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10.2.7
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10.2.6
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3.1 Glyphs
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Post by
andyplayswow
Wich ones you are taking?
Im taking these for Prot:
http://ptr.wowhead.com/?item=45747
http://ptr.wowhead.com/?item=45742
http://ptr.wowhead.com/?item=45745
Post by
112375
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Post by
blademeld
http://ptr.wowhead.com/?item=45744
- mana efficiency, unneeded
http://ptr.wowhead.com/?item=43869
- 10 expertise
http://ptr.wowhead.com/?item=45747
- 20% less damage at the cost of 20% threat
http://ptr.wowhead.com/?item=41100
- make taunt not miss, unneeded with Hand of Reckoning.
http://ptr.wowhead.com/?item=41092
- More damage on Judgements.
http://ptr.wowhead.com/?item=45742
- Hammer of the Righteous hits more target, trash-tanking glyph.
http://ptr.wowhead.com/?item=45745
- 3% less damage taken at all times.
http://ptr.wowhead.com/?item=41101
- More damage to boss mobs and does not hit anything not your target.
I'll take the judgements, 3% less damage and Avenger's shield.
Post by
ArgentSun
I think Divine Plea is a 100% must. This one should be a GETNOW for every Tankadin.
My choice for the other two will be Judgement and either Hammer of the Righteous or Salvation, depending on what I end up tanking in Ulduar. Where Salvation will be more of a "Oh, %^&*!" button, than something I'll keep for its whole duration. Click, eat big hit, click off.
Post by
114144
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Post by
123609
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Post by
blademeld
Actually, Rob1n, I fit AS into my rotation all the time during boss fights. Once I've got my 5 stack Vengeance going, I'll typically swap out my HotR for AS, or Exorcism. Both hit harder than HotR, and can easily fit in every couple rotations.
Flexibility is key in tanking.
Post by
114144
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Post by
blademeld
/shrug
Personally, I like the fact that it doesn't go an hit my OT's and his uncle's or w.e.'s target anymore.
The other option being the 10 expertise... and well, it's never proven an issue for me before but we'll see once I start playing again and actually do some in-game testing.
Post by
331817
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Post by
114144
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Post by
153856
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Post by
Quest
Wich ones you are taking?
Im taking these for Prot:
http://ptr.wowhead.com/?item=45747
http://ptr.wowhead.com/?item=45742
http://ptr.wowhead.com/?item=45745
I agree with this pretty much. Generally though I'd only list 2 glyphs, as the DP glyph is way too obvious for pretty much anything youll possibly do with your tank. Solo instance, 25man, PvP, farm ect.
Actually, Rob1n, I fit AS into my rotation all the time during boss fights. Once I've got my 5 stack Vengeance going, I'll typically swap out my HotR for AS, or Exorcism. Both hit harder than HotR, and can easily fit in every couple rotations.
Flexibility is key in tanking.
Why would you swap out a higher TPS move instead of a smaller one to gain a bigger overall boost? Scared JotJ will drop off? Eh? YOU SCARED?
Post by
ArgentSun
The reason I didn't take Seal of Vengance Glyph was because I was planned on trying Seal of Blood for max TPS tanking. But I am going to have to see how much damage I take from it, and how great my TPS boost is, if any.
Post by
blademeld
Why would you swap out a higher TPS move instead of a smaller one to gain a bigger overall boost? Scared JotJ will drop off? Eh? YOU SCARED?
lolwut?
Post by
Quest
The reason I didn't take Seal of Vengance Glyph was because I was planned on trying Seal of Blood for max TPS tanking. But I am going to have to see how much damage I take from it, and how great my TPS boost is, if any.
It will be small unless you got alot of hit/exp gear already. Most of witch is going to drop in Ulduar so I'd wait till then to switch over. =P
Post by
Quest
Excuse me if I'm alone here... but I think that this Divine Plea refresh thingy... is bad.
I mean: sure, great for bosses, instances... etc. But what about soloing? I am sure than I'm not the only paladin that makes Stratholme in two pulls (need money... much funnier than 5 daylies). Last week I soloed Onyxia. I'm still trying Attumen and Moroes in the old Karazhan. UBRS. That 80 elite that is sitting right in <MY> saronite node.
Can it be done with HALF the heal from JoL/SoL? Now you can bubble, and cast 3 Holy Light that fill your green bar. That will be half a green bar if DP lasts forever.
I don't know.
Come on, you solo all that and you arn't a friend of macros? You must be masochist!
/cancle DP
/cast Holy Light
or something similer
Post by
273977
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Post by
svirve
Seeing as everybody on this forum is playing prot i'll go at it for the holydins.
Glyph of Beacon of Light
- 30 extra seconds, very lovely indeed.
Glyph of Divinity
- If this works as the current version it'll give you 5850 mana when used on yourself.
Glyph of Flash of Light
- If you're not doing 25 man raids this may be favourable over HL glyph.
Glyph of Holy Light
- Every paladins favourite.
Glyph of Holy Shock
- 5 sec CD on HS? Yes plox! (increasing the HPS by 20%)
Glyph of Seal of Light
- Inferior to SoW
Glyph of Seal of Wisdom
- Every bit of mana is precious.
Personally as im playing a 37/0/34 spec atm i'll be going for:
Glyph of Holy Shock
Glyph of Seal of Wisdom
and then the HoJ glyph.
Post by
114144
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