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Having trouble with discipline/affliction 2v2
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Post by
543361
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Post by
477440
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Post by
Panik8
If you both just got started in arenas, you'll obviously be outmatched not only by superior compos, but also by more experienced players. There's nothing wrong with that, you simply can't expect to be able to compete with someone who has a couple years of arenas behind their belt, after starting out only this season. I've had similar problems with my partner in 2s, this season, he's a RL friend who just got into the game about 6 or 8 months ago and we just started doing Arenas together when this season started. However, he's a Ret Pally, so our compo is really bad, in terms of CC, kiting ability and in general.
Obviously, you'll want the warlock DoTing up both opponents as soon as possible on every game, other than that, there are a couple tactics you can try, some of which might work better against some compos, while the same strategies might be useless against other compos. Generally, besides both of you guys DoTing everyone up, you'll generally want to keep PW:S up all the time, to proc mana returns with Rapture as much as you can. Against melee DPS classes, both you and your teammate will be easy targets, you simply can't let a melee DPS (or even worse, two of them,...) stick to either of your backs for too long or you'll end up wasting all your mana on heals and die when you get OOM.
Try to work on communication. His fear is spammable, your psychic scream isn't. So basically, you have to tell him when you use your fear so he knows he has to cover anymore required CC, until your CD on psychic scream fades... Also, he should stick his felhunter or succuba on the enemy healer so he never gets out of combat, and for the additional CC it provides. Also, since you both have a mana burning spell (Mana Burn and Drain Mana), you could want to CC a non-caster to keep him off you guys' back, while both trying to burn the enemy healer's mana ASAP.
There are tons of strategies you can consider using and you have to learn which one applies against what compo.
Also, it's not always only about the damage done... Your warlock teammate could be the best DPS in the game, but if he doesn't play the other team (as opposed to playing his own game only... doing his thing without taking into consideration what the other team is doing...), you won't win. This is what a lot of people don't get when they switch from running PvE raids to arenas... Arenas isn't all about the damage you deal, but also about preventing the enemy team from doing damage. For example, if your lock doesn't spam fear like a lock should, your opponents can deal tons of damage to you guys, which means you'll have to use your mana for healing, which also means while you're healing, you can't be doing much else... Meanwhile, if the lock is spamming fear like crazy, he might be doing less damage, but so will your opponents, which means you'll be healing less, which means you'll have time to assist the lock either with DPS or with utility spells, such as Dispels, some CC of your own (Psychic Scream has a CD, but Mind Control doesn't...), etc...
For example, if you call out on vent that you're going to try and burn the enemy healer's mana, the lock has to look out for what's happening then... If you can Mana Burn the healer and he takes it like a sitting duck, the warlock can then join you with his Drain Mana, however, if he sees the enemy healer generally kiting and LoSing you, he'd be better off fearing him, so you can succesfully cast your spells...
I could go on for days on what you guys could, should, can't or shouldn't do, but I don't have experience playing lock-priest, so I'm not sure everything I could think of would make sense... But like I said, I had similar issues with the Ret Pally I play with... I'm always wondering if he's doing all he can do or if he's simply trying to bash either opponent to death, while hoping they won't get healed... We had a long talk and I took time to re-explain to him what his options are in-game, what stuff its important he tells me about on vent, etc... Also, simply dueling your teammate could help you understand what he does or doesn't do while in arenas... Priests normally win against most classes in 1v1, so don't expect him to beat you, but look out for what he's doing or not doing and let him know things like "when I was at 40%, if you had feared me, you would've had a shot at finishing me off, but since you didn't, I went PW:S+Penance and went back to full health" or "your felhunter didn't spell lock me even once, are you sure you're using your pet correctly" or stuff like that...
Also, while the warlock can spam CCs (fear), you can assist on DPS... Last season, I played with a Rogue and I often ended games with more Damage Done than my teammate, not because he was bad, but because he put his priority on CCing the enemy healer, during which time, I was basically playing 1 on 1 against the other guy... In that example, despite doing close to no damage, the Rogue's actions were allowing us to win the game...
tl;dr
Practice
. You can't expect to beat people that have a couple years worth of experience in Arenas than you do.
Communicate
. Don't only call out what you want him to do, also call out what you're trying to do and have him call out what he's trying to do, so you both are on the same page all along.
Learn
. There's nothing wrong with losing, as long as you understand why you lost. Some times, you'll lose because you're facing a simply better compo or better players, those losses are inevitable for now, however, there are times you probably lose because of a mistake either of you made or because you didn't take advantage of a mistake your opponents made, that's what you want to work on, understanding what you guys could've done different or better.
Anyhow, making it to 1500 means you have around a 50% win ratio, which can't be bad for a team that just got started. Keep working hard and you guys will improve. You could also find a "better" lock, if you really think the lock is the issue and that your own play is flawless, but I doubt you can brag about not making any mistake or bad decisions if this is your first arena season... (No offense meant, I don't have high expectations towards my 2s partner either.)
P.S.: I didn't feel like proof-reading this post, sorry if it's incoherent or if it contains too many mistakes.
Edit: Also, what Kiyomii said was mostly right on track, you seem to have very low SP and regen, even your resilience isn't all that good... Depending on the gear I equip, I can get either 997 resilience with over 3k SP or over 1.2k resilience with about 2.8k SP, while always maitaining my Hit Rating and Spell Pen. caps and keeping my haste around 500-600... On that matter, you have 0 Spell Pen. which means you HAVE to Dispel MotW, Mage Armor and Shadow Protection buffs from enemies, otherwise, your spells have a chance of being avoided/resisted, and against Paladins, you simply can't Dispel their Aura, so without any Spell Pen., any team with a Pally has a pretty good chance to resist your stuff... As was mentionned, you would be better off with Mooncloth PvP gear, but until you can upgrade your Satin gear, you might want to respec into Divine Aegis and crit% in general, to take advantage of your current gear. I'd also pick up Inspiration if you have any issues against melee DPS... And get a Glyph of Smite... It's kinda pointless to spec 17 into Holy without that glyph... As things look like right now, you're halfway between Smite-spec and Survival-spec, while being mostly geared for crit%, despite not having the talents which benefit from crit%... I'd also get the minor glyph of Shadowfiend, but it's not THAT important...
With your current gear, and considering your team compo, I'd really ask the Warlock to put his focus on CCing the enemy healer when there's one, meanwhile you should try to pew pew as much as you can... You simply can't outlast enemy healers without stacking some regen...
Finally, be on top of Dispels... not only will Dispelling enemies' buffs make them easier to kill, it will also make it easier for you to Dispel new effects they might get... I.E.: A druid's Innervate, another Priest's PW:S, etc...
Edit2: I've seen great SPriest / ALock teams, you could also consider going twin-DPS, while still keeping an eye out for heals/PW:S...
Post by
ZoraLink
Affliction warlock/disc priest is an outlast composition. You should not be going for maximum damage, you should be trying to drain the other healer until their mana is down, by multi dotting both targets (And pets, if possible, ), as you said, keep the pet on the healer, UNLESS it is a a resto shaman. A smart resto shaman will keep water shield up if a pet is smacking their face, essentially giving them unlimited mana. However, you should also be dispelling water shield ASAP too.
Try to save your shadowfiend for when you've burned down the other healer's mana for a quick burst phase. The shadowfiend will toss out around 10k damage on its own if it isn't CCed in some way.
So yeah. Change up your spec, change up your gear, maybe change some tactics.
EDIT: I do play an affliction warlock/priest comp myself so....
Post by
543361
This post was from a user who has deleted their account.
Post by
urotsukidojii
I kind of recognize your problems, I just reached 1809 rating with the same setup.
First off your lock is probably not doing to little dmg but rather to much... atleast in the the beginning of the fight. As someone else said disc/UAlock is an outlast comp.
No 1 priority for you is to drain the other healer if there is one. Your lock should try to keep his dots up at all players/pets at all time but not try to finish one in the beginning of the fight. When dots are up both you and he should manaburn/drain, that way the healer will go oom. This is when you both try to burst. As you said when you are oom you will lose and its the same for them.
Be sure to dispel all mana regen spells like innervate and fear other priests pets.
As for your spec i recommend a "turtle" spec, the more you dps the faster you will go oom. here is a link to the spec i had when playing with my lock.
http://www.wowhead.com/?talent#bxf0uGGVRIoffktbAzc:oTA
Spell warding is great for 2xdps teams, will help you against envenom rogues/mages/spriest etc.
Glyph pain suppression instead of smite.
Don't wait until your oom to pop pet, opponents will try to save a cc to get it off them and then its wasted. Use it at about 50% mana. Be sure to tell your lock when you are about to use it so your lock can fear the target you cast it on.
When you meet 2xdps teams pop pet instantly to help you lock with dps.
You should get the resilience trink and the sp BM trink and your lock should also try to stack alot of resilience... Get the
http://www.wowhead.com/?item=41401
meta, it will work out fine with shadow to, and get epic gems.
I probably forgot alot here but these tips should help some.
Post by
329588
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Post by
477440
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Post by
543361
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