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Balance PvP questions
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This post was from a user who has deleted their account.
I wish there was an easy thread that was up the top of the boards to help you with your search for answers.
I've been having similar problems. The post that was in the forums that was called like Moonkin 201 PvP and you or whatever, has alot of incorrect information. I've been messing around with alot of things. Please keep in mind that what i say here is MY opinions and what I have been trying out, it's not by the book or popular demand.
The glyphs I am currently using are: IS(for more DoT damage) Monsoon(shorter cooldown on Typhoon and I do use the pushback ability alot to get people off me, off my healer and so on) and Barkskin( it our only ability that reduces damage so why not make it a bit better)
The main Gems that i have been using are: Mysterious Dreadstone (12sp/13 spell pen) and Durable Ametrine (12sp/10resil)
You should have atleast 4% hit, and 100 Spell Penetration(more for hard cap tho)
I'm not even going to post a Spec because i really have no idea. I've been messing around with different Specs. The guy who made the moonkin pvp post was spec'd into all possible mana regen/saving talents...and i was like psh don't need that much, so the only actually mana talents i'm spec'd into is 1/3 moonglow and ofcourse Owlkin Frenzy. Personally i haven't had much of a "mana problem" I do get alot lower in mana than i do as a PvE moonkin, but that is why we have innervate! the only time i ever have gone OOM is when a priest is Mana burning me, and no mana regen talents can save you from that lol. Specing into Brambles, Owlkin Frenzy, typhoon,Subtlety(resto tree) and Gale winds is a REALLY good idea.
Hope that helps somewhat.
I forgot to mention that gemming for Stam stam/resil could be useful too
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