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The basics - hit, crit, haste, and spell damage
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Post by
296635
This post was from a user who has deleted their account.
Post by
asakawa
hard cap is the amount needed to overcome the 17% miss rate on bosses.
there are talents and buffs that give you some of those %s
suppression and cataclysm give 3% to aff and des
draenei racial aura gives 1%
SPriests or boomkin buffs give a further 3%
if you had all of these then stacking hit past 10% would give no return. you hit the soft cap.
depending on the groups you raid with and your talent build you should work out what your soft cap is. being able to make up some hit with a trinket or similar is no bad thing and allows for flexibility.
Post by
irharry
^^ couldn't have said it better
Post by
WoWTheoryCraft
Tables are sucky pants to reproduce here
Heading off-topic a bit here, but if you want to include tables on the forum, just use
code
tags.
They use a fixed spaced font and don't trim double spaces.
Level
Diff PvE PvP
- 4 -- 100% -- 100%
- 3 -- 99% -- 99%
- 2 -- 98% -- 98%
- 1 -- 97% -- 97%
0 -- 96% -- 96%
+ 1 -- 95% -- 95%
+ 2 -- 94% -- 94%
+ 3 -- 83% -- 87%
+ 4 -- 72% -- 80%
+ 5 -- 61% -- 73%
Post by
irharry
Tables are sucky pants to reproduce here
Heading off-topic a bit here, but if you want to include tables on the forum, just use
code
tags.
They use a fixed spaced font and don't trim double spaces.
Level
Diff PvE PvP
- 4 -- 100% -- 100%
- 3 -- 99% -- 99%
- 2 -- 98% -- 98%
- 1 -- 97% -- 97%
0 -- 96% -- 96%
+ 1 -- 95% -- 95%
+ 2 -- 94% -- 94%
+ 3 -- 83% -- 87%
+ 4 -- 72% -- 80%
+ 5 -- 61% -- 73%
Ah thanks muchly. Always nice to learn something new!
Post by
302554
This post was from a user who has deleted their account.
Post by
asakawa
that wall of text is surprisingly uninformative.
hit does not "cut through resistance" and the 1% minimum has been removed.
yes hit is better than crit. of course it is. this has never been up for debate.
Post by
asakawa
lol, it's all relative.
if someone said you need 100hit, 200crit, 150haste and 1500spellpower would you just accept that?
if so then you need to read this thread more than anyone!
Post by
irharry
Its in the sticky. There is no precise number you will always need, it depends on your build, and raid makeup, The numbers are here, but we cannot give you a one size fits all answer, becasue it doesnt exist. If you're here looking for info thats great, but you are going to have to fine tune our answers to suit your requirements
Post by
WoWTheoryCraft
Alright. Then let me ask this. What is the hit cap now? Sorry if i seem like a noob. But i just want to know the hit cap (hit rating not the %) And what would be a good crit% (like TBC was around 20-25% was good for starting in kara and such) and haste will come with time and gear so im not going to worry about haste yet. And spl dmg will come later also. So... Sorry about the confustion. Thanks.
That's the wrong priority for your stats.
Hit ('til capped) > SP > Haste > Crit
For all 'lock specs.
Apart from hit, there is no point (with current gear) at which you stop stacking more important stats for less important ones.
The hard hit cap is now 446 hit rating (17%) at level 80.
If you have a Draenei in your party (not raid) within 30 yards then you can reduce that by 26 (1%).
If you have a Boomkin's
Improved Faerie Fire
or a Shadow Priest's
Misery
debuff on the target you can reduce your hit rating by 79 (3%).
If you have talented for
Suppression
or
Cataclysm
you reduce the required hit rating by 79 (3%) for Affliction or Destro spells respectively.
So your effective hit cap will be somewhere between 262 (10%) and 446 (17%) hit rating.
Post by
irharry
Alright. Then let me ask this. What is the hit cap now? Sorry if i seem like a noob. But i just want to know the hit cap (hit rating not the %) And what would be a good crit% (like TBC was around 20-25% was good for starting in kara and such) and haste will come with time and gear so im not going to worry about haste yet. And spl dmg will come later also. So... Sorry about the confustion. Thanks.
That's the wrong priority for your stats.
Hit ('til capped) > SP > Haste > Crit
For all 'lock specs.
Apart from hit, there is no point (with current gear) at which you stop stacking more important stats for less important ones.
The hard hit cap is now 446 hit rating (17%) at level 80.
If you have a Draenei in your party (not raid) within 30 yards then you can reduce that by 26 (1%).
If you have a Boomkin's
Improved Faerie Fire
or a Shadow Priest's
Misery
debuff on the target you can reduce your hit rating by 79 (3%).
If you have talented for
Suppression
or
Cataclysm
you reduce the required hit rating by 79 (3%) for Affliction or Destro spells respectively.
So your effective hit cap will be somewhere between 262 (10%) and 446 (17%) hit rating.
Thank you. I always thought it was hit>sp>crit>haste. O well. I was wrong. Thanks for letting me know. So around 262-446. So... I'm going to get to about 320 or so just so im good so i dont have to worry to much just incase one of the classes arn't in the raid. Again. Thank you for the help. :P
I'm going to point ou one more time that ALL of this is in the sticky.
Post by
asakawa
So... I'm going to get to about 320 or so just so im good so i dont have to worry to much just incase one of the classes arn't in the raid. Again. Thank you for the help. :P
this is why nobody wanted to give you a number. the point is that your hit cap is NOT 320 but that's what you've decided on. it would be much better to just understand the various factors that can effect your hit rating instead of asking for a number and going and getting that number on your gear.
if you can't be bothered with this sort of thing then perhaps raiding isn't for you...
Post by
asakawa
from
this
sticky:
You get a 1% buff from the Drainei Racial (alliance only, and only party wide, this is NOT a raid wide buff).
You get a 3% debuff on the mob from either spriest misery, or doomkin faerie fire (these do NOT stack).
You get +3% from talents (although you may drop the talents as you get the hit rating on gear).
it's all right there in the sticky, the same thread that you're posting on now. WTC very kindly rewrote all the information you could've gone and read yourself.
irharry went to the trouble of compiling all this information and you posting the same thread asking for the same information is ignorant.
Post by
asakawa
I'm sorry for getting confused with all the other stuff irharry said.
you should've just stopped there.
btw, malediction is in high DPS affliction builds. this isn't tBC, stop using your build as an excuse for doing bad DPS.
also... "male warlock"? i really hope you're shortening malediction there cos RP scares me.
grow up.
stop being lazy.
stop asking others to précis a post that you could read yourself.
take some responsibility for your own build, dps and knowledge.
Post by
248817
This post was from a user who has deleted their account.
Post by
asakawa
oh dear. now it looks like i triple posted >.<
Post by
313689
This post was from a user who has deleted their account.
Post by
313689
This post was from a user who has deleted their account.
Post by
sasexw
Lets say you are an entrance raider at level 80, and you have 0 hit, and 25% crit.
If you have 0 hit, you will have a 17% miss chance against "boss mobs" so your hit table will look like,
17% of your spells will miss
25% of your spells will crit
58% of your spells will hit
just want to make a correction and make this more clear
If you have 0 hit , 17% of your spells will miss
And then thats how it goes to 2 pieces.83%of your spells will hit the target WHICH WILL RESULT in 25% of these spells to be critical hits
Edit:Typo
Post by
asakawa
i don't really understand sasexw's post (i reread it a few times but can't make head-nor-tail of it)
however, crit rate is lowered by low hit rates.
a roll is done to see if it's a hit or miss then a separate roll is done to see if the resulting hit is a crit. it's not 25% of spells cast, it's 25% of hits.
to find out your adjusted crit rate (after misses) you multiply your crit and hit percentages.
using our example:
25% x 83% = 20.75%
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