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Live
PTR
10.2.7
PTR
10.2.6
Beta
Weapon choices for prot
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Post by
147511
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Post by
424512
This post was from a user who has deleted their account.
Post by
blademeld
What I'm wondering is the difference in the threat between the two with CS and HotR being based on weapon dmg.
CS is normalized (check spell effects), not sure about HotR, but slower is always more threat due to seals.
It's actually a nice amount of threat, and since you can reforge your crit to mastery, I don't see a problem in taking Gutbuster if you need the boost.
Slower is also better for preventing parry-gibbing in Sindragosa and Halycon.
http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=29317&p=593316&rb_v=viewtopic#p593316
It's about a 7% threat increase according to Theck.
Looked at the graph wrong, sorry.
Post by
138583
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Post by
182057
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Post by
blademeld
Alternatively, he can use Troggbane and reforge hit from his other gear and not waste itemization in crit and agility.
Post by
567203
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Post by
93865
This post was from a user who has deleted their account.
Post by
blademeld
It isn't normalized?
Nope.
Last I checked Crusader Strike was Normalized (3.3.5 at 75% weapon damage).
Can you comfirm that it is NOT normalized?
(aka go grab two weapons with different speeds with same weapon type and same DPS and test it)
Seals are not normalized, however, and slow will always give you more threat.
Effect #1: Normalized Weapon Damage
Posted 20 days ago
No reply from you at all regardless of if you're correct or not.
Edit: also, last I checked you were using lolLast Word and complaining that I wasn't posting my armoury, your behaviour indicates that you still hold a grudge against me for pointing that out.
Edit 2: Slow weapons are much more substantially better than fast weapons prior to de-normalization of paladin strike abilities.
Quoted for the lulz.
Post by
93865
This post was from a user who has deleted their account.
Post by
blademeld
If you've ever looked at Normalization formula, you'd know that's not true.
A normalized attack with a 2.6 speed weapon will outDPS an attack with a 1.8 speed weapon.
normalized_damage =
base_weapon_damage
+ (X * Attack Power / 14)
Rage Normalization != Strike Normalization
Judgement Normalization = ?_?
Also, confirmed with testing via friend that CS is Normalized, there's only a difference of 20% rather than 55% in CS damage alone.
Post by
blademeld
PS, neither you or OP should be using CS over HotR on single target.
Post by
93865
This post was from a user who has deleted their account.
Post by
blademeld
Clearly you're incapable of reading or writing English, let's cover that first.
1.
PS, neither you or OP should be using CS over HotR on single target.
Not always true, on high armor targets HotR is greater damage due to Holy damage component.
I said that you should NOT be using CS over HotR, you then claim that I'm not correct and that you should use HotR over CS.
Same thing.
2.
Slow weapons are
much more substantially
better than fast weapons
prior to de-normalization
of paladin strike abilities.
Much more substantially, you write like a middle schooler, but that's not the point.
You write that slow weapons are better than fast weapons before de-normalization,
prior to de-normalization
meaning that is it
was
normalized.
Basically, you've said that slow weapons are better than fast weapons
while
they're normalized.
Your post is non sequitor. You don't understand what the word "normalized" means. It means weapon speed is a non-factor and the damage done is based directly off DPS.
Apparently you can't read formulas and how they work.
CS was Normalized at 75% Weapon damage in 3.3.5, if you can't wrap that around your head, not my loss.
Cite your sources?
Wowpedia and a friend who was kind enough to test on a dummy for me.
I whacked on a target dummy with my Last Word then tried my Bloodvenom Blade. Cstrike damage was exactly proportionate to weapon damage * the factor specified in the tooltip.
So you had a 1200 damage difference in your CS?
Tooltip says it all. You're obfuscating something you obviously don't understand. But then again you've been pedantic and wrong multiple times before.
*coughl2readspelleffectscough*
Edit: also, last I checked you were using lolLast Word and complaining that I wasn't posting my armoury, your behaviour indicates that you still hold a grudge against me for pointing that out.
You brought it up, not me. You still need to hide behind the mask of anonymity because apparently you're ashamed of your lack of accomplishment.
I brought up Last Word because last time you would not admit your mistake and simply attack me on the point that I was remaining anonymous.
Of course, you changed your weapon to a DPS weapon like I said you should, but of course, you're not crediting that to me, because you hate me.
*coughepencough*
Of course, you haven't updated your character links, your talents still suck and you have no clue what you're talking about.
PS. I won't be replying to you, further conversation will serve no purpose other than you nerdraging and shaking around your Epen, like last time.
Post by
93865
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Post by
Squishalot
I was under the impression that a lot of % Weapon Damage abilities were normalised to fixed weapon speeds, prior to the patch - 1.6s daggers, 3.3s 2 handers, etc.
Not certain at the moment, but I'm going to go away and test it tongiht.
Post by
SirPunky
I was under the impression that a lot of % Weapon Damage abilities were normalised to fixed weapon speeds, prior to the patch - 1.6s daggers, 3.3s 2 handers, etc.
1.7 for daggers
2.4 for other one-handed weapons
3.3 for two-handed weapons
2.8 for ranged weapons
Post by
Djane
It's not normalized - or you don't know what the word "normalized" means.
Crusader strike is normalised. Tested extensively with a variety of 1.6 and 2.6 weapons across a variety of gear levels.
Feel free to go to the dummies and test for yourself. Take two weapons, preferably of the same ilevel(since derivating dps is an arse). Smack a dummy with crusader strike 100 times with the fast weapon. Smack the dummy with crusader strick 100 times with the slow weapon.
Your post is non sequitor. You don't understand what the word "normalized" means. It means weapon speed is a non-factor and the damage done is based directly off DPS.
Come back with your results and tell me exactly how your above quote lines up with them. Unless you actually bother to do experimentation, research and provide proof for your points you remain little more than a contrary troll. Come back with Data. I recommend a world of logs parse to ensure data integrity. (which i will happily provide of my own data later today when I get back from work)
Post by
424512
This post was from a user who has deleted their account.
Post by
SirPunky
Crusader strike is normalised. Tested extensively with a variety of 1.6 and 2.6 weapons across a variety of gear levels.
You don't need to test, you just need to read:
Crusader Strike
School Physical
Mechanic n/a
Dispel type n/a
Cost 10% of base mana
Range 5 yards (Combat)
Cast time Instant
Cooldown n/a
Effect #1 Normalized Weapon Damage
Effect #2 Weapon Damage - %
Value: 120
Effect #3 Give Power (9)
Value: 1
But Aestu is to .... to read and understand.
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