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Worst performance you've ever seen in a Heroic
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Post by
321678
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Post by
811385
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Post by
138583
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Post by
Trishi
Question: I know that some people put +10 stat gems in their relic because they think prismatic slot = prismatic gem, but why have I seen some people with both a +10 stats gem in their relic
and
a solid color gem in their belt buckle which is also a prismatic slot?
You can only have one +10 gem at once
You're missing the point of the question. People put a prismatic gem in their relic because they think that's the only gem that can go in there. Why else would you use a +10 stats instead of +40 int/agil/str? But the belt buckle slot is also prismatic.
Because when they try to they get an error message
Yes, but doesnt that make them thinking?
In case you haven't noticed, half of the wow population aren't even aware of sites like Wowhead and similar, and quite a few of those lacks common sense as well. It's the same reason why we see rogues with intelligence gear on, and Paladins tanking in healing cloth gear, believing they can heal-tank with RF tapped on in heroic 5-mans.
Post by
120504
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Post by
Trishi
In case you haven't noticed, half of the wow population aren't even aware of sites like Wowhead and similar, and quite a few of those lacks common sense as well. It's the same reason why we see rogues with intelligence gear on, and Paladins tanking in healing cloth gear, believing they can heal-tank with RF tapped on in heroic 5-mans.
And this brings us back to another question. Is WoW too easy or is it too hard? How much hand-holding is enough/too much? I know this is kinda offtopic =S
I am relucant to say this isn't even that far off-topic. It's painfully obvious that most of the "worst performances" are directly linked to people lacking knowledge on their class, and the tactics themselves. Tactics can't really be helped much more than they already do - If people can't read, there's nothing we can do I'm afraid. But knowing their class can be shown. I'll make a shameless quote from myself in another topic:
I guess it takes too much work, but it would truly be awesome if they threw out the current training system, and made the trainer give quests which grants you the skill. Like, you learn pummel. An apprentice-something nearby is instructed to cast fireball at you, and to complete the quest, all you have to do is pummel the guy 3 times. For added learning, make the "dummy" alternate between uninterruptable and interruptable spells, to teach the new player the difference between which spells that can be interrupted, and which can't. Full quest exp gained, plus you just got a clear-cut and easy tutorial on how to use your new spell. Not long, arbitrary ones, like the old druid quests, or the equipment quests the trainers gives you, but short, with no travel time. This would be exceedingly helpful to classes like DKs, who start out so incredible late, and have no idea how to use their class in the first place.
And for RP purposes, it also gives you the feel that the trainer actually taught you something, not that you bought the right to use the technique/spell.
I really, truly believe, that a simply system like this could remedy tons of issues with people in dungeons. We can't fix people who don't read english, and neither can we fix people who lack common sense. But for every idiot we fix, we give 4 other people an easier dungeon run, per dungeon this person uses it. It quickly adds up.
I really don't think it's too hard. I think it has a fine balance. But since a lot of players are 10-year old who only have a basic understanding of the English language, there needs to be
some
hand-holding. We all know that making it too hard for these people are out of the question - that would mean losing subscribers, and that's not going to happen.
A fun example of improper use of skills and spells I just saw today, is a Holy Paladin using
Hand of Protection
on the tank. Cue everyone getting killed by the mobs, and the very same healer Paladin screaming "NOOB TANK" for a full minute, before the tank left. I explained what was wrong, and after about 30-ish seconds, he left too, apparently too embarrased to stay.
Reading is hard, but reading Blizzards tooltips are even harder. I can't count the number of Disc priest who specced
Reflective Shields
, because they sincerely believed it affected all their shields, also those cast on others. But of course, guiding people through everything, talents included, is
probably
bound to give some negative feedback.
Post by
138583
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Post by
Trishi
The "it's just a game" argument is really getting to me lately. I don't know why, but people in WoW appear to react to advice with something like this:
"Try using "Insert Ability here" more. It helps :P"
"It's just a game/Get a life/Get laid/ect."
And anything after that is gibberish. Attempts to communicate will invariably end in failure. This display of apathy doesn't make you cool - it makes you look like an idiot. Why they even pay for this game is a mystery. Especially the last one i aggrevating - Why do they assume WoW players don't have boyfriends/girlfriends? Is it really that hard to believe?
Post by
Atik
The "it's just a game" argument is really getting to me lately. I don't know why, but people in WoW appear to react to advice with something like this:
"Try using "Insert Ability here" more. It helps :P"
"It's just a game/Get a life/Get laid/ect."
And anything after that is gibberish. Attempts to communicate will invariably end in failure. This display of apathy doesn't make you cool - it makes you look like an idiot. Why they even pay for this game is a mystery. Especially the last one i aggrevating - Why do they assume WoW players don't have boyfriends/girlfriends? Is it really that hard to believe?
The opposit is just as bad though.
You know, the people that will rage quit because I have to answer my phone or take a piss...
Post by
Trishi
Was cut off in the middle of writing, and was actually about to write something similar :P Most players DO have lives. We aren't just machines, playing for your convenience. Nature calls, and so do our phones. Life get's in the way sometimes. I understand a lot of people just want quick runs, but if someone says "brb, phone", just give them the minutes they need. Trying to kick with a stupid "Afk" as the reason is argueable worse than people with ridiculous levels of apathy.
The most enjoyable people to play with, are those who strike a golden middle. Not the dead-middle, but leaning towards the "care about the game" point. Not too "pro" or "elitist", but neither too apathetical towards the game.
Let's face it - it IS a game. Whether you like it or not. Going to extreme lenghts is to be "the best" if fine, as long as you don't try to force this on others.
Post by
MrSCH
It's all about how you value the things you pay for.
At the end of the day you pay to play WoW. Why would you not try your hardest and get your money's worth?
So if you say 'it's just a game' as justification for you being appalling it at, that's bad.
If you say 'it's just a game' because someone told you he;'s going to kill you because you used a 3 point Envenom, it's justified.
Find that balance!
Post by
Trishi
Find that balance!
Exactly! :P
Post by
pezz
Good example, although it doesn't come from a heroic:
I tell someone to try to do more than a quarter of my damage (I'm the tank, remember) in Slave Pens or something. Response? Well sorry I'm not hardcore.
Post by
138583
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Post by
Trishi
I am not trying to inforce on others being the best. I am trying to ask them to learn the basics of their class through at least reading the tooltips with comprehension. I mean, i pay for this too, why do I have to be leeched by this guy and all others have to be leeched by him in the future?
I give it a shot, i tell him use more <insert_ability> and he can either be a ^&*!@# and ask me some stupid questions while not listening and he may actually like the advice and use it. Its 50/50. No risk, no profit.
Helping someone improve is not the same as enforcing a hardcore playstyle.
Telling someone in a 5-man he is a noob because he stacks the wrong secondary stat, is being too hardcore. Generally, trying to make everyone else, especially in 5-mans, min/max their toon, is going too far. As an extreme example, I remember some idiot in trade in Wrath who went on and on about how Taurens are the only real tanking class for Horde, thanks to the stamina bonus. The difference
exists
, but it's so insignificant that it can't possibly make a difference.
Only this is the "worst player", and not "worst performance". If I have to choose, I'd choose the more silent noob, who aren't really sure what he is doing, and only pulling 2,5k dps, if my alternative were a Pro-1337 Kingslayer with 25k dps, who keeps flaming others, and generally acts like an ass.
This is also why I find a rating system to be at least partialy possible. How much damage done/dps/whatever you believe you've contributed to the group, is nothing compared to how you behave yourself in that same group. Ninja-pulling is a sure-fire way to increase your damage done, but no one appreciates it. It would sort out most of the idiots who finds themselves better than the rest of the populace, and teaches them a lesson by forcing them to play with more bad players.
So actually, give us a thumps up/down system in WoW. At some point, it will stabilize, and the idiots will drop to the bottom, and the nice guys will hit the top. I am 99 % sure most ratings will be given based on how nice you behaved yourself, rather than how epic your performance were. Being grouped with people who only plays to stroke their own ego is nothing but one, 20 minute long *sigh*....
Post by
pezz
Being grouped with people who only plays to stroke their own ego is nothing but one, 20 minute long *sigh*....
And being grouped with players who don't know how to play their class is a 60 minute long *sigh*
I'm not saying I like jerks any more than you, but you can call my mother any damn name you please if you can pull 25k dps and keep yourself alive. When I do a 5 man I just want to get it over with as fast as possible.
Post by
Trishi
Being grouped with people who only plays to stroke their own ego is nothing but one, 20 minute long *sigh*....
And being grouped with players who don't know how to play their class is a 60 minute long *sigh*
I'm not saying I like jerks any more than you, but you can call my mother any damn name you please if you can pull 25k dps and keep yourself alive. When I do a 5 man I just want to get it over with as fast as possible.
I was just playing with extremes :P The optimal player is someone near the middle, leaning slightly towards the "elitist" end of the scale, if only because that's apparently what people regard as being aware of how to gem properly. I don't mind a mage doing 14k dps, who have filled up his blue sockets with... stamina gems. I'd just
prefer
to see people put a bit more thought into it. Just a
tiny
bit. But I guess... what's obvious (or common sense) for some, might not be for others. /shrug
Blizzard should put up Wowhead advertisement in-game, to make people more aware of a site that can provide some help to the unfortunate people who can't figure out how to use google properly.
Post by
612548
This post was from a user who has deleted their account.
Post by
pezz
Only if you let it kill the group. You can also not throw a hissy fit and leave a group because someone would like you increase the pace a little bit and did not use the most polite language he or she possibly could have.
Post by
612548
This post was from a user who has deleted their account.
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