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Live
PTR
10.2.7
PTR
10.2.6
Beta
31-point talent tree N:th version.
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Post by
404185
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Post by
Garenzo
Nature's Torment will be interesting as a Resto.
Nature's Ward seems significantly less useful as a PvP resto.
It seems odd that Malfurion's Gift has Fury of Stormrage as a prereq since the two don't seem related at all, except by name. I do like the new Fury of Stormrage though. It's still doesn't seem to offer some benefit to healing as well. I prefer the Focused Insight/Telluric Currents or Evangelism/Archangel style of damage talent. I suppose we kind of have something similar in Nature's Torment.
Wouldn't be surprised if they're planning to change Malfurion's Gift into something Wrath-based. Something similar to the priests' Archangel/Evangelism would be pretty cool IMO... Or maybe some mana regen when you use Wrath like that resto shaman talent.
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299264
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404185
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299264
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129046
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404185
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422325
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404185
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509938
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404185
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Post by
Thror
Huh. Did you guys notice that the Leader of the Pack heals 8% hp? That is... huh. At the moment, thanks to dodge, savage defense, and the healing factor of ILotP, i can come out of a vast majority of fights with 100% hp. Even WotLK HC trash has trouble hurting me. And now they are doubling the healing. o_O
8% hp every 6 seconds. If something cant damage me faster than that, i am immortal. And that is not considering avoidance and savage defense. Wow. I wonder if the Cataclysm monsters will really pose a threat, but i have doubts.
Post by
LookOut
I'm sure they'll fix that Thror, don't you worry ^_^ Bosses hitting like trucks, just like in Ulduar times etc. If they buff us, they buff the bosses (with the exception of the ICC 30% buff obviously)
Post by
Aadramelekh
Not to mention that, as far as I remember, there was some official post about bosses in Cataclysm having bonuses like expertise, which will spice up things about avoidance.
Post by
Thror
I was just thinking along the lines that our self-healing is now pretty similar to that of Paladins, and Death Knights (remember that DKs can not Death Strike all that often, now with the new rune system).
And of course i didn't think that actual bosses would not be a danger.
Post by
razzem
I'm really disappointed with the first tier of Balance (from a resto perspective).
Nature's Majesty: 4% crit is good.
Starlight Wrath: -.5 seconds on Wrath and SF sucks
Nature's Torment: 15% spell haste after MF or IS for 15 seconds (with a 60 second CD is less than ideal.)
I don't want to spend 3 talents on 15% haste that has such a big CD and is linked to a dps GCD. Why don't they have something like Genesis or Moonglow down there? Right now it makes no sense to me why they would prioritize it like that.
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492259
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