10/54 DPS spec
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Post by
363250
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Post by
334662
This post was from a user who has deleted their account.
Post by
363250
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
363250
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
363250
This post was from a user who has deleted their account.
Post by
363250
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
363250
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
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363250
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334662
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Post by
dervasavred
Improved Icy Touch also increase damage (and last i checked damage is good)
I know BS isnt a big part, but it is a part, so higher crit helps
I cant really tell you the numbers (im not lvl 80 sadly) so i cant really back it up but from what ive heard this basicly takes the UH/Blood and UH/Frost builds and combines what they're about (Black Ice and the 2H specalty for Strikes and melee)
The problem with your first two sentences here is this: yes, they yield more damage but is the minor increase to their damage worth the sacrifice of other talents? For instance, Blood Strike usually places very, very low on Unholy's DPS reports. Giving it crit is nigh-worthless in comparison to some talents you can get instead.
Imp IT is the same way. Yes, the talent is more damage, but you need to evaluate how much of your damage IT makes up and figure out if the small boost to that little fraction of your damage is worth those two points.
Post by
251602
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Post by
Aadramelekh
I have one big issue to signal in the original build - not having Bladed Armor is a HUGE DPS loss. And Dark Conviction is also a very good talent to spec into if possible.
A Death Knight decked in ilvl 213 plate gear will sport ~14000 armor unbuffed, and almost 16000 armor while raid buffed. 16000 armor means almost 450 AP. Black Ice gives +10% to shadow damage for 5 talent points, Bladed Armor gives 450 AP for 5 talent points. 450 AP which is good for all damage done, be it
Physical
(Plague Strike, Blood Strike, Auto Attacks, Blood-Caked Blade),
Shadow
(Blood Plague, Scourge Strike, Death Coil, Necrosis) or
Frost
(Icy Touch, Frost Fever).
Bottom line is the only two talent points worth placing into the Frost tree for an Unholy based DPS spec are for Runic Power Mastery, to allow the use of 3 Death Coils per cycle, if they are left for the end of it. Otherwise no talent in the Frost tree is worthy enough to be invested in as Unholy DPS.
Post by
251602
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Post by
dervasavred
A Death Knight decked in ilvl 213 plate gear will sport ~14000 armor unbuffed, and almost 16000 armor while raid buffed. 16000 armor means almost 450 AP. Black Ice gives +10% to shadow damage for 5 talent points, Bladed Armor gives 450 AP for 5 talent points. 450 AP which is good for all damage done, be it
Physical
(Plague Strike, Blood Strike, Auto Attacks, Blood-Caked Blade),
Shadow
(Blood Plague, Scourge Strike, Death Coil, Necrosis) or
Frost
(Icy Touch, Frost Fever).
Bottom line is the only two talent points worth placing into the Frost tree for an Unholy based DPS spec are for Runic Power Mastery, to allow the use of 3 Death Coils per cycle, if they are left for the end of it. Otherwise no talent in the Frost tree is worthy enough to be invested in as Unholy DPS.
BA is an amazing tanking talent and a better-than-average DPS talent. But BA fails to match Black Ice for DPS.
My suggestion to you would be to run the math for each ability's coefficent with your current AP without BA then to do it once more with BA. The gains will be marginal here.
The second thing I would do would look closely at some Recount/WWS reports of yourself over a farm raid your Guild does. Naxx25 is ideal. Look at the overall section, not just bosses. Figure out how much of your damage would be affected by Black Ice and add 10%.
My point with the scaling failure of BA is that at 14k armor the talent is worth 389 AP. At 16k it's 445. At 20k it's 556. The problem here is that you won't gain significant armor from raid buffs or Ulduar gear or even Icecrown gear, likely.
Black Ice, however, scales up with you _much_ better than BA ever will.
Let's look at
Death Coil
. 443 Shadow Damage base and it gains 15% (18.75% with 5/5 Impurity which I assume you have) of your AP as additional damage.
Let's say you have 3500 AP _without_ Bladed Armor. This is 656 additional damage, so 1099 total.
Black Ice would make this DC 1209 by itself.
( 1099 * 1.10 = 1209 )
With Bladed Armor at 5/5, assuming 14k armor
(so 14,000 /180*5 + 3500 = 3889 total AP)
would make this DC 1173 damage
( 3889 * 0.1875 + 443 = 1173 damage).
Even assuming 16k armor, BA will still only make this DC worth 1182.
( 3944 * 0.1875 + 443 = 1182 ).
Already BA is falling behind just unbuffed.
In fact, to catch up, BA would have to put you at 4085 AP to even match the UNBUFFED Black Ice Death Coil. This would require you to be at 21060 armor.
This sounds ridiculous so here's the math:
We know the end result to match the unbuffed BI DC is 1209 so the only unknowns are the AP required and the armor required.
Tackle the AP first. Assume that Y is our variable for AP since it's unknown right now. To get 1209 damage, the equation is:
1209 = 0.1875Y + 443
So solving the equation:
766 = 0.1875Y
766/0.1875 = Y
4085.333 = Y
So the AP required to make our regular DC hit for 1209 is 4085 (rounding down).
Assuming our 3500 AP from earlier, we need 585 AP from Bladed Armor. Assume Z is our armor:
585 = (Z/180) * 5
117 = (Z/180)
117*180 = Z
21060 = Z
Now, all of this being said, there is NO way to get 21k armor without being buffed. This STILL does not match the UNBUFFED Black Ice-boosted Death Coil.
What do you think happens when you start to consider other spells like Unholy Blight, Death and Decay, disease ticks, etc?
Post by
338797
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Post by
dervasavred
Not only do you have lots of extra DPS, but you gain good AP from the 3 points in BA ...Which, unless I am wrong, BI does actually boost Necrosis?
Bladed Armor is worthless without being capped. It needs all 5 points to be worth anything marginal for DPS. Go big or go home.
Necrosis is affected by _nothing_ now. It is completely solo.
No Ghoul Frenzy...
GF has been shown to be tricky but when used correctly is worth 3-4% DPS. Get it.
No B-CB: I found the proc to be low, and for only 25% weapon dmg (even in blood pres, that wouldnt be high) + whatever disease dmg you do, its not much compared to what you can get.
BCB has actually been shown to be worth more than other talents in the tree. It's stronger than Necrosis for certain.
1 in Epidemic: Some might scoff and laugh at this, but I use one Bloodrune on my second rot to hit Pest. so it refreshes the diseases, therefore no need for longetivity (I took one point to make sure I have a safety zone, but you could move it somewhere else if your point precise.)
Are you seriously using Glyph of Disease?
EDIT: I just looked at your spec. Your Glyphs are bad choices. Swap Bone Shield for Ghoul and Disease for Scourge Strike. Necrosis is actually a much weaker talent than it was before so it's used as filler and not as a "OMG FILL THIS UP" talent anymore.
http://www.wowhead.com/?talent#jfVZG0xZfMhI0cdxcq0sout:LrbMmV
is stronger.
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