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Guild leadership
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Post by
doghouse
I found myself in the possession of a level 2 guild when the leader stopped playing WoW sometime ago. At first I made it a "banker", but after a fall out with the guild my main was in, I decided to start leveling my "banker". With the help of some friends made level 18, but I wanted to give my members more.
I am not a raider, but want to make it possible for my members to raid and RBG, and am in need of advice. I want to provide what would be needed for the raiders, but not sure how far I should go. I want them to enjoy themselves, but what level of support should I provide? I don't want it to become a huge challenge to do so and place unfair expense on non-raid members. What should be expected of the raiders contribution?
Post by
678294
This post was from a user who has deleted their account.
Post by
1093101
This post was from a user who has deleted their account.
Post by
Lordplatypus
organize guild-group heroics dungeons and such.
They're how you pull in extra cash to pay for guild repairs.
Trust me on this one.
Post by
678294
This post was from a user who has deleted their account.
Post by
Wowpixel
I am not a raider, but want to make it possible for my members to raid and RBG, and am in need of advice. I want to provide what would be needed for the raiders, but not sure how far I should go. I want them to enjoy themselves, but what level of support should I provide? I don't want it to become a huge challenge to do so and place unfair expense on non-raid members. What should be expected of the raiders contribution?
Offer the basics to attract and actually keep them.
1. Obvious is guild repair, and on progression nights, flasks/food. 10 players with 10 wipes can add up quickly. This is why some guilds will sell back BoE drops from raids at 20% or such to raiders to fund the repairs/buying mats; or sell them on the AH for non-usable BoEs. That's how that's funded by raiders.
2. Have Vent/Teamspeak. Having this also shows you're willing to commit to the guild (not some flyby-night guild), too.
3. Have firm rules on raid attendance and keep to them (as you'll find people mysteriously disappear on progression nights, but will reappear on time and ready on the boss that drops their loot).
4. Pick a good raid leader with people skills (preferably who plays all three roles). This is critical for new guilds, as there's little to hold the raid together if there's little guidance. You're starting off without raid progress, and without it the good raiders would be skeptical to join (the "What do you have that they don't?" question).
5. If you're not interested in managing the raid formation itself, recruit also a raid coordinator for that job. Raiding is a commitment in itself (it will take tabs of your guild bank for BoEs/enchants/gems and consumables too).
Post by
Catwalker1
As you build your guild their "earnings" from quests contribute to the guild bank; be selective and not in a rush to "grow" your guild. Sometimes word of mouth and actions when running randoms and lfr will influence people to join. As guild leader I use guild tithe add-on with all my "girls"; some of my officers do some just donate. I don't require anyone to contribute and do limit the amount that can be withdrawn (learned that the hard way from a guildie who seemed trust worthy the ripped the guild off for over 30k gold). Learn from what you didn't like in your last guild. Be friendly and helpful but don't take it personally if someone leaves, not everyone will be a good fit from either side. I separate myself from being raid leader, then there can be no claims of conflict of interest and because I am a raid-tard....stuff on the ground? I'll find it.....something to fall off of....first one down....most of all enjoy the good people in your guild, I know the Raging Inferno is home and family to me on AD.
Enjoy the game and have fun, real life comes around too fast
Post by
Izichial
If you weren't planning of leading activities yourself primarily but still want those activities to happen in your guild, like Wowpixel said you want to have someone doing it. That doesn't mean your involvement has to end there, there are plenty of small things that needs doing. Keeping the guildbank organised and cleaned, selling stuff that need to be sold (BoE epics etc), buying stuff that needs to be bought (feasts I guess, since we don't have cauldrons anymore).
Set clear boundaries around what you should and should not do. The analogue isn't very direct but think of the guild as a website and yourself as a webmaster for it. You're keeping it running and making sure it's adapted to the needs of it's users but you don't need to be involved in what the people using it actually do.
Post by
ElhonnaDS
I think it's difficult for a guild to keep a consistent raid schedule when the leadership of the guild isn't involved with the raiding. Not impossible, but more challenging. As other have said before me- you need a good strong raid leader to get things going. The issue I foresee, though, is that it's really hard to convince someone who is interested enough in, and experienced enough to, lead a raid successfully to join a guild with no standing raid team and no experience raiding. I think most people who would qualify for raid leading would be hesitant to join a guild that will have probably 3-4 weeks downtime before recruiting enough people to have a raid team, and with no existing support structure for the raid team in terms of established tanks/heals/DPS. And I think that one of the most frustrating things, one of the things that tends to cost guilds players, is to have a raid group that goes night after night and clears no content.
I would, in your position, not worry about building a raid team or attracting raiders, until you had a raid leader who was committed to helping you build a team from scratch. It could be that one of your current members will step up and do it, or that you will meet someone new to the server who isn't finding a spot with another guild. But if you recruit a raid team before you have anyone to lead the raids, you'll end up with revolving door membership.
Stocking the GB is definitely a good idea, though, if that is your long term goal.
Post by
Eccentrica
Having been in a similar position myself I can tell you with all honesty that you have to lead by example. As others have said, it is very difficult to have successful guild raid or RBG teams without involvement from guild leadership.
If you would like to have teams available for your guild members but want to minimize your involvement, you could initiate teams, but leave yourself an out, so to speak. Organize weekly Old School Raids to get the ball rolling and participate yourself. These can be a lot of fun and are a relaxing way to cap out the week. My first raid as Guild Leader was a series of naked raid runs, starting with AQ10. Raiders could only equip one primary weapon but were totally naked otherwise. Then, only gear you won or looted could be equipped. (Tabards were permitted for the more modest). It was stupid and silly and loads of fun, and got the ball rolling on developing the teamwork and camaraderie which eventually resulted in the guild fielding two progression raid teams.
Once you have shepherded a team together and nurtured it into some semi state of being, you could then ease yourself out and let them carry on to whatever raids they desire. Your initial participation will let your guildies know that it's 'ok' for them to do these kinds of activities. It will also let you see what leadership abilities your guildies have and will help you choose an appropriate raid leader.
Once the ball is rolling you can then start to consider ramping up raid support. I created a rank that progression raiders would hold for the duration of the raid only. It gave them access to a higher repair limit for the raid. By only granting the rank for the duration of the raid it prevented the nonraiders from feeling less than equal and kept a cap on how much repair money was being drawn from the guild bank.
I also created contests for the purpose of gathering raiding consumables and materials, most of which counted towards various guild achievements. This got everyone, raiders and non raiders alike, participating. Non raiders got a chance at gear or prizes and raiders got bank tabs stuffed with materials and consumables. At one point we were working on getting the feast recipe which is rewarded by the achievement
That's a Lot of Bait
. We were about 1,200 fish short of the achievement. I created a fishing contest and offered 1000g to the first three people to mail me 12 stacks of either Deepsea Sagefish, Fathom Eels or Highland Guppies or any combination thereof, and 500g to the next three people to do so. Within the week we had our feast recipe, a ton of feast mats and a couple of happy fishermen (who didn't happen to be raiders).
Providing benefits to the non raiders is also important. We had a policy of storing unneeded BoE raid drops and recipes in the guild bank. We kept Essence of Destruction and epic gems in a separate locked tab. Stored items could then be purchased by anyone in the guild for 1/2 the going AH price, with raiders having first right of refusal on the Essence of Destruction. In this way our non raiders could get some very nice upgrades or add to their recipe collections without having raided themselves.
Whatever you choose to do, you will need to either be involved yourself or have the activity leaders in guild leadership positions in order for it to truly be a guild activity. The most important thing of all, in my opinion, is to create and nurture a strong and vibrant community of people who respect each other and enjoy each others company regardless of what activities the guild does. That can only be done with strong and caring leadership.
Post by
lankybrit
I would suggest what I did to help a re-roll guild I was in lately, but it requires that you have a high level toon and plenty of gold, which I assume you don't. Anyway, here's what I did.
I organized a week long Guild XP challenge. 1st, 2nd and 3rd would get prizes. That is, the 3 with most Guild XP earned in that week. I ran this once every 2 weeks. So, one week on, one week off.
The prizes for 2nd and 3rd were 500g and 250g, and for first place it was 1000g and a bunch of pets and something relevant to their character (profession or gear related etc.).
Anyway, people seemed to like it, and it helped level the guild (before the MoP guild XP changes).
Cheers.
Post by
292411
This post was from a user who has deleted their account.
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