This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Guide to 4.2.0 Cataclysm Holy Paladins
Post Reply
Return to board index
Post by
Xiamaru
Divine Plea isn't even on my Toolbar. If things are looking so bad I need the mana, we are dead either way. Have yet to see Divine Plea save us. This may change with the newest patch, but right now, DP isn't worth it for Holy Paladins.
Beacon of Light is stated as a "Main Cooldown"... Cooldown? A Cooldown is something that have a
cooldown
. Beacon of Light doesn't. It is rather one of our main spells. I see Cooldowns as something that cannot be used all the time, but only when you need it - If Beacon of light isn't active, you are gimping your healing output.
Post by
292580
This post was from a user who has deleted their account.
Post by
166779
This post was from a user who has deleted their account.
Post by
biogoo
Crti is quite good. Its crit rating that is bad. But spirit is a bit over-rated.
Post by
pezz
Edit: About Divine Plea, normally if it is needed I use Lay on Hands because it isn't effected by Divine Plea's MS effect. Also, it works out well if you have
Charred Glyph
because its accomplishing even more regen
Where do you see that? Divine Plea says it reduces all healing spells.
@ biogoo: I tend to think of spirit not as a regen stat, but as the most customizable throughput stat that we have. I don't like hoping for a crit when I need one. I don't like having more haste than I need during down time and not enough during soft enrages. I don't like healing someone and never knowing if they'll make use of my mastery shield or not. What I DO like, is a stat that says 'you can do that fight exactly the way you just did it and still end it with a positive amount of mana, but with X amount of this stat you can cast exactly two more divine lights instead of holy lights at that one soft enrage where you really really needed to.
That's why I personally (and I think a lot of people) place it so high up in the ratings. It's perfectly customizable to each fight with absolutely no RNG.
Post by
Holypoopbatman
I read through all the post and did not see anyone mention something I do personally. Not saying its right but it works for me.
My spirit self buffed is roughly 2400 and the last time i checked my mp5 was roughly the same. I noticed that with my spirit so high that I am able to essentially cast free Holy shocks because by the time I am ready to cast the next one I have refilled on mana. Plus this gives me 1 holy power which is nice to have to throw around if need be. Which imo makes this one of our better spells.
As far as stats I think its important to state that the stat priority listed is good, however imo the regen is so important for a 10 minute fight against magmaw or other raid bosses therefore I tried to hit 2400 spirit so that my regen was quick. At 2400 I started to stack int and haste to try and lower my gbc so that as I cast HL or DL it is ready to go.
Glyph's for the most part I agree on I know the discussion about cleanse is good both ways but again it is a very situational thing to use. I personally use it in sfk because I typically have pain and sufferings on first boss as well as a few other fights where the tank gets a nasty debuff reducing healing on him.
Hope this helps.
Cheers
Post by
292580
This post was from a user who has deleted their account.
Post by
166779
This post was from a user who has deleted their account.
Post by
Flonnette
It is probably going to turn out that Spirit for healers doesn't have a traditional "cap" for Spirit but has a curve. At X Int, you need to have Y Spirit to maximize where more or less Spirit isn't effective. That also implies that if one is gaining more Int they also need to gain a little more Spirit as well. Charts the EJ discussion show a curve and how it effects things. More details need to be shaken out before something definitive is said about it.
One of the interesting side points about that discussion is how dramatic the shift in the curve is with and without Mana Tide.
Post by
Xiamaru
It is probably going to turn out that Spirit for healers doesn't have a traditional "cap" for Spirit but has a curve. At X Int, you need to have Y Spirit to maximize where more or less Spirit isn't effective. That also implies that if one is gaining more Int they also need to gain a little more Spirit as well. Charts the EJ discussion show a curve and how it effects things. More details need to be shaken out before something definitive is said about it.
One of the interesting side points about that discussion is how dramatic the shift in the curve is with and without Mana Tide.
Mana tide isn't something you can expect to be present. For that reason, unless your raiding group is a fixed group every time, you should never factor in a Mana Tide Totem in your mana regen. The same applies to all spec specific buffs in general.
Post by
292580
This post was from a user who has deleted their account.
Post by
etrin
thank you for the post I have been wanting to respec into healing but been worried that I could not do it.
Healed druid and shamy but NEVER pally.
Now I am going to give it a try.
should we be hitting shock and judge as much and as fast as we can for HP ?
I keep thinking like I do as ret in quild stuff. I heal as much as possible and the guy running to mobs looking at the healer. I might die but the healer wont.
Is there a talent build for noob 85's
anyone got a picture of a mana starved 85 talent tree with glyphs?
I am sure that starting out I will be oom a LOT LOL
Mana Tide, I was surprised when I thought about DP and how its 50% healing.
Funny mana tide doesn't have that draw back and neither does Innervate
of couse with GC he has to F up something whenever he can and thats about all that clown can do.
Post by
292580
This post was from a user who has deleted their account.
Post by
etrin
thank for the info. Shamy also can lb for mana. So they are again 1 up on pally.
by the way this is what I ended up with.
http://www.wowhead.com/talent#sMIbzrdudfzhbZcb:VacqskMzc
comments on how bad my choice was are VERY welcome.
I am JC so I have trinkets, how do you rate JC trinkets?
I was in the WOG thinking and thought HS + judge was the fast way to get to 3HP and WOG
over and over. Of course I know I have to do other healing as well so it might not be a plan but a stupid idea?
by the way I can't figure out the judgement for mana
5% base mana to judge to get back 4% base mana?
one friend said just beacon and spam HL.....AND you won't have mana problems once you get spirit to 8k ROFL
Post by
Brique
thank for the info. Shamy also can lb for mana. So they are again 1 up on pally.
by the way this is what I ended up with.
http://www.wowhead.com/talent#sMIbzrdudfzhbZcb:VacqskMzc
comments on how bad my choice was are VERY welcome.
I am JC so I have trinkets, how do you rate JC trinkets?
I was in the WOG thinking and thought HS + judge was the fast way to get to 3HP and WOG
over and over. Of course I know I have to do other healing as well so it might not be a plan but a stupid idea?
by the way I can't figure out the judgement for mana
5% base mana to judge to get back 4% base mana?
one friend said just beacon and spam HL.....AND you won't have mana problems once you get spirit to 8k ROFL
You don't exactly need two points in Enlightened Judgements. Just one will get you enough hit, I'd say. You might get a tiny amount of extra healing from the judgement effect, but it's not really that important. What is it with people dropping points in Conviction, too? It's a pretty constant buff in AE situations and I don't see any reason in dropping a 3% healing buff. Oh well.
I'm not sure about this, but I only use one point in Last Word. I don't know exactly how that would work for anyone else, or whether or not the situational 30% extra crit really does enough.
The Judgement mana return is 15% base mana on judgement, 4% on swing. It works out to return 2k more than the cost at 85. And judgement doesn't add Holy Power. The fastest way to 3HP is Flash of Light on your Beacon target, but that's more of a panic tactic than an efficient method of healing.
Currently, I'm stacking spirit and haste in 346 gear. I'm at 2000 or so spirit. That's heavier than the active raiding Holy Paladin in epics. The guy's a good player, but I just totally disagree with how he gears. Crit/Mastery. Ugh. He has constant mana issues and I outheal him. But he can show up every night, and I can't. He's a better player than me for that. My mana regen is about 2200 mp5. Sounds like your friend is BS'ing you.
Also, I don't see any real point in doing a
Glyph of Lay on Hands
if fights you're doing last shorter than 7 minutes. I'd swap it out unless you're doing some pretty long raid encounters.
Post by
Flonnette
I'm not a fan of Last Word either but options are limited at that point in the tree in terms of boosting healing performance. To critical a Word of Glory on a 150K HP tank when they are below 52K health for isn't safe or saving. It can be "handy" for off healing but again the target isn't going to be safe or saved by a critical Word of Glory.
Post by
108118
This post was from a user who has deleted their account.
Post by
292580
This post was from a user who has deleted their account.
Post by
570658
This post was from a user who has deleted their account.
Post by
166779
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.