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Live
PTR
10.2.7
PTR
10.2.6
Beta
3.1.2 NERF
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Post by
240844
This post was from a user who has deleted their account.
Post by
Kramp
Ok, it's time to calm down a bit.
The glyph nerf is a bit painful but honestly, I can live with it.
Between the 15sec CD of charge and the 25 CD of Intercept, We can catch up a running target 6 times/minute. Wich is more than enough.
With armstring ( with procs ) and piercing howl, I think warriors are better than paladins and DKs to keep a target near them.
Besides, since it's a glyph nerf, we have now 1 major slot open.
The Jugg nerf was EXPECTED, 100% crit on a very dangerous attack every 12 secs was WAY OP.
The 3.1 gave us Jugg with 100% crit MS but honestly, charging in combat is so goldy,that, even without the crit MS, I would have wet my pants with tears of joy.
P.S: We are recieving a little nerf but it seems that a portion of the pvp warriors community can't ear that word without yelling.
Post by
WarriorsFtw
They want to prevent arms to be as good as DK/Retri in PvP.
Post by
Hyperspacerebel
They want to prevent arms to be as good as DK/Retri in PvP.
They want to kill the English language.
Fixed.
Post by
Rekijan
I think this nerf is very unfair, warriors were not op they were finally balanced again. Guess ppl didnt like their free warrior kill taken from them.
Seriously what about the op priest/rogue comp or ret burst?
I'd be fine with the warrior nerf if others were being 'balanced' alongside me, but this way its just unfair.
Post by
363599
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Post by
Rekijan
Except no one takes the op glyph, you cant apply ms if they kite you and bleeds are affected by resilience.
Post by
363599
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Post by
262953
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Post by
363599
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Post by
105402
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Post by
Porcell
It's like people don't even read what the nerf is. Instead of a 100% chance to crit you instead get a 60 to 65% chance to crit. You still get to charge in combat.
That's not a huge nerf. That's a "balancing" of the ability. Get over yourselves.
Post by
105402
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115964
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335276
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365939
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