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PTR
10.2.5
PTR
10.2.6
[4.0.3]Raiding info for Assassination Spec
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Post by
Coing
ok im gona do a quick rundown of this not gona put much text or not many people will read this. I'm also open to critisism and discussion because i'm still trying to perfect my build etc etc
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Spec 31/2/8
http://wowtal.com/#k=Y3clEQYd.a8t.rogue.RYtsxG
I know certain talents people may question examples.
Murderous Intent 2/2
- when the boss hits 35% you can spam backstab therefore maxing out your combo points faster and more envenoms and ruptures.
Improved Expose Armor 1/2
- This is really just a extra point I tossed in here. it has its uses for heroics and maybe some 10 man groups where you lack warriors or druids and if u use the combo points it isnt really a huge loss.
Quickening 2/2
- Healing is harder in cataclysm because of mana so having this will help your healers ALOT.
~Every other talent should be staight forward if theres any questions plz leave a comment~
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Glyphs
Prime
Mutilate
- Straight forward really... reduces mutilate cost down to 55 Energy.
Vendetta
- Also Straight forward... increases the time Vendetta is active by 20% making vendetta last for 6 more seconds.
Rupture
- Increases Rupture by 4 seconds, making it so you can pop your envenom again before having to refresh it.
Major
Kick
- More kicks is good! :D
Fan of Knives
- Helps you spread
Master Poisoner
because of
Vile Poisons
therefore making your casters clear trash faster.
Cloak of Shadows
- Because sometimes it helps to have 40% physical damage reduction lol.
Minor
Safe Fall
- Some bosses can throw you in the air, so its good to have this as a precaution.
Poisons
- Less time waiting... lol (tbh idno why people want this because u should refresh ur poisons if their almost down before a fight. but i put it here coz everyone does it xD)
Blurred Speed
- coz its cool to run on water.
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Rotation
Brief intro... this rotation focuses on keeping rupture and slice and dice up and focus on using envenom and not eviscerate as your prime damage finishing move.
Check your poisons!
Stealth
Vendetta
Ambush will have 2/5 or 3/5 combo points
Mutilate will have 4/5 or 5/5 combo points
If 4/5 use shiv to get 5/5 and maximize rupture time
Rupture will have 0/5 or 1/5 combo points
On the case of 0/5 combo points use Shiv otherwise if 1/5 use Slice and Dice will have 0/5 or 1/5 combo points
On the case of 0/5 combo points use Shiv otherwise if 1/5 use Envenom will have 0/5 or 1/5 combo points
Take note you should not need to apply slice and dice anymore during any point in the fight.
Cut to the Chase
will keep it at its maximum duration this is why you only need 1 combo point on slice and dice and envenom asap to not only apply more poisons but to get your slice and dice up!
Use cold blooded when your at 5/5 combo points and are about to use envenom. another way to use envenom is to use it to get that extra energy you need for a mutilate if your slice and dice is about to drop or your rupture is about to drop.
Get ready to refresh Rupture when its at about 5 seconds left.
Use Envenom because it increases Your poison application for Deadly Poisons and Instant Poisons by alot.
When the boss is at 35% or lower cast Vanish to get Overkill back and spam backstab whilst keeping Rupture and Slice and Dice up use vendetta if possible
During the whole fight when vendetta is ready use it.
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Gems
not sure right now since cata just came out.
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Enchanting
also not sure since cata just came out.
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Macros and Addons
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Tips
Take note of these things.
For poisons as a Assassination rogue you should be using Deadly Poison and Instant Poison.
Deadly should go on your offhand which is generally faster and Instant should go on your mainhand which is generally slower. this maximizes your poison damage output
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This isnt completed and will be updated. I'm open to criticism and will hopefully learn from it :D. I'll add more links in for the newer players so they can find their way around easier.
i left out some things i know... if anything i pointed out or i remember ill put it up... i know i left out envenom timing but i was going to mention that after i added in addons
Post by
Caperon
Rotation is completely wrong and its instant on a slow mh with deadly on a fast oh.
Also you
need
to use daggers as assassination, since mutilate requires a dagger in both hands (not just because of that 20 energy).
This is what i got after a quick glance.
Edit:
Oh and here's a tricky one:
You didnt mention cold blood.
Post by
Coing
Rotation is completely wrong and its instant on a slow mh with deadly on a fast oh.
Also you
need
to use daggers as assassination, since mutilate requires a dagger in both hands (not just because of that 20 energy).
This is what i got after a quick glance.
thanks for letting me know >.< i made afew mistakes with the daggers and cold blooded i wrote this in about 30 minutes and its like 3 am for me -.-
but i see no issues with the rotation... i've had no trouble keeping any of my skills up with this rotation and do maximum damage... can u please specify whats wrong with it?
Post by
KidB
Expose armor is a poor choice for your filler. Not only are you the very last option for the expose armor debuff in a raid, the talent's binary nature makes it very nonsensical to not have it maxed.
Quickening is taken for it's damage increase, not because of the healing buff (which is still okay).
The backstab glyph outperforms the vendetta one.
Major glyphs you suggest are completely useless in raids apart from fok.
Garrote is miles ahead of ambush as an opener.
You always start slice and dice first.
Shiv is never used in a pve environment except when you need to dispel an enrage effect.
Pooling energy for 5 seconds until rupture falls off just to reapply it will most likely energy cap you and waste dps.
Absolutely zero advanced mechanics mention, like timing envenoms.
All in all, this sounds like a guide coming from a beginner rogue, not really suitable to serve as an in-depth guide to anyone. I appreciate your enthusiasm, but overall this may do more harm than good.
Post by
Coing
Expose armor is a poor choice for your filler. Not only are you the very last option for the expose armor debuff in a raid, the talent's binary nature makes it very nonsensical to not have it maxed.
Quickening is taken for it's damage increase, not because of the healing buff (which is still okay).
The backstab glyph outperforms the vendetta one.
Major glyphs you suggest are completely useless in raids apart from fok.
Garrote is miles ahead of ambush as an opener.
You always start slice and dice first.
Shiv is never used in a pve environment except when you need to dispel an enrage effect.
Pooling energy for 5 seconds until rupture falls off just to reapply it will most likely energy cap you and waste dps.
Absolutely zero advanced mechanics mention, like timing envenoms.
All in all, this sounds like a guide coming from a beginner rogue, not really suitable to serve as an in-depth guide to anyone. I appreciate your enthusiasm, but overall this may do more harm than good.
wrote it when im half asleep expect mistakes... starting with ambush and going onto mut then rupture really doesnt delay snd that much because of
killingspree
sorry i mean over kill my bad, its not a huge dps loss where as i reckon getting rupture up asap proves better energy regen. i dont open with garrote because it gives 1 combo point >.> but this is actually the spot im very unsure on so i may change it.
when i say wait 5 seconds for rupture doesnt mean stand there and do nothing during that time you should spam mut obviously which i probably didnt mention...
ive actually tested this rotation and i find using shiv for that combo point is faster than mutilate because you would be at around 30 energy at the time. im not too sure about this since im not on wow right now.
and the talent point on expose armor is just there... i really dont know what else to put it on hahaha
pretty sure quickening doesnt increase damage aswell correct me if im wrong but it increases healing taken by 20% and move speed by 15%
Post by
679548
This post was from a user who has deleted their account.
Post by
KidB
wrote it when im half asleep expect mistakes... starting with ambush and going onto mut then rupture really doesnt delay snd that much because of
killingspree
sorry i mean over kill my bad, its not a huge dps loss where as i reckon getting rupture up asap proves better energy regen. i dont open with garrote because it gives 1 combo point >.> but this is actually the spot im very unsure on so i may change it.
Sleep deprivation may be the least of our worries in your posts.
Ambush may give more combo points, but garrote delivers more damage through venomous wounds. You also use slice and dice first, because it yields more dps.
when i say wait 5 seconds for rupture doesnt mean stand there and do nothing during that time you should spam mut obviously which i probably didnt mention...
So, let me get this clear. When at 4 or 5 combo points with 5 seconds left on rupture, you actually mutilate more and waste combo points?
ive actually tested this rotation and i find using shiv for that combo point is faster than mutilate because you would be at around 30 energy at the time. im not too sure about this since im not on wow right now.
Shiv is for all intents and purposes dead as a combo point builder. Using it as one is never optimal. It's damage per energy is abysmal.
and the talent point on expose armor is just there... i really dont know what else to put it on hahaha
Deadly brew or deadened nerves are always good choices.
pretty sure quickening doesnt increase damage aswell correct me if im wrong but it increases healing taken by 20% and move speed by 15%
Movement speed increases your damage on every fight where movement is involved. These fights happen to comprise most of the bossfights in wow. Patchwerk style fights are few and far between.
Personally I only use shiv if Im 4/5 and can afford the moment it takes to get the 5th CP. I could very well be wrong to do that, but I can't bring myself to NOT have a max rupture. 4/5 for envenom no problem, but thats just my thing.
That sounds like OCD to me.
Post by
Coing
wrote it when im half asleep expect mistakes... starting with ambush and going onto mut then rupture really doesnt delay snd that much because of
killingspree
sorry i mean over kill my bad, its not a huge dps loss where as i reckon getting rupture up asap proves better energy regen. i dont open with garrote because it gives 1 combo point >.> but this is actually the spot im very unsure on so i may change it.
Sleep deprivation may be the least of our worries in your posts.
Ambush may give more combo points, but garrote delivers more damage through venomous wounds. You also use slice and dice first, because it yields more dps.
when i say wait 5 seconds for rupture doesnt mean stand there and do nothing during that time you should spam mut obviously which i probably didnt mention...
So, let me get this clear. When at 4 or 5 combo points with 5 seconds left on rupture, you actually mutilate more and waste combo points?
ive actually tested this rotation and i find using shiv for that combo point is faster than mutilate because you would be at around 30 energy at the time. im not too sure about this since im not on wow right now.
Shiv is for all intents and purposes dead as a combo point builder. Using it as one is never optimal. It's damage per energy is abysmal.
and the talent point on expose armor is just there... i really dont know what else to put it on hahaha
Deadly brew or deadened nerves are always good choices.
pretty sure quickening doesnt increase damage aswell correct me if im wrong but it increases healing taken by 20% and move speed by 15%
Movement speed increases your damage on every fight where movement is involved. These fights happen to comprise most of the bossfights in wow. Patchwerk style fights are few and far between.
Personally I only use shiv if Im 4/5 and can afford the moment it takes to get the 5th CP. I could very well be wrong to do that, but I can't bring myself to NOT have a max rupture. 4/5 for envenom no problem, but thats just my thing.
That sounds like OCD to me.
fair enough with the garrote.
what i mean by 5 seconds left on rupture i mean to prepare to refresh it, as in that probably when should get ready to refresh it not spam mutilate even tho you have max combo points -.-''
i only use shiv when im on 0/5 or want to get 5/5 for rupture i hvnt noticed much loss on dps ill take note of it.
i've always thought about deadened nerves but thought expose armor would have been quite useful
but after having ive never used it.
didnt know about the movement speed thing.
gona go to sleep now ill change it tomorrow
Post by
Liquoid
Haha, taking Quickening for the healing...
Post by
629109
This post was from a user who has deleted their account.
Post by
583111
This post was from a user who has deleted their account.
Post by
DoomEU
haha i think you all just got trolled.
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