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Recycling Old Content.... That's a no no.
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Post by
GVHB
And why can't the new Zul'Gurub be innovative? Because it is set in the place of a previous instance? You used Time Spiral as an example and I will use it too: only because the set was in Dominaria it was very innovative, so Zul'Gurub can be innovative too even if it is "recycled"content.
Post by
Amry
This? Right here? Not constructive. Resorting to mocking the other side simply shows you have nothing intelligent to add to the conversation.
Please accept my deepest apologies in sidetracking the discussion; sometimes, this old man forgets that WoW is a matter of life and death. Attempts to take a jocular tone might make people treat it like... like a
game
, of sorts.
Or to take the 4chan parlance, "WoW iz srs bzns"
we don't want to go back to old content.
Every time I see this complaint (or its variants), the first thought in my head is, "who forced you to go back"? No quest, dungeon, raid or battleground in WoW is compulsory - not even the starting ones. If you don't like it, you don't have to sit through it.
But having two of our new 5-mans be revisits of old content means we just lost out on two completely new, completely innovative 5-man experiences.
Have Blizzard announced, "for Cataclysm, we have set a quota for X new dungeons"?
Because you're making it seem that way. Even
if
the two dungeons are complete re-runs, it certainly doesn't preclude the creation of additional dungeons in future patches.
And not everyone have visited ZA and ZG; for them, these
are
new and innovative. What about their interests?
Post by
Interest
And not everyone have visited ZA and ZG; for them, these are new and innovative. What about their interests?
Clearly people only care about themselves and possibly those they are "close" to on WoW.
(lol)
Post by
Vath
Feel the exact same way as the topic creator. Tired of all the old stuff I enjoyed farming getting redone. Pretty soon all the vanilla raids will be redone to whatever the current level max is. And then, BC raids will start getting revamped. And people will love it.
Post by
Interest
Feel the exact same way as the topic creator. Tired of all the old stuff I enjoyed farming getting redone. Pretty soon all the vanilla raids will be redone to whatever the current level max is. And then, BC raids will start getting revamped. And people will love it.
Damn. You found out our plans.
I mean...what plans?
Post by
367020
This post was from a user who has deleted their account.
Post by
GVHB
And why can't the new Zul'Gurub be innovative? Because it is set in the place of a previous instance? You used Time Spiral as an example and I will use it too: only because the set was in Dominaria it was very innovative, so Zul'Gurub can be innovative too even if it is "recycled"content.
Essentially, we got Time Spiral with SFK and DM. This would be like following up Time Spiral with Time Spiral vol. 2. Same old school setting, with more of the Time Spiral mechanics. There's a reason WotC doesn't do this.
But they did Scars of Mirrodin, which is very similar to the new Zul'Gurub in essence: same place, new story and new content with some call backs to previous content.
Post by
639649
This post was from a user who has deleted their account.
Post by
Falrinn
I don't mind them redoing instances if it has an updated story. I'm not 100% sold on the new ZA, although I can handle the occasional throwback instance as long as Blizzard doesn't make a habit of it.
ZG on the other hand is pretty much a new instance that happens to use the original location. Deadmines was the same deal, same location but a very different instance.
Post by
xaratherus
None of this touches on my main point: we're losing out on brand new experiences. I don't think either side in this issue would lose anything if the new instances in 4.1 were entirely new.
That's based on the assumption that they could have those 'brand new experiences' ready in time for 4.1, which is not a proven statement. It's entirely possible that, based on development time required for the raids that are coming up, it was either go without new five-man dungeons - or update a few existing dungeons to show the changes that have occurred therein over the past 5+ years.
If that statement were true, then we
would
be losing out on content - because if they went with something 'entirely new' they might not have had time to have it ready for this patch.
There's also some disagreement on what you mean by 'brand-new experiences'. I had run Deadmines probably a hundred times; despite the fact that the locale is the same, the updated version of Deadmines feels completely different to me, and thus is a 'brand-new experience' despite the recycled location. The same will probably hold true with ZG and ZA.
Post by
ExDementia
To reiterate my point:
This, along with the rest of Cata, makes Azeroth a changing world. Why does anything new that happens have to happen somewhere else?
All this is, is new events taking place where old events used to take place.
Like the riots going on in Egypt right now, where they used to build pyramids and worship cats. The place is the same, the events are much different.
This actually makes MUCH more sense than keeping all of the vanilla content the way it was; irrelevant.
Post by
Azrile
Is anyone else getting tired of blizz taking the old content and going: "add some stats, add some aoe damage.... BOOM CONTENT PATCH". Tbh half of the money I make comes from soloing old content and I'm tired of blizz taking that away because they are too lazy to make some new models and too lazy to make some new mechanics. It would be nice to finally have a content patch that isn't recycled Vanilla content. Come on blizz. Put some work in and you wouldn't be losing players.
I think Naxx was re-using old content, which was ok because not many people had a chance to do it the first time.
DM and SFK were not re-using old content. The maps are mostly the same and the names are the same, but the boss fights are completely diffferent and the story within them is completely different. You are pretty much ignorant of these dungeons if you think they just added hps to the bosses and called it a heroic dungeon. There is no similarity at all to the dungeons except for the maps. Not sure, maybe I was just terrrible back then and failed to avoid Arguyles´s pistal barrage. And ironically, those two heroics in particular are usually ´failed´by pugs a lot because nobody knows the fight mechanisms... you would think after running those dungeons for 6 years people would know that green means go and red means stop, right?.. oh wait, that boss never was in the game before.
I am sure ZA and ZG will be the same thing. They will be a cool continuation of the current story, old players will remember the maps, and maybe the names of some of the bosses will be the same, but the fights will be completely different.
Post by
skumbananer
Liked those two raids very much, and are looking forward to playing them in their upgraded versions. but i would rather have seen completely new places, or my favorite raid SSC and aq20 upgraded.
But im looking forward to za and zg. I think you guys have the wrong mindset when you say stuff like "Omg reuse content cause they are too lazy bringing us new content! blab hlah blah" I dont think upgrading old content means less new content, old upgraded+new= more than just new.
Lets put it this way, new content is worth 2 points, updating old content gives one point. New content +update=3 points. 3 points is more than just 2 points for only new content, and updating content with no new content is one point, but getting us nothing at all is 0 points.
Go Blizz lets bang that gong! (again)
Post by
Meggie
It's better than WotLK. Lined up
Recycled Naxx. OS 3D and Malygos proofed too hard for most players until the very end.
Ulduar was just 1 instance.
Trial of the Crusader, 5 bosses in a single room.
Somewhere along the road Onyxia faced a mere setback.
And Lich King was a stomping fest, the first ever puggable endgame content.
There also was another raid instance run by a parvenu dragon but I never entered it...
Cataclysm started out nicer. But let's watch if we are not getting the stuff in reverse order this time: nice instances to start, then the old stuff copied.
Post by
Amry
My post there didn't include the sort of tone that would make that response accurate. Again, you're adding nothing of value to the discussion, merely trying to mock the opposing side.
Again, I'm sorry. I didn't know this "mockery" thing was not allowed; here I am thinking it's part of a literary device that
can
be used to drive home a point (which would be, "oh for heaven's sake stop whining over every single thing").
And limiting the amount of content those of us opposed to retreading old content want to experience isn't a bad thing?
a. that's quiet an entitlement complex you have there. What about those of us who are
not
opposed to retreading "old" content? Did you pay an extra amount of subscription fee? Have I missed the vote?
b. again, what makes you think that Blizzard won't release new content... ever?
It's entirely possible that ZA and ZG will include items that will help us get into the new raids, which poses a problem if raiding is what we enjoy.
Are those new things mandatory? If the items really are unique, unsurpassed and best of the best, then surely you wouldn't mind farming for it, no matter how "boring" it would be? I mean, I don't really like doing Heroic Northrend dungeons over and over again, but everyone accepts that that's part of the game.
None of this touches on my main point: we're losing out on brand new experiences. I don't think either side in this issue would lose anything if the new instances in 4.1 were entirely new.
Who is this "we"? I joined WoW late in the game; for me, these
are
brand new experiences. Plenty of people joined post-Cata. And even if they didn't go ahead with this, whatever makes you think that they'll roll "brand new experiences" anyway?
Have Blizzard announced, "for Cataclysm, we have set a quota for X new dungeons"?
Because you're making it seem that way. Even
if
the two dungeons are complete re-runs, it certainly doesn't preclude the creation of additional dungeons in future patches.
Which isn't even close to anything I've said. Please don't put words in my mouth.
So if you accept there is no quota, then there is a good possibility that we are not missing any "brand new experiences", since it might just be released in future patches.
Post by
Adamsm
Somewhere along the road Onyxia faced a mere setback.As an anniversary boss after her real death occurred before the start of Wrath.
Post by
Monday
Ulduar was just 1 instance.
But absolutely glorious.
Post by
dumac
updated story line, hmm, i wonder if we will see in ZA the loa god Ula-tek this time:)
Post by
296147
This post was from a user who has deleted their account.
Post by
781960
This post was from a user who has deleted their account.
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