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10.2.7
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200 New Talents You'd Like To Have
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Post by
291859
This post was from a user who has deleted their account.
Post by
Interest
Druid:
Feral Tree:
Flesh Tearing: 3/3: Your Mangle attacks also have a 33%/66%/100% chance of tearing open the flesh of the target, dealing damage over 15 seconds based on your attack power. This counts as a bleed.
Swift Shifting 1/1 : Reduces the Global Cooldown of all Shapeshifting by 0.5 seconds.
Hunter:
Beast Mastery:
Kindred Spirits 2/2: Increases damage done by your pet by 5%/10% and increases the chance for your pet to get a critical hit by 1%/2%.
Fang and Claw 3/3: Reduces the global cooldown of all focus dump abilities for pets by 0.15/0.3/0.5, and also increases the damage done by Claw/Bite/Smack by 3%/6%/10%.
Spirit Bond 2/2: Restores 0.5%/1% health to both the pet and master every 5 seconds. Increases healing done to both by 8%/15%. Both effects are active only when the pet is active.
Serpent's Swiftness: Increases pet attack speed by 3%/6%/9%/12%/15%, and increases expertise by 1/2/3/4/5. Also increases master's attack speed by same amount.
Marksmanship:
Ephemeral Shots 5/5: 20%/40%/60%/80%/100% of all autoshots deal an additional 5% shadow damage. This shadow damage ignores any damage reduction effects except those that make the target immune.
Black Arrow 1/1 (41 point talent...at least): 15% mana, A shot that reduces movement speed by 40%, and deals (X + 0.1% RAP)Shadow Damage over 15 seconds. Deals reduced damage (75%) to players, and counts as a Sting.
Survival:
Hunting Party: 3 point talent, not 5.
Bear Trap (probably a 41-point talent) 1/1: Entangles the foe in a trap, dealing (X + 0.15% RAP) physical damage over 15 seconds. This trap also reduces movement speed by 100% for the first 5 seconds, and 50% for the following 5 seconds, and 25% for the final 5 seconds.
Warlock:
Affliction:
Death's Plague 1/1: Deals X damage over 30 seconds. It also deals this damage to any enemy within 8 yards, generating 50% less threat against those targets. If a target dies with this debuff, the corpse "crumbles" to dust and disperses into the air, afflicting all enemies within 8 yards with Death's Plague. (Damage will likely be very small)
Demonology:
Improved Enslavement 5/5: Allows the enslavement of demons 1/2/3/4/5 more levels above your own. Because the final rank of this talent allows the enslavement of demons 9 levels above, certain bosses will become enslavable. In addition, the demon has a 20%/40%/60%/80%/100% less chance of breaking free of the enslavement.
I'll be back with more
Post by
95916
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Post by
291859
This post was from a user who has deleted their account.
Post by
150826
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Post by
Interest
Warrior
Protection Tree:
Improved Shockwave 3/3: Increases the range of Shockwave by 5/10/15 yards. Also increases the damage and threat caused by 10%/20%/30% and stun duration by 0.5/1/1.5 seconds.
Post by
Firebird31
Druid:
Feral Tree:
Flesh Tearing: 3/3: Your Mangle attacks also have a 33%/66%/100% chance of tearing open the flesh of the target, dealing damage over 15 seconds based on your attack power. This counts as a bleed.
Swift Shifting 1/1 : Reduces the Global Cooldown of all Shapeshifting by 0.5 seconds.
Hunter:
Beast Mastery:
Kindred Spirits 2/2: Increases damage done by your pet by 5%/10% and increases the chance for your pet to get a critical hit by 1%/2%.
Fang and Claw 3/3: Reduces the global cooldown of all focus dump abilities for pets by 0.15/0.3/0.5, and also increases the damage done by Claw/Bite/Smack by 3%/6%/10%.
Spirit Bond 2/2: Restores 0.5%/1% health to both the pet and master every 5 seconds. Increases healing done to both by 8%/15%. Both effects are active only when the pet is active.
Serpent's Swiftness: Increases pet attack speed by 3%/6%/9%/12%/15%, and increases expertise by 1/2/3/4/5. Also increases master's attack speed by same amount.
Marksmanship:
Ephemeral Shots 5/5: 20%/40%/60%/80%/100% of all autoshots deal an additional 5% shadow damage. This shadow damage ignores any damage reduction effects except those that make the target immune.
Black Arrow 1/1 (41 point talent...at least): 15% mana, A shot that reduces movement speed by 40%, and deals (X + 0.1% RAP)Shadow Damage over 15 seconds. Deals reduced damage (75%) to players, and counts as a Sting.
Survival:
Hunting Party: 3 point talent, not 5.
Bear Trap (probably a 41-point talent) 1/1: Entangles the foe in a trap, dealing (X + 0.15% RAP) physical damage over 15 seconds. This trap also reduces movement speed by 100% for the first 5 seconds, and 50% for the following 5 seconds, and 25% for the final 5 seconds.
Warlock:
Affliction:
Death's Plague 1/1: Deals X damage over 30 seconds. It also deals this damage to any enemy within 8 yards, generating 50% less threat against those targets. If a target dies with this debuff, the corpse "crumbles" to dust and disperses into the air, afflicting all enemies within 8 yards with Death's Plague. (Damage will likely be very small)
Demonology:
Improved Enslavement 5/5: Allows the enslavement of demons 1/2/3/4/5 more levels above your own. Because the final rank of this talent allows the enslavement of demons 9 levels above, certain bosses will become enslavable. In addition, the demon has a 20%/40%/60%/80%/100% less chance of breaking free of the enslavement.
I'll be back with more
i really wish they didnt originally take out black arrow. Would have been a much better 41 pointer then that retarded Silence Shot
Post by
250658
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Post by
Interest
Paladin Tree:
Holy:
Sunlight 1/1: 1.0 Cast Time, 10% Mana, 10 second cooldown. Bathes a friendly target in light, restoring X + 80% SpellPower Health over 8 seconds. Also increases the damage of the target by 10%.
Post by
263543
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Post by
Ayline
This would replace the spell
Unholy Blight
, for those unholy fans out there.
Chaos Strike
(1/1) (10 second cooldown)
Requires 5 points in Rage of Rivendare
1 Unholy 1 Frost
Instant
You instantly attack with
both weapons
, dealing damage as shadow damage plus per disease to all targets within 10 yards of the initial target. Consumes all diseases on the target.
Improved Chaos Strike (rank 1)
Requires 1 point in Chaos Strike
Requires 50 points in Unholy
Your Chaos Strike only consumes 2 diseases.
Improved Chaos Strike (rank 2)
Your Chaos Strike only consumes 1 disease.
Improved Chaos Strike (rank 3)
Your Chaos Strike no longer consumes diseases.
Glyph of Chaos Strike
Major Glyph
Classes: Death Knight
Use: Your Chaos Strike does 20% more damage if the target is affected by Ebon Plague.
No, Unholy Blight is amazing.
Post by
TheReal
I know Shamans got the Fire Elemental totem, but I really wanted to see fire mages get it. Frost has their pet after all!
Makes me think of what the arcane mage's pet could be...
Post by
291859
This post was from a user who has deleted their account.
Post by
Interest
Death Knight:
Blood Tree:
Cross Swipe 1/1: 1 Blood, Instant: Strikes 3 targets instantly for 65% weapon damage, dealing 5% more for each disease effect on the target. Also rends the flesh of the opponent, reducing armor by 5% (stacks 4 times). Causes a high amount of threat in Frost Presence.
Hemophile 5/5: All damaging attacks that use blood runes also heal the Death Knight for (an additional) 3%/6%/9%/12%/15% of the damage they deal. In addition, melee strikes heal for an additional 0.5%/1%/1.5%/2%/2.5% damage done.
Unholy Tree:
Banshee Screech 1/1: 1 Unholy, 1 Frost: Lets out a earsplitting shriek, dealing 150 Shadow Damage to all enemies within 10 yards, silencing them for 3 seconds, and causing them to attack you for 3 seconds.
Post by
201933
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Post by
285985
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Post by
Quicksilver
i would .love this for the priest
-group migation-the discipline priest sheilds everuone in your party for so much damge i would love this! this 4 disc
-every heal now has a 25% chance of restoring renew i would like this
-shadowfire- a large blast of shadowenergy that restores shadoword pain.this in shadow
-spirit of destruction-kinda like spirit of redemption exept u have 15 seconds of dps fun the greatest revenge i would love this! of course in shadow though
-prayer of renew-i would love a group HoT before a pull
(yeah im a true blue discipline healer abd a very bad typer)
Post by
DoomHammer
Fixed Vanish
: Vanish no longer is broken to you. Pets will not still come after you when you vanish, nor will mobs in mid melee break it.
Post by
Interest
Warriors:
Protection Tree:
The Ultimate Bulwark 1/1: You now have the ability to hold a shield in your main-hand slot. In addition, threat generated by Shield Bash increased by 20%
Post by
101776
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