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PTR
10.2.7
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10.2.6
Beta
Blizzard is counter productive;contradict themselves
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Post by
524211
This post was from a user who has deleted their account.
Post by
Adamsm
The trees are meant to be set up for level 85, not 80. But if the new tanks study the information(such as Paladins should have Rightous Fury onif they want to tank), they can hold the aggro and keep the important person, the Healer alive.
Post by
Haxzor
if anything 4.0.1 buffed tank damage
Post by
Modibybob
Tanking is fine.
Post by
NeoBlackheart
its called BETA Meaning stuff is still being worked out. They haven't thrown out those fixes on the beta server for no reason. Feral DPS sucked they hot fixed it went to about average. I can tell you when beta first hit we were seeing lvl 80 fire mages in old gear pulling 15k dps while lvl 83 warriors in best gear availible was doing like 6 to 7k now its better but not completely. Let it go if it still sucks by the 7th then talk.
Post by
Cambo
-stamina is becoming useless which is tanks main stat, and cloth armor has more stamina than tank gear
I am sure this isn't true. Some of the tank classes prioritise other stats, not just stamina.
Post by
DeeJerz
if anything 4.0.1 buffed tank damage
That's bull.
Post by
Adamsm
if anything 4.0.1 buffed tank damage
That's bull.
Uh...what? Last few days, while randoming on my DK, I've seen the tanks at 2-3rd on the DPS charts over all, even with things like Mages and Warlocks in the groups.
Post by
Varaconn
blizzard wants more DPS to be able to just switch their gear and be able to tank. maybe put some points in tank trees with their dps spec and tank some instances. logical idea would be make tanking more rewarding, give it more options outside of dungeons to have fun.
what happened in 4.0 goes against everything they said and wanted
-harder to hold aoe aggro
-nerfed damage reduction skills. pretty much
-increased DPS damage significantly, increased HPS significantly, lowered all tank survivability all at the same time. tanks no longer useful outside of pve dungeons since resilience is better than stamina
-damage compared to dps classes is a huge gap which just ads insult to injury
-harder to hold single target becaue dps is too high. spamming taunt from dps isnt fun
-stamina is becoming useless which is tanks main stat, and cloth armor has more stamina than tank gear
-survivability in pvp is a joke they are trying to force resilience which isnt on tank gear but healers and dps are just fine
well no wonder no one wants to tank and they just made it worse
So, where did you see anything that Blizzard said that these points are contradicting? Where did you get the idea about Blizzard wanting DPS to tank in DPS gear? Lay off the drugs.
Post by
DeeJerz
if anything 4.0.1 buffed tank damage
That's bull.
Uh...what? Last few days, while randoming on my DK, I've seen the tanks at 2-3rd on the DPS charts over all, even with things like Mages and Warlocks in the groups.
Your experiences are not equal to my own, hence the "that's bull" comment that I posted.
Post by
120504
This post was from a user who has deleted their account.
Post by
Psychotic
-harder to hold aoe aggro
Calling you out on this, some classes have had their area-of-effect damage nerfed a bit (mostly druids and warriors) but, for the most part, it's no harder than it was pre-4.0.1. In a raid, you have an off-tank to help you, in a Heroic, tell the dps to hit the right target next time.
-nerfed damage reduction skills. pretty much
I have more avoidance than I did last week. On my death knight, my self-healing has gone up dramatically and my block on my paladin has also gone up a lot. As for warriors and druids? I know good tanks for both classes and neither of them have that much problem.
The worst thing that has happened post-patch is that my off-tank and I got one-shotted by Festergut's melee swing. Healers have reported that damage is a bit more spiky because yes, avoidance and mitigation
was
nerfed a little bit, but it's not so noticeable that you should ragequit over it. The problem I fared on Festergut was odd, but probably a bug.
-increased DPS damage significantly, increased HPS significantly, lowered all tank survivability all at the same time. tanks no longer useful outside of pve dungeons since resilience is better than stamina
Lolwut. Now you're just talking out your ass.
-damage compared to dps classes is a huge gap which just ads insult to injury
Clearly I'm missing something here, because I don't find myself losing threat on practically any dps. My dps has gone up to compensate, in fact.
-harder to hold single target becaue dps is too high. spamming taunt from dps isnt fun
Actually, the only problem I have with threat is when my fellow tank taunts and I am still going hard out (my own fault). Other than that, dps is so far from even nearing my threat it's not even funny.
-stamina is becoming useless which is tanks main stat, and cloth armor has more stamina than tank gear
Stamina was
never
a tanks "main stat". There are people who stack stamina and then go out and tell people that's the "right" and "only" way to do things: These people are wrong.
You need an equal amount of stamina and avoidance as a tank. What use is an extra 30,000 health when you're taking twice that much damage in return because you can't dodge, block , or parry for crap?
-survivability in pvp is a joke they are trying to force resilience which isnt on tank gear but healers and dps are just fine
If you'd seen my Prot Paladin in pvp last night, you'd be eating those words.
To conclude: Tanking, in general, has had some heavy blows in certain areas, I won't deny that. But overall, we're not that bad off. Threat is an issue for some tanks but this is because
4.0.1 is Cataclysm mechanics
, that means practically everything is balanced towards 85, not 80.
Post by
93865
This post was from a user who has deleted their account.
Post by
78077
This post was from a user who has deleted their account.
Post by
djnesquik
WotLK style gameplay is dead. Deal with it. Do you really think theres a way to make aoeing every mob you face rewarding? No risk no reward right? What more reward outside of loot and being a good tank?
Didn't Blizzard want to engage us more in content? Nobody has mentioned that while it is the Tanks responsibility to hold threat isn't it the Dps's responsibility to not rip threat away from the Tank? People need to just get away from all the meters and just play the game. I hope for unscripted bosses someday, I think that would make for some truely rewarding gameplay.
Post by
261020
This post was from a user who has deleted their account.
Post by
567203
This post was from a user who has deleted their account.
Post by
xaratherus
Only going to comment on a few of these:
-harder to hold aoe aggro
Because the days of 'AoE face-rollol' are over. A tank who adjusts to the new situation will have no problems holding AoE aggro -
save in situations where the DPS have not adjusted to the new situation
. That isn't the tank's fault.
-damage compared to dps classes is a huge gap which just ads insult to injury
Huh? Most tanks that I've seen who have bothered to adapt to their new class mechanisms are doing
more
DPS than before - not less.
-harder to hold single target becaue dps is too high. spamming taunt from dps isnt fun
Are your Rogues/Hunters using Tricks/Misdirect correctly? How about FD/Vanish? Fade? All those aggro-reduction skills that people forgot about that are now useful again? Yeah - didn't think so.
-stamina is becoming useless which is tanks main stat, and cloth armor has more stamina than tank gear
A tank who stacks only Stamina is a healer's worst nightmare.
-survivability in pvp is a joke they are trying to force resilience which isnt on tank gear but healers and dps are just fine
Tell that to the Prot Warrior in WSG yesterday who, in 2 successive battles, would have earned
Ironman
in both instances (had he not already had it).
Post by
120504
This post was from a user who has deleted their account.
Post by
xaratherus
-stamina is becoming useless which is tanks main stat, and cloth armor has more stamina than tank gear
A tank who stacks only Stamina is a healer's worst nightmare.
Huh wuh? What stat is
your
tank stacking? Defensive rating is gone, so everyone is already "capped" and even before 4.0 stamina was the #1 stat to stack after 540 def rating for survivability. If you're being sarcastic you did a poor job.
Note the word 'only'. I've healed several tanks who focused solely on Stamina, and they were far more difficult to heal than those who balanced Stamina and avoidance stats.
I'm not saying that Stamina is not important, but a tank who completely ignores avoidance is harder to heal.
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