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Feral druids need to be toned down abit
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Post by
Kibbles
A cute idea, but you haven't said anything to the contrary because you don't have anything to say against it, amirite?
Post by
goshadstep2lose
A cute idea, but you haven't said anything to the contrary because you don't have anything to say against it, amirite?
well, no, its mainly because i dont really know what exactly you are greifing about
i get that you are a griefer, dont get me wrong, but I dont what (if anything) you have to QQ about
Post by
115964
This post was from a user who has deleted their account.
Post by
Kibbles
you know, the interesting thing is that no one has posted a counter-arguement.
Rogues DO have better openers by FAR
They CAN keep a target in CC and kill them without letting the target move without stacking armpen and losing resil
They DO have stuns that don't share DR/are very short (cyclone might be annoying, but it is only 6 seconds of cc)
The DO have a vanish
They DO have multiple talent trees
They DO have CDs other than Beserk and TF that can bring down a target
And let's face it what happens in arenas?
Assuming the feral gets an opener- Trinket+restealth however they want, then they are back on base 1
Assuming the rogue gets the opener- Sap and rip into the healer, destroy team
Assuming that they are both unstealthed- Feral Faerie Fire+bleed the rogue, poision the druid, both are slowed until eventually the rogue traps the druid in CC. If the druid cyclones the rogue the rogue can trinket and again, the cycle starts over again, and that's assuming the druid gets a finisher off for the instant cast
Post by
364444
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Post by
393224
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Post by
Kibbles
I hope we can change this class up abit...
/facepalm
reads again
/facepalm
you see, tyrel, there are official forums and nonofficial forums. This is only one official forum, and that is
www.worldofwarcraft.com
. (yes, the link is clean) All of the nonofficial forums cannot change anything in WoW. Blizzard mostly doesn't look here, and takes no suggestions from wowhead.com. Theoretically the place to put this idea of yours is
http://forums.worldofwarcraft.com/board.html?forumId=11122&sid=1
, however since it is just QQ about feral druids (why would someone want to do something like that?) it would most likely go
here
. Yes, they are all clean. As you can see, the first two are legit World of Warcraft the second is a google images not fullscreen.
Post by
517683
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Post by
Kibbles
And Resto Druids are not a DNAW class *technically*, because
1. Rejuvination
2. Regrowth
3. Lifebloom
4. Swiftmend
5. Nature's Swiftness+Healing Touch macro
6. Entangling Roots
7. Cyclone
8. Travel Form
9. Tree of Life Form (Possibly)
10. Wild Growth- if all HoTs are rolling and nothing is happening/ in 5's
11. Nourish
12. Battle Rez
13. Possibly Faerie Fire
14. If attacked, Bear Form
15. If above, Bash/Feral Charge
Post by
115964
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Post by
Kibbles
Fine, want a watered down version of resto druid abilities?
Rejuve
Regrowth
Lifebloom
Wild Growth
Nourish
Swiftmend
Remove Curse/Poision (good luck getting away from rogue/lock without those)
All forms and their respective abilities (prowl, bear form+cds, ToL, travel)
Cyclone
Entangling Roots
Or, bread and water-
Rejuve
Regrowth
Lifebloom
Wild Growth
Cyclone
Entangling Roots
Swiftmend
Post by
335633
This post was from a user who has deleted their account.
Post by
Kibbles
Our cheapshot does apply a bleed, right?
Our Ambush relies on pure attack power, whereas Ravage damage is decided by your MH weapon
Our openers last 3 seconds long unless we pull a 3 CP Maim or have outside CC with us
Combat PvP is dead, I keep saying that. No standard Env / Prep rogue would ever stack ArP. Ever. Suggesting that they don't have to means nothing. We don't stack resil either.
We need to stack either Armpen or Agi. Armpen lets us have strong openers and kill people within our original CC, Agility means faster combo points, more survivability. One or the other. No both ground.
They DO have stuns that don't share DR/are very short (cyclone might be annoying, but it is only 6 seconds of cc)
6 seconds of unhealable, undamageable cc. It's good. Don't talk down cyclone, it is a wonderful cc. 6 seconds, and there is no outside way to break it. + it can be chained. Daddy like.
Yes. No damage, etc etc.
Basically it is a HoJ that lasts 1.5 times as long that can't be damaged through or mitigated/broken without a PvP trinket. Makes a player disappear for 6 seconds. Situational, but I'd prefer having a stun and being able to kill someone. CCing a healer is nice with Cyclone, but I would rather be able to kill the healer while they are immobile.
The DO have a vanish
They DO have bleeds. I dunno if you where aware, but those break vanish pretty easily. I promise you, not every rogue you fight will be a dwarf.
The point is that they can sap one person, open on the other, vanish, and then be able to open later, and they can stealth in combat.
They DO have multiple talent trees
They DO have healing spells. Weak healing is still healing.
True, but if we have a chance to heal with anything real (Lifebloom+rejuve takes up 4 GCDs, that can be a game ender for what, 7k heals total? If we have a chance to run behind a pillar and heal, we can just eat because we will be out of combat. Healing only works in Battlegrounds when people forget about you or when you can count on them not being able to break Entangling Roots/Cyclone pair (PvP trinket down, CDs down, no gap closer, no ranged spells), which only affects two classes- Paladins and Rogues. All of the others have a gapcloser or can break snares or have a pet or ranged that can keep good damage on us.
They DO have CDs other than Beserk and TF that can bring down a target
And once those CDs are down, we lose. No questions asked. We rely on them. You don't.
If a rogue can manage to blow all his cooldowns and at least one enemy isn't down and his partner somehow is then I will applaud his lack of skill or he is so far outmatched that a feral druid couldn't do better than him.
Post by
322826
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Post by
goshadstep2lose
Our openers last 3 seconds long unless we pull a 3 CP Maim or have outside CC with us druids =/= rogues
sorry you dont have a mirror ability for each one of ours
for my stunlock, i want your hots and bear form
We need to stack either Armpen or Agi. Armpen lets us have strong openers and kill people within our original CC, Agility means faster combo points, more survivability. One or the other. No both ground. kay
worthless point is worthless, we stack AP just as much as you stack arpen
stat stacking is stat stacking regardless of the stat
also: lol, "both ground"
Situational, but I'd prefer having a stun and being able to kill someone. CCing a healer is nice with Cyclone, but I would rather be able to kill the healer while they are immobile. this statement sums up your knowledge of pvp in general
you iz pro
The point is that they can sap one person, open on the other, vanish, and then be able to open later
and they can stealth in combat. no
True, but if we have a chance to heal with anything real (Lifebloom+rejuve takes up 4 GCDs, that can be a game ender for what, 7k heals total? so youre saying 7k wouldnt be game breaking?
If we have a chance to run behind a pillar and heal, we can just eat because we will be out of combat. Healing only works in Battlegrounds when people forget about you or when you can count on them not being able to break Entangling Roots/Cyclone pair (PvP trinket down, CDs down, no gap closer, no ranged spells) again, awesome grasp on PvP you have there, self healing relies on
alot
more that just your opponents forgetting about you
If a rogue can manage to blow all his cooldowns and at least one enemy isn't down and his partner somehow is then I will applaud his lack of skill or he is so far outmatched that a feral druid couldn't do better than him. if that were true, than every rogue could faceroll to 2k on the back of his CDs and no one could out play a rogue. the outcome of a rogue vs anything would be solely based on him not using a cd correctly, or not using them at all
seriously though... arguing that druids "dependence" on CDs is anything like rogues dependence?
gtfo
Post by
Lightrain
This thread is like a bad penny.... It just won't go away.
Post by
115964
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Post by
361722
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Post by
335633
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Post by
Kibbles
Lol I thought that the OP was trolling and wanted to join in.
Assuming he isn't trolling, just for the heck of it, if he cares so much about feral druids being toned down so much why doesn't he roll one? Oh riiiiight. Ferals are considered in the top 3 hardest specs by anyone. See, there's this thing called OP, which is what he is trying to label ferals as. But being OP has two components.
One, the spec has to deal high damage or be almost impossible to kill.
Two, and this is the kicker, is that THE SPEC HAS TO BE EASY.
If a spec is hard and does a lot of damage/has utility/is hard to kill then it is not OP. It is much like being a doctor, in that you need a lot of expertise, but you get a lot of money. The difference is that there is no schooling fees or time, it is all just instinctive.
So basically what the OP SHOULD be saying (assuming he isn't trolling) is NERF SKILL!
EDIT: Or, taken from the official WoW forums--
61. Re: Feral Druids, too many get-out-of-jail cards? 04/26/2010 09:58:02 AM PDT
I actually smiled while reading this thread. This is an extremely common occurance in the World of Warcraft community. You have your typical player that plays one class, and likes to think they know everything about all the other classes in the game. My suggestion to all of you whom this applies to, try playing some other classes as multiple specs before you log into the forms and laugh at other people when they defend their class.
Feral druid is by far the hardest spec / class of any classes that I've played thus far, and I've played quite a few. A cross between mana, energy and combo point management along with keeping certain debuffs active on your primary target just to be remotely effective can be incredibly difficult... Don't get me wrong, I'm not QQing. I absolutely love to pvp on all my toons, however I just wanted to take the time to address some of the people @**#%ing about ferals on this thread. Play one for yourself, hell if you don't want to arena just even try BGs. It's an incredibly fun class / spec to play, but also IMO the hardest to play well.
And another guy is calling for a 20% MS
0. Feral druids need 20% MS 02/21/2010 06:32:00 AM PST
after the resil buff, feral druids were probably hit harder than any class. in 2v2, feral/healer teams win games mainly through overwhelming damage. instant cyclone is not as OP as everyone thinks it is-- there are 2 GCDs after using cyclone. this means the first cyclone is only worth 4 seconds, second one worth 2, third one worthless.
when an equally geared 50% MS class (mainly warriors and hunters) out dps ferals in arena, something is wrong. sure, ferals can throw up a heal on themselves. one instant healing touch with MS=2k. 4k crit. =quickly oom kitty (if used often enough to be a legit reason not to have an MS).
shadow priests have 20% MS. they can heal (like ferals), when they get low, they can use dispersion (survival tool, like bear form--no cd on bear form, but no damage output either=sitting duck). frost mages, possibly the most broken class spec in game, have a 20% MS.
note that once again, i am calling for a 20% MS, not 50% MS. would not instantly make ferals OP. if anyone states ferals are OP, then they have not played one.
the instant nature spell was NEEDED. it did not make ferals OP, it made them VIABLE. same thing with kitty charge (didnt exist pre-wotlk) maim- (used to be breakable by damage) infected wounds, and primal gore. all of these were NEEDED additions.
berserk=3 minute cooldown. immune only to fear, allowing stuns/traps/snares/blinds to completely negate this abiltiy.
warrior bladestorm: 90 second cooldown. immune to everything, puts out massive damage, cannot be stopped. oh, and warriors have a 50% MS.
beast mastery hunters: bestial wrath: 2 minute cooldown, (possible glyph to reduce duration of cd?) immune to everything. massive damage. oh, and hunters have a 50% MS.
combat rogues: killing spree: 2 minute cooldown, (possible cd recution glyph?) massive damage. cannot be stopped. oh, and rogue have a 50% MS.
ferals cannot solo a healer. period. any other MS class can do so with relative ease.
...the dps rotation of a kitty is the hardest/most complex rotation in game. many dps classes besides feral druids commented on this when the patch notes for the feral nerf were released, saying that if ferals have hardest rotation, then those that master it should be able to pull top
i have an 80arcane mage (third in dps behind locks and rogues) and my rotation is cake.
i would assume anyone reading this would have assumed this: obviously, the 20% MS would not stack with a 50% MS. if you stacked two 20% MS (note: hypothetical scenario, not necessarily asking for this), ex. frost mage/feral, still not as effective as 50%. ferals would simply become more viable in pvp. please consider this. being a hybrid class and having the ABILITY to heal sparingly does not mean we should currently be at such a disadvantage.
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