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Hunters: Master of None AKA "The Cynical View on Hunter Utility"
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Post by
182273
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Post by
512617
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Post by
matheus314
Have you even played post 4.0?
Exactly what I thought...
Post by
182273
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Post by
512617
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Post by
182273
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Post by
matheus314
Hey man, no need to be aggressive here... I've played a lot till WoLK and restart playing right after 4.0 was launched. I know what I'm talking about...
Post by
182273
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Post by
Interest
Having two extremely viable and
refreshable
cc's as survival has gotten me into so many heroics over the other dps classes.
Good luck refreshing it if some idiot breaks it.
Also you can't refresh it in PvP. It's called it only lasts 10 seconds.
/cast trap launcher
/cast freezing trap
I have tried this, and it's still not properly working at the moment. All it does is activate the Trap Launcher part and because of input lag, the other part does not work.
/target self
/cast Master's call
No point in this macro. Just check off "target self" and learn to use a target last target macro so you can quickly drop target or tab a hostile and use it.
Boom, done you can now disengage and continue on you merry way. And if you want to get real intricate macro in your pet's dash ability so he gets to you quicker.
I didn't know Master's Call had a cooldown that was the same as Disengage. There will be times where this is not an option. 60 seconds is far greater than 25 (or 20 if you glyph it) seconds. And again, it's tied to your pet, which you won't have a chance to revive if it dies.
(Btw, Master's Call is virtually instantaneous, that's not the problem part, it's more the getting back to the target issue, which isn't really a massive one. ALSO, Dash costs quite a bit of Focus to use, and pet Focus regeneration isn't particularly amazing and is now tied to our Auto Shot, if you read our talents carefully).
Mend pet costs no focus and to be completely honest my pet never takes damage unless im soloing or questing. I dont know if you forgettng to take off growl or what but also the pet talents are there to make your pet better overall, not just MOAR DEEPS. Spec it correctly and you can take all the damage modifiers along with the best utility spells/talents. Also there is a reason we are able to tame so many pets. Different pets reign supreme in different scenarios. For example, as survival I roll with my wind serpent for the 8% more magic damage buff. But as MM I use a ravager for the extra physical damage, and even though those are both cunning pets I spec them differently so that they can be used for different reasons.
I didn't completely discount the ability. I am glad it costs no focus, but why should other classes be allowed to mindlessly dps while I have to waste a global to keep my pet from dying? I know Death Knights have this issue too but they can instantly resummon it as opposed to wasting 10 tedious seconds, if cooldown permits, and that's far more preferable in my eyes.
I am also aware of pet utility. I do not discount it, but keep in mind we can only have one pet at any given time. Those 2 seconds dismissing a pet are a damage loss among other things and can cause issues in a PvP and PvE situation. Also, the act of calling a pet causes it to start off weaker as the game tries to calculate how much of your stats scale into it, so pets start off at 6k health and can easily be killed (yes this actually happens. Also happens upon dismounting). This is primarily a problem for us as opposed to others due to Revive Pet being inferior to other pet retrieval abilities. Also, most of the stuff other pets get are baseline, and the person doesn't have to waste time talenting the pet just to equate the strength of other pets (yes that is actually how it works. Shocking right?).
Also, other class' pets have much superior utility and use which I mentioned in the original post. In addition, they fit perfectly into the spec they are a niche for. For instance, a Felhunter has Shadow Bite which benefits from your Affliction DoTs, and a Felguard does heavy damage and has strong utility in its own rights (obviously a specced pet), and an Imp allows for instant Soulfires in the Destruction spec, and also their attack applies a DoT (and on top of that they provide extra buffs that Hunter Pets normally provide.).
So now before I go and write a giant essay on this, please consider at least looking at other classes, for I have a decent amount of knowledge of each, and have played 9 of 10 all the way up to level 80 and beyond. And if you have, please consider at least making a comparison between their utility and abilities and the Hunter's, and hopefully you can see where I'm coming from when I made this thread.
Not trying to sound like I am the best hunter in the world but if your really going to QQ at the fact that our abilities are sub par to everybody elses atleast bring valid information because even being under the hit cap and just barely geared for heroics I am capable of keeping my targets under control while still topping meters and having fun while doing it.
It's common knowledge that Survival Hunter dps is topping the meters right now. I'm doing the exact same thing in my heroics, but I always suffer the same issue, especially with Trap Launcher, where tanks will move stuff off my Explosive Trap (my attempt to min-max, as 10 ticks allows for more chances at a Lock and Load proc) or a mob I accounted for quickly and was confident I could CC moves at the last moment right out of triggering range (or perhaps the trap goes off, and someone accidentally breaks it) and now I have to wait 24 seconds to try again, while the mage can just Polymorph the mob right next to it without going through the trouble of clicking on the world and waiting for a brief moment, hoping the CC works, or wasting Scatter Shot for maximum assurance, or using a 1 minute cooldown (which only lasts 30 seconds) and making the target un-CCable afterwards for a small amount of time. while getting pretty uncomfortably close to mobs and potentially messing things up by aggroing extras or getting in close-range AoEs and so on. Oh also, keep in mind said mage can Polymorph again and again if the CC is broken and heck, they can even glyph it to remove DoTs in case you have a stupid Affliction Warlock or something.
Survival is getting nerfed in PvE. No doubt about it. Even I think it's just a tad too strong, and I actually want a challenge to top meters, rather than doing so with a pathetic avg ilvl of 330.
Also, I'm also (mainly) looking from a PvP standpoint, and I focus on all three specs. If you even looked at the Marksmanship Tree you'd see it's an absolutely mess. Heck, if you clicked the thread I linked in my original post you would at least be brought to the attention of it. Beast Mastery is pretty well designed, but it's not exactly leading the pack. We only really have the Survival Spec at the moment, while MM is the equivalent of Subtlety PvE in Wrath and BM the equivalent of a middle of the line.
Also, most of my information is valid (or I hope it is). I also directly linked the spells and tried not to go out of line by flat out lying about what a spell can or cannot do.
Post by
182273
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Post by
Interest
So it's just a castsequence one, i.e. the one I've already been using.
And it's not the using the ability twice that's the biggest part, but the aiming on the map (that does take a bit of time. Real pain and clunky as hell).
I know that the two of those spells dont have the same duration of cooldown but it would allow you to do that once every 60s which is fairly nice if you ask me.
I've lost to DK Chain of Ice spam, and yes I blew every single defensive cooldown individually to get away each time. My health was low from diseases but I managed to dent the DK pretty well.
Then he Death Grips me again and Chains me, and with all my cooldowns unusable, I die.
And yes, this also happens in team situations, btw (Chains of Ice is no longer dispellable too!).
In pvp your bound to get stunned multiple times and thats just how it is but one escape route is better than none. Especially if you drop a frost trap when you land. However, I am a goblin so I have the rocket jump too so creating distance is a little easier.
I actually don't mind chain stun, despite our general inability to deal with it.
And why should I race change to Goblin? It's a free Disengage every 2 minutes (which, btw, is amazingly devastating purely because Hunters need the gap opener more than any other class in the game, but then again, it's also a gap closer...so). Shouldn't I be free to choose the other Horde races (I mean, the other races also have their strengths in PvP now. Arcane Torrent is amazing, Hardiness makes chain stuns more bearable, Voodoo Suffle makes snares more bearable, and then of course Undead get WotF, and even in its nerfed state, it's still not that bad.)
From what I recall though when you use Master's call your pet runs back at you and than you are free from the snare, root, stun. Thats why I included the dash if you wanted to(not mandatory). I usally grab the 30% movement speed passive talent too just because I can get a pet in and out of danger quickly.
The speed at which the pet moves appears to overwrite any other movement speed buffs (i.e. it will not go any faster). I specced the 30% bonus and didn't get freed any faster via testing. And again, Dash isn't completely reliable. Costs 30 Focus and that's quite a pain to get for your pet in PvP outside of the BM spec.
Post by
683852
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Post by
Interest
(except for Mages who can glyph their sheep to remove DoTs, may be some other classes who can do this as well, but I don't know of it).
Blind and Seduce can be glyphed to clear DoTs.
Ironically the three other pures can glyph their CCs to remove DoTs and we can't.
(Let be honest though, do Warlocks even use Succubus anymore, especially with glyphed Fear? lol)
Post by
683852
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Post by
683852
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Post by
Interest
Peculiar, thread wasn't brought up to the top of the forum?
It's there now :)
Nice necro lol.
Thanks, I needed that.
Post by
608
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Post by
608
This post was from a user who has deleted their account.
Post by
Interest
Crippling Poison does
Deadly Brew. That is all.
Post by
608
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