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50% overhealing .. avoidable?
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Post by
MegaVolt
If your speaking about me saying recount does not matter you did not read my post.
Since I did read your post I am obviously not speaking to you ;) What made you think that?
I was referring to Gorefiend of course.
Post by
260787
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Post by
404185
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Post by
MegaVolt
Recount matters less to the raid for healers than it actually does matter (if that made sense). I may have been blunt about it, but my point is the same as curlymon's. In order to get a proper understanding of it, you need to look at
every
aspect of the fight, and for most people, that's just not possible. Generally speaking, people will look directly at healing meters and overhealing meters and judge healers from that, which is ludicrous. Those 2 meters alone play very little importance when you look at the larger picture.
I don't agree. Just because you can't look at every healers total healing done and judge him by this single number you can't say Recount matters less.
For example if you disregard all tank healers and just compare the raid healers healing done that number is very significant.
Depending on the fight you can even compare the tank healers healing done with each other (e.g. on Twin Valks when both tanks should take about the same amount of damage).
And - which is way more important - Recount does allow you to get a detailed view of the healers spells used, on the amount of crits, who they cast it on and so on. Yes, only looking at total healing done is stupid - but Recount can do so much more! And this "so much more" part is what enables a skilled raid leader to judge the performance of any healer with high accuracy.
Also extremely useful is the death tab. Click on it and you will see the combat log right before somebody died. It's probably the single most important tool to have if you want to know what went wrong in a wipe. And it's extremely useful to find out if you really have to blame the healer and what he did wrong.
I agree that stupid raid leaders use Recount in a bad way, possibly kicking good healers because they just don't know better. But that's not a problem with Recount, that doesn't make Recount bad.
Recount has so much more then only 2 meters.
Depending on how long Phase III drags on (which generally depends on whether people have died along the way, and how many),
sometimes
it becomes enough to push me over when combined with my random raid heals and tank HoTing in Phase I and II. But usually not.
Fights with consistent raid wide damage though, like Valkyr, I'm pretty much always on top (and you don't even need to try very hard; just rejuv as many people as possible).
Are you talking about hard modes or normal modes here? In NM I'd agree, in HM: No way. In Anub 10hc p3 I have to raid heal as much as I possibly can just to keep people alive. No slacking, it's the full out max HPS rotation or people die. I even glyphed Rejuv specifically for that encounter just to have some sort of cushion in case something goes slightly wrong. My guild did ToGC 10 several times now and this week was actually the first time I was not on top of the meter in the Anub fight - mainly because I was slacking in p1 and p2 (went into p3 about 20% behind) and the off tank lost an add in p3 so I died (and had to rez with Soulstone which enabled us to still finish off the boss but I lost quite a bit of healing while being dead). At the end I was less then 1% below the tank healer ;)
Long story short: For hard mode Anub p3 I'd be very surprised if the raid healer wouldn't be on top of the meter or at least very close to it.
Post by
260787
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Post by
MegaVolt
10 man hard mode is completely different than 25 man. If you blanket the raid like you're talking about, Anub will gain way too much health and you'll just hit an enrage timer and he'll be sitting at 100%.
I guess that really depends on the number of healers ;) This would be true for 10man too if you run it with 3 healers. It's just that most guilds seem to do it with 2.
So if you run the 25man one with your normal amount of healers then yes, each one healing a bit less and only saving people with the debuff might be a good idea. If you run with fewer healers then each has to heal more ofc.
Just look through worldoflogs. There are plenty of 25man logs with healers that have >15k or >20k hps in p3 hm. But I have to admit I haven't healed that fight myself yet (on 25man, done it on 10man) so I can't really speak from experience.
Post by
155741
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Post by
260787
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Post by
MegaVolt
Something I always wondered about ... in normal mode the leeching swarm takes 10% of the party HP but always a minimum of 250.
In hard modes it's 20% and 30% of the targets hp ... but does the minimum hp also change to 500 / 750? or is it still 250?
And look at
http://www.worldoflogs.com/reports/6gFwc5egKGPokblz/sum/healingDone/?s=9545&e=10033#Pilate
He seems to be doing fine while all out healing with max hps (over 15k in p3). Rejuv ticking on someone will hardly bring them much higher then 5k, the aura does quite a bit of damage after all.
Post by
260787
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Post by
108118
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Post by
Socialnorth
Ah, but I've always thought that rejuv. would produce a MUCH lower HpS, with it being a 3 seconds per tick, spell - but I'll try rejuv. instead of LB nonetheless, next time I raid - thanks for the advice! :)
Make sure to buy Glyph of Rejuvenation | Glyph of Swiftmend | Glyph of Wild Growth | Glyph of Innervate | Glyph of Unburdened Rebirth | Glyph of Rebirth :)
Post by
Socialnorth
10 man hard mode is completely different than 25 man. If you blanket the raid like you're talking about, Anub will gain way too much health and you'll just hit an enrage timer and he'll be sitting at 100%.
I guess that really depends on the number of healers ;) This would be true for 10man too if you run it with 3 healers. It's just that most guilds seem to do it with 2.
So if you run the 25man one with your normal amount of healers then yes, each one healing a bit less and only saving people with the debuff might be a good idea. If you run with fewer healers then each has to heal more ofc.
Just look through worldoflogs. There are plenty of 25man logs with healers that have >15k or >20k hps in p3 hm. But I have to admit I haven't healed that fight myself yet (on 25man, done it on 10man) so I can't really speak from experience.
I've been healing the Anub fight, ( not on Grand Crusader, since our GM was sick the Guildrun day :x ) But after my experience on the normal mode, i preferably just made sure their life was at between 30-50% wich was pretty easy, doing i had Natures Swiftness + Healing Touch in the case it should go veeery wrong.. else it was just Swiftmend if they ran down on the 10%.
Post by
404185
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