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Casual content, and the lack thereof
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Post by
368807
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Post by
300838
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Post by
apocalypsa
Casuals whine about to less casual content, hardcores whine about to much.
Cant you guys just be happy?
Post by
612548
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Post by
812164
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Post by
285998
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Post by
Bozicek
I know what you mean
I stop raiding after we downed LK (10% buff if i remember right)
Now I have nothing to do...
level alts...nah
playing with AH...done that, got bunch of money...stop becoming fun
achivments...doing
Lore...would be fun, but in Vanilla is only; go here pew pew, fly there pew pew, and back here pew pew...not chalange in there (you one shot all)
I hope that Fireland daily would bring back some fun...yes it is grinding and I only hope it wont be like Tournament in WotLK (same stupid 5 quests for one month...and than u get 10 same stupid quest until the end)
Post by
Karrie
Raids basically require raid guilds
No, raids basically require groups of competent people. The fact that you can't find one of those outside of guilds just proves that people without guilds are not only terrible players, but also terrible people that cannot socialize. People like you.
If you stopped crying for a second and took a look around on your server, you'd find many guilds that do raid casually, casual as in 'hey we seem to have 10 people online, are you up for some raiding?' Join one of those.
Or maybe try to make a couple of friends ingame and ask them to take you with them and their guild on one of their farm/alt runs.
Socialize. This isn't a singleplayer game; you do need to interact and cooperate with other people. It's what actually makes this game fun for most people.
Post by
821119
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Post by
lankybrit
Why are you so against leveling alts?
Just level ones with professions you don't have and use it to supplement your main.
Without that, I think Achievements are the way to go. Run old dungeons solo for some Rep achievements etc.
Cheers.
Post by
Orranis
Cataclysm has been releasing more 'casual' content than ever before. More heroics than were in any other expansion, not to mention new one's coming out. Huge daily quest hub with Fireland's? Sure. Tier one Cataclysm raids about to become super casual friendly? Yes. It wasn't until 3.3 that new heroics were released, and a similar patch into Lich King which introduced the Argent Tournament (though I think the new one sounds much better). The only difference is that non-casual content (e.g. raids) is no longer accessible to casuals and mind-numbingly easy to any semi-hardcore player.
Post by
Azazel
I'm a casual. There's too much in the game for me to do, it's almost overwhelming.
Post by
banokawow
This definitly is a QQ thread. I, like you, had started in "vanilla'. I have enjoyed the game so much, that I have paid and played ever since then. I am by no means a "hardcore" raider and now, even on my 5th 85, I only have 1 that is ZA/ZG ready. If you seriously have nothing to do in Cataclysm, it is because you really aren't trying very hard to look for things to do. Cataclysm does not require you to raid at all. It is very easy to immerse yourself in the lore and just quest. I made another toon just to see the lore progression from the start. I have seen blizz cater to every level of player and made the game better imho.
Post by
Interest
Cataclysm has been releasing more 'casual' content than ever before. More heroics than were in any other expansion, not to mention new one's coming out. Huge daily quest hub with Fireland's? Sure. Tier one Cataclysm raids about to become super casual friendly? Yes. It wasn't until 3.3 that new heroics were released, and a similar patch into Lich King which introduced the Argent Tournament (though I think the new one sounds much better). The only difference is that non-casual content (e.g. raids) is no longer accessible to casuals and mind-numbingly easy to any semi-hardcore player.
Well for the sake of argument, allow me to detail my situation, and why most of that won't mean jack to me:
-I have no time to do heroics, let alone raid (due to an unstable schedule). Just because it's becoming easier doesn't mean it'll take 10 minutes to do. This doesn't mean I WANT the current content to be like this.
-Dailies can only go so far. Also, the lack of bombing run dailies and the like makes me rather sadface.
-Most content requires the player make a time investment. There's not much room to just log off and continue. You can't log off in a Battleground and expect it to continue where you left off, etc. The fact there's so little content that does not require a time investment isn't really good for players like me, who are unable to invest the time on the content available (PvP, PvE, or otherwise). Such content is also limited. You can only do daily quests once a day. You can only do so many quests. You can only do X activity so much to the point you die from monotony. There needs to be variety and a larger volume of such content available!
Solution: Compromise by developing content that anyone can easily do and pick up where they left off. Either that or make the content not so severely penalizing for pressing the log out button at an unorthodox time. This is the reason why sandbox games like Minecraft and Terraria are so successful: because they provide players with such content. If World of Warcraft could provide similar content on top of the content available, I can almost guarantee subscription numbers would skyrocket. My suggestion compilation provides some alternative content that players can do with the brief, fleeting moments they have available.
Post by
Toldu
I'm a casual. There's too much in the game for me to do, it's almost overwhelming.
Lol, these are my sentiments as well. I can log 30+ hours a week doing solo casual stuff and still feel like I have left things undone.
Post by
Cant
Of course there was plenty to do in Vanilla, everything was new. Each zone was a new experience and I didn't know what professions were until late in Vanilla. I never raided, so I can't comment on the endgame content, but I did PvP and that ranking system was horrible.
You could pvp for hours and not know your ranking until the following Tuesday. Not to mention AV lasted for hours. The game was forced to evolve into what it is now because the masses are all about gear and could careless about experience getting it.
I do miss farming for epic's like the spellfire set. Most rewarding feeling ever!
Post by
533681
This post was from a user who has deleted their account.
Post by
Interest
Cataclysm has been releasing more 'casual' content than ever before. More heroics than were in any other expansion, not to mention new one's coming out. Huge daily quest hub with Fireland's? Sure. Tier one Cataclysm raids about to become super casual friendly? Yes. It wasn't until 3.3 that new heroics were released, and a similar patch into Lich King which introduced the Argent Tournament (though I think the new one sounds much better). The only difference is that non-casual content (e.g. raids) is no longer accessible to casuals and mind-numbingly easy to any semi-hardcore player.
Well for the sake of argument, allow me to detail my situation, and why most of that won't mean jack to me:
-I have no time to do heroics, let alone raid (due to an unstable schedule). Just because it's becoming easier doesn't mean it'll take 10 minutes to do. This doesn't mean I WANT the current content to be like this.
-Dailies can only go so far. Also, the lack of bombing run dailies and the like makes me rather sadface.
-Most content requires the player make a time investment. There's not much room to just log off and continue. You can't log off in a Battleground and expect it to continue where you left off, etc. The fact there's so little content that does not require a time investment isn't really good for players like me, who are unable to invest the time on the content available (PvP, PvE, or otherwise). Such content is also limited. You can only do daily quests once a day. You can only do so many quests. You can only do X activity so much to the point you die from monotony. There needs to be variety and a larger volume of such content available!
Solution: Compromise by developing content that anyone can easily do and pick up where they left off. Either that or make the content not so severely penalizing for pressing the log out button at an unorthodox time. This is the reason why sandbox games like Minecraft and Terraria are so successful: because they provide players with such content. If World of Warcraft could provide similar content on top of the content available, I can almost guarantee subscription numbers would skyrocket. My suggestion compilation provides some alternative content that players can do with the brief, fleeting moments they have available.
Honestly I don't think WOW then is really your game. It seems like you want a more solo-oriented RPG. Well that "aint" wow. Yes. There are several thousand quests in WOW and some nice places to explore. Lore is pretty deep if somewhat cookie cutter FRPG. Some professions (though not very well implemented). A FEW vanity items but no great way to display compared to games with player housing. But the vast majority of Blizzard's programming and game design are spent on multi-player efforts - from raiding, to dungeon groups to PVP. Its "solo" focus really is a stepchild to the group.
I too long for a great and immersive RPG of old. May we someday get Baldur's Gate III. But it is called a massively MULTI player game for a reason and, as such, it really is never going to be focused on "casuals" if what you mean is a game people play an hour a week at some time which they decided spur of the moment to engage.
Well that's the thing. I already play those. I play WoW because I know how to force every last drop of fun out of it with the time I have (Battlegrounds, for instance, since I have 10 85s and can afford to relog), but not everyone is willing to do that (or doesn't have enough characters to bite Deserter debuff bullets and so on). Besides, that's no excuse to put in solo-oriented content (keep in mind this would be on top of existing content, so "multi-player" content would remain unchanged.)
Errata: This is just my CURRENT situation, just to clarify. During the actual school year I have a lot more time on my hands (shocking because I'm a college student, but internet availability is limited at the place I'm currently at for the summer).
Post by
Koruchan
-Most content requires the player make a time investment.
Not trying to be a troll here, but that's just how WoW is. You can't very-well make save points on something that is being worked on by more than one player, like a BG. We can't just be like "oh, well, a person in the BG needs to go, let's pause the BG and finish it later." MMOs cater to many people doing the same thing at the same time. A time investment has to be made and if it can't be made, the player needs to find another game, not whine that the game doesn't completely cater to their style. That's why many different kinds of games exist. So that if one isn't giving you everything you hoped for, maybe the next one will.
My stance on this game has always been that if you don't have the time to sit and do something, don't queue for it. Nothing annoys me more than a healer who comes into a heroic saying "okay guys, I have five minutes before I have to leave, let's do this quick." Especially with the fact that if you're in a heroic with undergeared people, most will want to use CC and generally take your time a little more so you don't wipe. If someone queues up 10 minutes before they have to go to work, that's their problem, not mine, and I shouldn't have to suffer for it. They should manage their time better or play another game. Just my opinion on it.
Post by
Interest
-Most content requires the player make a time investment.
Not trying to be a troll here, but that's just how WoW is. You can't very-well make save points on something that is being worked on by more than one player, like a BG. We can't just be like "oh, well, a person in the BG needs to go, let's pause the BG and finish it later." MMOs cater to many people doing the same thing at the same time. A time investment has to be made and if it can't be made, the player needs to find another game, not whine that the game doesn't completely cater to their style. That's why many different kinds of games exist. So that if one isn't giving you everything you hoped for, maybe the next one will.
My stance on this game has always been that if you don't have the time to sit and do something, don't queue for it. Nothing annoys me more than a healer who comes into a heroic saying "okay guys, I have five minutes before I have to leave, let's do this quick." Especially with the fact that if you're in a heroic with undergeared people, most will want to use CC and generally take your time a little more so you don't wipe. If someone queues up 10 minutes before they have to go to work, that's their problem, not mine, and I shouldn't have to suffer for it. They should manage their time better or play another game. Just my opinion on it.
That is generally why I offered alternatives where players can't cause grievance to other players. Hence the "solo-oriented content" statement. I never said to flat out remove or change what's already there. A 5-man run will remain a 5-man run. Progression will remain more or less unchanged. Playing with other people will likely still be more rewarding, but players who want to be able to do something briefly, log off, then log in and continue, or at least be able to try to do something, log off, and not penalize themselves or other players in the process should not be denied.
And by the way, such content (for players who want to do something solo) is there. It's just there's simply not enough of it at the current time (or it becomes stale quickly). It's rather depressing that you can do enjoy (solo) content more while leveling then be unable to enjoy the same type of content at the end game level because of a sheer lack of availability.
Not trying to be a troll here, but that's just how WoW is.
You can't very-well make save points on something that is being worked on by more than one player, like a BG.
We can't just be like "oh, well, a person in the BG needs to go, let's pause the BG and finish it later." MMOs cater to many people doing the same thing at the same time. A time investment has to be made and if it can't be made, the player needs to find another game, not whine that the game doesn't completely cater to their style. That's why many different kinds of games exist. So that if one isn't giving you everything you hoped for, maybe the next one will.
That is a complete mistranslation of what I'm trying to say. I am fully aware that people won't stop for you. So, as I mentioned before, just make content where people don't have to stop for you. Easy as that.
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